Player Matchup

Charon
Charon
Dx3Cubed
Charon
Level 153
God Stats
5W - 4L
1,514 SR
Queue Stats
84W - 85L
1,537 Elo+
Solo
Apollo
Apollo
Rahje_Blow
Apollo
Level 148
God Stats
0W - 3L
1,562 SR
Queue Stats
136W - 129L
1,483 Elo+
Solo
Sun Wukong
Sun Wukong
SoIax-YT
Sun Wukong
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,307 Elo+
Party 2
Merlin
Merlin
liloz2014
Merlin
Level 107
God Stats
0W - 1L
1,210 SR
Queue Stats
13W - 26L
1,338 Elo+
Party 2
Bakasura
Bakasura
vl RioT lv
Bakasura
Level 129
God Stats
16W - 12L
1,644 SR
Queue Stats
402W - 430L
1,513 Elo+
Solo
Team Averages
Level 111
1,486 SR
1,436 Elo+

VS

Team Averages
Level 118
1,451 SR
1,473 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
DeputyDumpy
Heimdallr
Level 147
God Stats
6W - 11L
1,417 SR
Queue Stats
537W - 523L
1,491 Elo+
Solo
Jormungandr
Jormungandr
KHN DaVinci
Jormungandr
Level 107
God Stats
3W - 3L
1,353 SR
Queue Stats
393W - 383L
1,460 Elo+
Party 1
Baron Samedi
Baron Samedi
UmbraHalcyon697
Baron Samedi
Level 100
God Stats
8W - 3L
1,618 SR
Queue Stats
282W - 295L
1,461 Elo+
Solo
Bakasura
Bakasura
shadowkxhn
Bakasura
Level 69
God Stats
4W - 5L
1,365 SR
Queue Stats
215W - 207L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Dx3Cubed
Charon
11
2 / 2 / 4
6,928
495
5,997
9,342
7,202
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
Rahje_Blow
Apollo
11
1 / 2 / 0
6,715
480
4,597
9,687
3,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
SoIax-YT
Sun Wukong
12
0 / 0 / 1
6,758
483
3,301
8,120
4,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
liloz2014
Merlin
11
2 / 4 / 3
6,696
478
5,541
7,789
2,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
vl RioT lv
Bakasura
12
3 / 4 / 3
7,299
521
11,137
15,682
5,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
16
2 / 0 / 0
9,923
709
4,762
9,499
4,163
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Heimdallr
DeputyDumpy
Heimdallr
13
1 / 0 / 1
8,381
599
7,375
11,167
4,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
KHN DaVinci
Jormungandr
12
2 / 4 / 3
7,116
508
4,633
13,297
8,311
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
UmbraHalcyon697
Baron Samedi
12
1 / 3 / 6
8,138
581
8,303
8,534
4,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
shadowkxhn
Bakasura
14
6 / 2 / 2
8,862
633
9,180
16,578
7,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
24
8
Kills
12
12
Deaths
9
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
2
0
0
2
W
Heimdallr
DeputyDumpy
Heimdallr
1
0
1
1.5
L
Charon
Dx3Cubed
Charon
2
2
4
2
W
Jormungandr
KHN DaVinci
Jormungandr
2
4
3
0.88
L
Apollo
Rahje_Blow
Apollo
1
2
0
0.5
L
Sun Wukong
SoIax-YT
Sun Wukong
0
0
1
0.5
W
Baron Samedi
UmbraHalcyon697
Baron Samedi
1
3
6
1.33
L
Merlin
liloz2014
Merlin
2
4
3
0.88
W
Bakasura
shadowkxhn
Bakasura
6
2
2
3.5
L
Bakasura
vl RioT lv
Bakasura
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,573
Damage
34,253
50,620
Taken
59,075
23,808
Mitigated
29,079
11,944
Healing
24,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
4,762
590
0
6,013
9,499
4,163
0
0
9,499
85,260
0
W
Heimdallr
DeputyDumpy
Heimdallr
7,375
4,805
0
5,176
11,167
4,854
1,347
1,868
8,979
0
66,827
L
Charon
Dx3Cubed
Charon
5,997
615
0
1,788
9,342
7,202
6
4,109
5,181
21,422
0
W
Jormungandr
KHN DaVinci
Jormungandr
4,633
1,412
0
2,450
13,297
8,311
295
5,448
7,169
28,218
75
L
Apollo
Rahje_Blow
Apollo
4,597
2,779
0
3,593
9,687
3,246
0
989
8,621
0
47,805
L
Sun Wukong
SoIax-YT
Sun Wukong
3,301
596
0
1,523
8,120
4,524
0
3,792
4,133
0
47,760
W
Baron Samedi
UmbraHalcyon697
Baron Samedi
8,303
708
765
2,135
8,534
4,501
708
2,019
6,067
60,565
0
L
Merlin
liloz2014
Merlin
5,541
401
0
928
7,789
2,966
0
5,232
2,417
42,714
0
W
Bakasura
shadowkxhn
Bakasura
9,180
7,000
0
7,602
16,578
7,250
0
2,495
13,330
0
50,314
L
Bakasura
vl RioT lv
Bakasura
11,137
7,441
0
4,112
15,682
5,870
0
3,501
11,325
0
49,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,396
Gold Earned
42,420
353
Minions Killed
466
0
Camps Cleared
0
1,450,531
Distance Traveled
1,352,498
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,923
709
150
11
0
258,536
0
W
Heimdallr
8,381
599
101
7
0
258,928
0
L
Charon
6,928
495
20
1
0
304,529
4
W
Jormungandr
7,116
508
33
2
0
264,076
1
L
Apollo
6,715
480
89
6
0
280,620
3
L
Sun Wukong
6,758
483
84
6
0
309,913
1
W
Baron Samedi
8,138
581
82
6
0
253,336
0
L
Merlin
6,696
478
82
6
0
220,821
0
W
Bakasura
8,862
633
100
7
0
317,622
0
L
Bakasura
7,299
521
78
6
0
334,648
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role