Player Matchup

Pele
Pele
Ebra-kj
Pele
Level 119
God Stats
10W - 1L
1,818 SR
Queue Stats
540W - 519L
1,492 Elo+
Party 1
Charybdis
Charybdis
HYPERHQKE
Charybdis
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,372 Elo+
Solo
Poseidon
Poseidon
MadClownN
Poseidon
Level 107
God Stats
6W - 4L
1,593 SR
Queue Stats
281W - 267L
1,512 Elo+
Solo
Cabrakan
Cabrakan
Majkell
Cabrakan
Level 123
God Stats
2W - 1L
1,336 SR
Queue Stats
51W - 54L
1,440 Elo+
Solo
Horus
Horus
the-tiger_0005
Horus
Level 131
God Stats
11W - 4L
1,597 SR
Queue Stats
431W - 407L
1,485 Elo+
Party 1
Team Averages
Level 113
1,569 SR
1,460 Elo+

VS

Team Averages
Level 92
1,405 SR
1,465 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
BarabashkaoO
Nike
Level 108
God Stats
3W - 3L
1,572 SR
Queue Stats
231W - 226L
1,434 Elo+
Solo
Izanami
Izanami
Cukubistan
Izanami
Level 107
God Stats
1W - 2L
1,266 SR
Queue Stats
253W - 235L
1,513 Elo+
Solo
Chang'e
Chang'e
Maddisonn
Chang'e
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,410 Elo+
Solo
Susano
Susano
Tsunayoshi27
Susano
Level 107
God Stats
1W - 5L
1,186 SR
Queue Stats
266W - 273L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Ebra-kj
Pele
17
5 / 3 / 13
10,735
826
15,529
15,900
8,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
HYPERHQKE
Charybdis
17
5 / 1 / 12
10,140
780
16,983
8,693
4,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
MadClownN
Poseidon
17
6 / 3 / 10
10,463
805
16,165
12,782
5,685
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
Majkell
Cabrakan
15
1 / 1 / 14
9,312
716
5,824
13,765
12,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
1 / 1 / 16
10,480
806
6,836
17,777
21,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
15
3 / 3 / 4
8,829
679
9,540
14,137
12,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
0 / 4 / 8
9,836
757
10,109
18,826
19,365
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Cukubistan
Izanami
16
2 / 5 / 4
9,397
723
10,502
15,209
7,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Maddisonn
Chang'e
17
2 / 1 / 5
8,986
691
16,051
12,474
5,981
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
13
2 / 5 / 5
8,899
685
6,754
11,559
5,045
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
35
18
Kills
9
9
Deaths
18
65
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
3
3
4
1.67
L
0
4
8
1
L
Izanami
Cukubistan
Izanami
2
5
4
0.8
W
Pele
Ebra-kj
Pele
5
3
13
3.83
W
Charybdis
HYPERHQKE
Charybdis
5
1
12
11
W
Poseidon
MadClownN
Poseidon
6
3
10
3.67
L
Chang'e
Maddisonn
Chang'e
2
1
5
4.5
W
Cabrakan
Majkell
Cabrakan
1
1
14
8
L
Susano
2
5
5
0.9
W
1
1
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,337
Damage
52,956
68,917
Taken
72,205
51,886
Mitigated
50,317
42,853
Healing
31,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
9,540
4,120
1,217
3,012
14,137
12,429
483
6,360
7,573
11,898
0
L
10,109
199
1,922
4,311
18,826
19,365
40
4,499
14,050
776
21,644
L
Izanami
Cukubistan
Izanami
10,502
6,866
1,013
2,387
15,209
7,497
958
6,287
8,860
0
36,163
W
Pele
Ebra-kj
Pele
15,529
2,065
1,324
3,742
15,900
8,073
740
6,427
9,473
0
31,349
W
Charybdis
HYPERHQKE
Charybdis
16,983
8,339
1,175
2,128
8,693
4,158
3,125
2,422
6,271
0
36,436
W
Poseidon
MadClownN
Poseidon
16,165
2,029
1,833
1,955
12,782
5,685
1,737
6,291
6,491
34,842
0
L
Chang'e
Maddisonn
Chang'e
16,051
2,249
10,252
7,181
12,474
5,981
396
3,193
9,199
36,996
0
W
Cabrakan
Majkell
Cabrakan
5,824
167
2,962
4,137
13,765
12,340
507
4,763
9,002
11,523
0
L
Susano
6,754
1,981
208
415
11,559
5,045
153
2,992
8,425
0
11,534
W
6,836
2,794
12,543
11,054
17,777
21,630
232
6,259
11,518
2,529
10,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,130
Gold Earned
45,947
153
Minions Killed
155
0
Camps Cleared
0
1,374,189
Distance Traveled
1,126,249
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,829
679
4
0
0
240,169
0
L
Nike
9,836
757
19
1
0
255,895
0
L
Izanami
9,397
723
76
6
0
208,145
0
W
Pele
10,735
826
30
2
0
284,359
0
W
Charybdis
10,140
780
45
3
0
254,846
0
W
Poseidon
10,463
805
52
4
0
277,599
0
L
Chang'e
8,986
691
36
3
0
234,593
0
W
Cabrakan
9,312
716
16
1
0
269,209
0
L
Susano
8,899
685
20
2
0
187,447
0
W
Horus
10,480
806
10
1
0
288,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role