Player Matchup

Sol
Sol
 
Sol
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Brohaas
Sylvanus
Level 136
God Stats
1W - 1L
1,493 SR
Queue Stats
64W - 46L
1,705 Elo+
Solo
Neith
Neith
OoofMachine
Neith
Level 43
God Stats
5W - 4L
1,565 SR
Queue Stats
90W - 75L
1,518 Elo+
Solo
Ao Kuang
Ao Kuang
YungExtendos
Ao Kuang
Level 157
God Stats
115W - 108L
1,591 SR
Queue Stats
498W - 493L
1,544 Elo+
Solo
Shiva
Shiva
bobster T4
Shiva
Level 138
God Stats
11W - 8L
1,618 SR
Queue Stats
304W - 281L
1,486 Elo+
Solo
Team Averages
Level 128
1,553 SR
1,551 Elo+

VS

Team Averages
Level 94
1,354 SR
1,510 Elo+
Cupid
Cupid
LilRoo4
Cupid
Level 64
God Stats
0W - 2L
1,287 SR
Queue Stats
25W - 18L
1,550 Elo+
Party 1
Ix Chel
Ix Chel
Nerhu
Ix Chel
Level 156
God Stats
2W - 5L
1,500 SR
Queue Stats
202W - 173L
1,551 Elo+
Solo
Ra
Ra
RLFTF
Ra
Level 60
God Stats
0W - 1L
1,114 SR
Queue Stats
38W - 29L
1,554 Elo+
Party 1
Ravana
Ravana
SqirrrttT
Ravana
Level 155
God Stats
189W - 144L
1,571 SR
Queue Stats
860W - 886L
1,478 Elo+
Solo
Ymir
Ymir
kubanec69
Ymir
Level 35
God Stats
0W - 2L
1,300 SR
Queue Stats
23W - 39L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
4 / 0 / 1
8,144
543
9,370
11,796
5,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Brohaas
Sylvanus
15
2 / 3 / 3
8,597
573
8,566
14,866
11,130
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 0 / 4
9,030
602
8,312
6,312
2,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
YungExtendos
Ao Kuang
16
7 / 1 / 7
9,235
616
12,172
13,645
6,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shiva
15
6 / 1 / 6
8,650
577
9,286
12,437
11,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
LilRoo4
Cupid
12
0 / 4 / 1
6,795
453
1,052
10,494
3,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
Nerhu
Ix Chel
13
2 / 6 / 0
8,290
553
12,949
17,504
6,477
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ra
13
0 / 6 / 0
7,661
511
6,291
10,397
4,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
SqirrrttT
Ravana
14
3 / 3 / 0
8,512
567
10,613
11,245
4,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ymir
9
0 / 4 / 2
6,072
405
2,551
12,918
9,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
23
Kills
5
5
Deaths
23
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
1
4.5
W
Sylvanus
Brohaas
Sylvanus
2
3
3
1.17
L
Cupid
LilRoo4
Cupid
0
4
1
0.13
L
Ix Chel
Nerhu
Ix Chel
2
6
0
0.33
W
4
0
4
6
L
Ra
0
6
0
0
L
Ravana
SqirrrttT
Ravana
3
3
0
1
W
Ao Kuang
YungExtendos
Ao Kuang
7
1
7
10.5
W
Shiva
6
1
6
9
L
Ymir
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,706
Damage
33,456
59,056
Taken
62,558
36,442
Mitigated
28,700
17,752
Healing
15,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,370
3,126
0
5,473
11,796
5,247
1,177
4,171
7,625
60,699
9,766
W
Sylvanus
Brohaas
Sylvanus
8,566
2,933
348
5,803
14,866
11,130
0
10,350
4,516
60,768
3,355
L
Cupid
LilRoo4
Cupid
1,052
625
157
3,478
10,494
3,832
0
2,169
8,325
0
40,194
L
Ix Chel
Nerhu
Ix Chel
12,949
1,796
0
7,271
17,504
6,477
0
12,287
5,217
67,672
0
W
8,312
3,338
0
2,167
6,312
2,693
612
698
5,614
0
65,035
L
Ra
6,291
791
392
1,097
10,397
4,444
0
5,685
4,712
64,620
0
L
Ravana
SqirrrttT
Ravana
10,613
3,131
0
1,598
11,245
4,760
0
4,765
6,480
0
70,565
W
Ao Kuang
YungExtendos
Ao Kuang
12,172
2,716
0
1,931
13,645
6,131
0
3,555
10,090
78,662
1,934
W
Shiva
9,286
2,060
418
1,612
12,437
11,241
0
2,927
9,420
0
46,365
L
Ymir
2,551
329
0
2,006
12,918
9,187
0
4,030
8,888
16,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,656
Gold Earned
37,330
489
Minions Killed
419
0
Camps Cleared
0
1,465,417
Distance Traveled
1,400,314
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,144
543
112
7
0
299,995
0
W
Sylvanus
8,597
573
106
7
0
242,679
2
L
Cupid
6,795
453
62
4
0
261,221
0
L
Ix Chel
8,290
553
125
8
0
246,411
4
W
Neith
9,030
602
111
7
0
266,992
4
L
Ra
7,661
511
107
7
0
285,679
2
L
Ravana
8,512
567
102
7
0
334,141
0
W
Ao Kuang
9,235
616
101
7
0
345,005
0
W
Shiva
8,650
577
59
4
0
310,746
0
L
Ymir
6,072
405
23
2
0
272,862
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role