Player Matchup

Thanatos
Thanatos
JadynLoL
Thanatos
Level 49
God Stats
7W - 6L
1,553 SR
Queue Stats
67W - 73L
1,435 Elo+
Solo
Ah Puch
Ah Puch
MPN_Teddy2chainz
Ah Puch
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 17L
1,227 Elo+
Party 1
Apollo
Apollo
Marxellis
Apollo
Level 27
God Stats
3W - 3L
1,295 SR
Queue Stats
3W - 8L
1,165 Elo+
Party 1
Charon
Charon
RainBlackSloth
Charon
Level 59
God Stats
12W - 7L
1,668 SR
Queue Stats
78W - 85L
1,441 Elo+
Solo
Hera
Hera
xEijiberryX
Hera
Level 65
God Stats
2W - 2L
1,442 SR
Queue Stats
7W - 15L
1,410 Elo+
Party 1
Team Averages
Level 56
1,492 SR
1,336 Elo+

VS

Team Averages
Level 94
1,592 SR
1,437 Elo+
King Arthur
King Arthur
MrJFK
King Arthur
Level 127
God Stats
28W - 28L
1,550 SR
Queue Stats
149W - 141L
1,441 Elo+
Solo
Ra
Ra
imaspedmf69
Ra
Level 40
God Stats
2W - 1L
1,740 SR
Queue Stats
71W - 62L
1,462 Elo+
Solo
Cu Chulainn
Cu Chulainn
redox_rundown9
Cu Chulainn
Level 66
God Stats
32W - 20L
1,526 SR
Queue Stats
310W - 328L
1,416 Elo+
Solo
Thor
Thor
tchaba23
Thor
Level 115
God Stats
52W - 38L
1,559 SR
Queue Stats
814W - 780L
1,416 Elo+
Solo
Sol
Sol
the_gay_crusad
Sol
Level 124
God Stats
52W - 39L
1,585 SR
Queue Stats
135W - 134L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
JadynLoL
Thanatos
18
10 / 1 / 4
11,136
619
17,524
19,207
8,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
2 / 0 / 1
9,755
542
8,773
10,209
9,572
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
Marxellis
Apollo
9
0 / 4 / 2
6,581
366
1,518
9,289
3,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 3 / 5
9,006
500
5,498
16,494
13,146
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 7 / 2
9,320
518
7,912
11,708
4,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MrJFK
King Arthur
15
6 / 2 / 2
9,361
520
12,621
14,480
14,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 3 / 2
9,312
517
13,212
8,774
4,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
redox_rundown9
Cu Chulainn
14
0 / 3 / 0
8,779
488
5,690
14,785
11,895
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thor
16
2 / 4 / 1
9,488
527
4,115
14,742
6,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
4 / 5 / 0
9,875
549
9,377
15,830
5,197
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
16
Kills
15
15
Deaths
17
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thanatos
JadynLoL
Thanatos
10
1
4
12
W
2
0
1
2.5
W
Apollo
Marxellis
Apollo
0
4
2
0.25
L
King Arthur
MrJFK
King Arthur
6
2
2
3.5
W
1
3
5
1.17
L
3
3
2
1.33
L
Cu Chulainn
redox_rundown9
Cu Chulainn
0
3
0
0
L
Thor
2
4
1
0.63
L
4
5
0
0.8
W
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,225
Damage
45,015
66,907
Taken
68,611
40,212
Mitigated
42,189
22,536
Healing
22,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
JadynLoL
Thanatos
17,524
5,920
0
13,392
19,207
8,864
0
5,798
13,268
0
92,391
W
8,773
746
0
5,133
10,209
9,572
627
0
10,209
75,765
0
W
Apollo
Marxellis
Apollo
1,518
744
0
365
9,289
3,673
0
5,465
3,406
0
22,774
L
King Arthur
MrJFK
King Arthur
12,621
470
0
2,825
14,480
14,369
55
5,362
9,118
0
57,604
W
5,498
1,514
0
3,646
16,494
13,146
124
4,614
11,560
38,243
0
L
13,212
2,142
503
3,414
8,774
4,062
907
2,886
5,888
81,247
0
L
Cu Chulainn
redox_rundown9
Cu Chulainn
5,690
1,330
0
3,937
14,785
11,895
405
7,319
7,466
0
64,321
L
Thor
4,115
505
0
5,231
14,742
6,666
0
1,957
12,785
0
73,798
L
9,377
2,159
0
7,024
15,830
5,197
2,930
4,659
11,171
81,239
231
W
7,912
2,960
0
0
11,708
4,957
3,126
5,771
5,875
61,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,798
Gold Earned
46,815
399
Minions Killed
586
0
Camps Cleared
0
1,602,469
Distance Traveled
1,565,337
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,136
619
114
6
0
412,467
0
W
Ah Puch
9,755
542
112
6
0
282,333
4
W
Apollo
6,581
366
41
2
0
264,833
3
L
King Arthur
9,361
520
85
5
0
382,602
2
W
Charon
9,006
500
35
2
0
333,926
0
L
Ra
9,312
517
129
7
0
290,396
0
L
Cu Chulainn
8,779
488
138
8
0
301,393
7
L
Thor
9,488
527
112
6
0
329,260
2
L
Sol
9,875
549
122
7
0
261,686
0
W
Hera
9,320
518
97
5
0
308,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role