Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Infinity8Omega
Cerberus
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 98L
1,564 Elo+
Solo
Heimdallr
Heimdallr
p_bl0
Heimdallr
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,757 Elo+
Solo
Anubis
Anubis
snc freeman
Anubis
Level 145
God Stats
11W - 15L
1,549 SR
Queue Stats
611W - 601L
1,449 Elo+
Solo
Hades
Hades
ПРОСТИТУТО4КА
Hades
Level 54
God Stats
0W - 2L
1,265 SR
Queue Stats
53W - 59L
1,434 Elo+
Party 1
Team Averages
Level 93
1,463 SR
1,541 Elo+

VS

Team Averages
Level 133
1,464 SR
1,414 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BarraBinBarraBas
Chaac
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 38L
1,323 Elo+
Solo
Loki
Loki
Ronnon-28
Loki
Level 145
God Stats
2W - 1L
1,322 SR
Queue Stats
293W - 317L
1,377 Elo+
Solo
He Bo
He Bo
guaninow
He Bo
Level 161
God Stats
1W - 1L
1,500 SR
Queue Stats
168W - 185L
1,442 Elo+
Solo
Cthulhu
Cthulhu
killhimlol
Cthulhu
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
2 / 3 / 3
6,594
824
3,588
5,703
3,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
15
2 / 3 / 2
7,764
971
5,186
10,793
9,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
p_bl0
Heimdallr
9
0 / 2 / 5
5,716
715
1,502
3,544
1,580
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
13
0 / 3 / 4
6,474
809
4,586
4,990
3,035
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 5 / 3
6,729
841
2,840
8,432
5,103
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
3 / 1 / 8
8,365
1,046
6,967
2,061
1,179
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 2 / 9
7,372
922
5,474
6,385
5,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Loki
16
3 / 0 / 7
8,335
1,042
4,645
2,083
829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
guaninow
He Bo
14
5 / 2 / 5
8,378
1,047
6,606
4,778
1,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
killhimlol
Cthulhu
14
4 / 2 / 10
8,540
1,068
5,658
10,886
7,430
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
55
6
Kills
16
16
Deaths
7
17
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
3
3
1.17
W
Kukulkan
 
Kukulkan
3
1
8
7
W
1
2
9
2.75
L
Cerberus
2
3
2
1
W
Loki
3
0
7
6.5
W
He Bo
guaninow
He Bo
5
2
5
3.75
W
Cthulhu
killhimlol
Cthulhu
4
2
10
4.5
L
Heimdallr
p_bl0
Heimdallr
0
2
5
1.25
L
Anubis
0
3
4
0.67
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,702
Damage
29,350
33,462
Taken
26,193
23,064
Mitigated
16,637
6,746
Healing
6,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,588
440
908
708
5,703
3,567
0
3,551
2,027
0
7,326
W
Kukulkan
 
Kukulkan
6,967
554
377
0
2,061
1,179
1,062
113
1,948
17,372
0
W
5,474
153
192
1,232
6,385
5,462
229
3,538
2,847
105
12,179
L
Cerberus
5,186
343
293
2,831
10,793
9,779
0
5,052
5,351
20,802
0
W
Loki
4,645
430
461
117
2,083
829
1,108
1,602
481
0
11,839
W
He Bo
guaninow
He Bo
6,606
388
547
561
4,778
1,737
237
1,574
3,204
17,917
0
W
Cthulhu
killhimlol
Cthulhu
5,658
456
159
2,579
10,886
7,430
489
5,785
5,101
11,522
0
L
Heimdallr
p_bl0
Heimdallr
1,502
236
0
0
3,544
1,580
0
2,162
1,299
0
3,176
L
Anubis
4,586
162
842
371
4,990
3,035
0
2,983
2,007
14,831
0
L
2,840
439
207
586
8,432
5,103
0
5,483
2,949
3,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,277
Gold Earned
40,990
81
Minions Killed
104
0
Camps Cleared
0
594,161
Distance Traveled
837,186
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,594
824
12
2
0
110,098
0
W
Kukulkan
8,365
1,046
44
6
0
154,923
0
W
Chaac
7,372
922
11
1
0
157,347
0
L
Cerberus
7,764
971
37
5
0
142,813
0
W
Loki
8,335
1,042
14
2
0
175,874
0
W
He Bo
8,378
1,047
27
3
0
181,770
0
W
Cthulhu
8,540
1,068
8
1
0
167,272
0
L
Heimdallr
5,716
715
1
0
0
100,395
0
L
Anubis
6,474
809
27
3
0
117,067
0
L
Hades
6,729
841
4
1
0
123,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role