Player Matchup

Ymir
Ymir
 
Ymir
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
BlitZKrEiGz
Raijin
Level 159
God Stats
27W - 13L
1,786 SR
Queue Stats
608W - 369L
1,795 Elo+
Party 1
Danzaburou
Danzaburou
Bomni
Danzaburou
Level 159
God Stats
292W - 93L
1,816 SR
Queue Stats
593W - 286L
1,768 Elo+
Party 1
Team Averages
Level 163
1,701 SR
1,687 Elo+

VS

Team Averages
Level 74
1,522 SR
1,522 Elo+
Anhur
Anhur
Debro16
Anhur
Level 149
God Stats
4W - 6L
1,582 SR
Queue Stats
73W - 71L
1,638 Elo+
Solo
Anubis
Anubis
Dogtaghunter47
Anubis
Level 36
God Stats
2W - 5L
1,445 SR
Queue Stats
23W - 31L
1,556 Elo+
Solo
Bacchus
Bacchus
jayacks
Bacchus
Level 38
God Stats
4W - 5L
1,540 SR
Queue Stats
132W - 170L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
4 / 2 / 13
8,996
900
4,864
10,392
10,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
13
8 / 1 / 9
9,868
987
11,021
11,206
5,899
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Danzaburou
Bomni
Danzaburou
12
5 / 1 / 10
9,162
916
11,862
9,404
3,438
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Debro16
Anhur
9
0 / 5 / 4
6,976
698
5,380
9,951
4,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 7 / 1
7,903
790
7,888
10,961
5,801
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
jayacks
Bacchus
9
1 / 5 / 2
6,947
695
4,878
11,156
12,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
17
Kills
4
4
Deaths
17
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
2
13
5.25
W
Raijin
8
1
9
12.5
W
Danzaburou
Bomni
Danzaburou
5
1
10
10
L
Anhur
Debro16
Anhur
0
5
4
0.4
L
3
7
1
0.5
L
Bacchus
jayacks
Bacchus
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,747
Damage
18,146
31,002
Taken
32,068
19,569
Mitigated
22,092
9,750
Healing
6,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,864
1,104
0
2,585
10,392
10,232
120
3,908
6,401
12,441
0
W
Raijin
11,021
1,788
0
4,023
11,206
5,899
264
3,647
7,213
46,774
0
W
Danzaburou
Bomni
Danzaburou
11,862
6,081
0
3,142
9,404
3,438
2,872
5,089
4,164
0
45,112
L
Anhur
Debro16
Anhur
5,380
2,386
0
532
9,951
4,267
78
6,335
3,447
0
17,048
L
7,888
159
135
3,067
10,961
5,801
108
5,115
5,598
37,890
0
L
Bacchus
jayacks
Bacchus
4,878
166
0
2,286
11,156
12,024
0
3,882
7,013
12,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,026
Gold Earned
21,826
132
Minions Killed
91
0
Camps Cleared
0
537,664
Distance Traveled
470,409
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,996
900
9
1
0
187,004
2
W
Raijin
9,868
987
75
8
0
175,480
0
W
Danzaburou
9,162
916
48
5
0
175,180
0
L
Anhur
6,976
698
24
2
0
162,594
0
L
Anubis
7,903
790
54
5
0
136,249
0
L
Bacchus
6,947
695
13
1
0
171,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role