Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Gillespie 123
Kuzenbo
Level 149
God Stats
5W - 3L
1,642 SR
Queue Stats
196W - 182L
1,409 Elo+
Solo
Loki
Loki
MuffinVendor
Loki
Level 89
God Stats
22W - 11L
1,484 SR
Queue Stats
191W - 189L
1,459 Elo+
Party 1
Tiamat
Tiamat
Tramador
Tiamat
Level 145
God Stats
1W - 5L
1,092 SR
Queue Stats
414W - 393L
1,501 Elo+
Solo
Team Averages
Level 140
1,444 SR
1,474 Elo+

VS

Team Averages
Level 116
1,588 SR
1,594 Elo+
Anubis
Anubis
Alex_o_lotl
Anubis
Level 109
God Stats
17W - 12L
1,608 SR
Queue Stats
397W - 378L
1,451 Elo+
Solo
Mercury
Mercury
F1Nd3RF33
Mercury
Level 85
God Stats
4W - 4L
1,514 SR
Queue Stats
169W - 164L
1,469 Elo+
Solo
Sol
Sol
LasoNAR
Sol
Level 120
God Stats
2W - 0L
1,705 SR
Queue Stats
55W - 2L
2,046 Elo+
Solo
Charon
Charon
melanias
Charon
Level 109
God Stats
142W - 117L
1,628 SR
Queue Stats
273W - 250L
1,522 Elo+
Solo
Pele
Pele
zSuperWasya
Pele
Level 157
God Stats
4W - 4L
1,485 SR
Queue Stats
603W - 581L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 2 / 1
5,726
521
4,678
5,138
1,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
 
Neith
8
0 / 4 / 2
4,964
451
3,905
8,840
3,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
7
0 / 4 / 2
5,160
469
3,650
11,363
10,474
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 2 / 1
6,385
580
5,096
8,787
2,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
Tramador
Tiamat
9
0 / 2 / 0
5,566
506
2,480
5,370
2,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
1 / 2 / 3
6,095
554
4,279
6,568
3,069
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
F1Nd3RF33
Mercury
11
2 / 0 / 3
6,466
588
1,861
8,716
3,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sol
12
9 / 2 / 0
7,969
724
13,684
8,358
3,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charon
melanias
Charon
10
0 / 0 / 6
6,743
613
4,185
7,240
6,002
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
2 / 0 / 0
7,666
697
3,223
7,072
2,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
4
Kills
14
14
Deaths
4
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
2
1
0.75
L
Neith
 
Neith
0
4
2
0.25
W
Anubis
1
2
3
1.25
W
Mercury
F1Nd3RF33
Mercury
2
0
3
3.5
L
Kuzenbo
0
4
2
0.25
W
Sol
9
2
0
4.5
L
3
2
1
1.75
L
Tiamat
Tramador
Tiamat
0
2
0
0
W
Charon
melanias
Charon
0
0
6
3
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,809
Damage
27,232
39,498
Taken
37,954
19,963
Mitigated
17,829
7,885
Healing
14,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,678
1,054
0
1,000
5,138
1,330
0
3,003
2,135
36,665
0
L
Neith
 
Neith
3,905
1,203
0
1,335
8,840
3,215
0
7,298
1,542
0
28,550
W
Anubis
4,279
178
0
3,650
6,568
3,069
0
2,306
4,262
39,414
0
W
Mercury
F1Nd3RF33
Mercury
1,861
847
0
1,250
8,716
3,137
0
1,690
7,026
0
45,424
L
Kuzenbo
3,650
1,292
0
3,559
11,363
10,474
0
7,749
3,614
14,562
0
W
Sol
13,684
8,368
0
3,697
8,358
3,047
887
1,757
6,601
63,162
3,935
L
5,096
1,881
0
911
8,787
2,944
0
4,019
4,768
0
44,238
L
Tiamat
Tramador
Tiamat
2,480
214
0
1,080
5,370
2,000
0
0
5,370
27,151
0
W
Charon
melanias
Charon
4,185
757
0
2,377
7,240
6,002
184
2,524
4,716
21,850
0
W
3,223
871
0
3,405
7,072
2,574
0
2,494
4,247
0
60,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,801
Gold Earned
34,939
267
Minions Killed
362
0
Camps Cleared
0
1,042,922
Distance Traveled
1,175,669
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,726
521
61
6
0
189,462
0
L
Neith
4,964
451
52
5
0
194,474
3
W
Anubis
6,095
554
57
5
0
207,100
2
W
Mercury
6,466
588
70
6
0
290,310
0
L
Kuzenbo
5,160
469
16
1
0
235,654
0
W
Sol
7,969
724
95
9
0
237,922
0
L
Loki
6,385
580
66
6
0
243,148
0
L
Tiamat
5,566
506
72
7
0
180,184
0
W
Charon
6,743
613
28
3
0
211,295
4
W
Pele
7,666
697
112
10
0
229,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role