Player Matchup

Agni
Agni
 
Agni
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Tomie971285
Bellona
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 147L
1,440 Elo+
Solo
Xbalanque
Xbalanque
happy-predator7
Xbalanque
Level 119
God Stats
4W - 1L
1,707 SR
Queue Stats
539W - 530L
1,403 Elo+
Solo
Ymir
Ymir
immune_bassist7
Ymir
Level 156
God Stats
19W - 22L
1,528 SR
Queue Stats
831W - 797L
1,334 Elo+
Solo
Arachne
Arachne
lumen5124
Arachne
Level 72
God Stats
33W - 30L
1,507 SR
Queue Stats
188W - 192L
1,433 Elo+
Solo
Team Averages
Level 98
1,549 SR
1,422 Elo+

VS

Team Averages
Level 98
1,469 SR
1,390 Elo+
Bellona
Bellona
Dumbo_020
Bellona
Level 128
God Stats
7W - 8L
1,525 SR
Queue Stats
195W - 211L
1,446 Elo+
Solo
Anubis
Anubis
MuRaTFB
Anubis
Level 84
God Stats
6W - 7L
1,516 SR
Queue Stats
8W - 13L
1,340 Elo+
Solo
Izanami
Izanami
matsbigbos
Izanami
Level 60
God Stats
5W - 8L
1,463 SR
Queue Stats
80W - 94L
1,344 Elo+
Solo
Geb
Geb
syzzza
Geb
Level 129
God Stats
7W - 20L
1,311 SR
Queue Stats
749W - 791L
1,384 Elo+
Solo
Sol
Sol
tutor51
Sol
Level 89
God Stats
123W - 124L
1,533 SR
Queue Stats
313W - 320L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
9
3 / 0 / 3
6,293
629
2,708
4,660
1,268
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Tomie971285
Bellona
10
0 / 1 / 0
5,479
548
5,521
8,708
8,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Xbalanque
happy-predator7
Xbalanque
9
0 / 1 / 5
5,580
558
5,614
5,957
2,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 0 / 1
5,866
587
2,520
8,875
5,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
lumen5124
Arachne
11
7 / 1 / 1
6,739
674
5,425
8,514
2,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dumbo_020
Bellona
10
1 / 0 / 0
6,151
615
4,825
8,869
9,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anubis
MuRaTFB
Anubis
10
1 / 3 / 0
6,060
606
5,906
5,397
2,610
Izanami
matsbigbos
Izanami
8
0 / 6 / 1
4,972
497
2,736
9,524
3,085
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Geb
syzzza
Geb
5
0 / 0 / 1
4,302
430
346
1,869
1,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
6
1 / 3 / 0
4,539
454
2,223
5,881
1,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
12
Kills
3
3
Deaths
12
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
3
0
3
4.5
L
Bellona
Dumbo_020
Bellona
1
0
0
1
L
Anubis
MuRaTFB
Anubis
1
3
0
0.33
W
Bellona
Tomie971285
Bellona
0
1
0
0
W
Xbalanque
happy-predator7
Xbalanque
0
1
5
2.5
W
2
0
1
2.5
W
Arachne
lumen5124
Arachne
7
1
1
7.5
L
Izanami
matsbigbos
Izanami
0
6
1
0.08
L
Geb
syzzza
Geb
0
0
1
0.5
L
Sol
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,788
Damage
16,036
36,714
Taken
31,540
20,022
Mitigated
18,046
11,281
Healing
8,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
2,708
253
722
974
4,660
1,268
588
998
3,662
22,167
0
L
Bellona
Dumbo_020
Bellona
4,825
1,828
0
3,044
8,869
9,374
0
0
8,869
0
41,663
L
Anubis
MuRaTFB
Anubis
5,906
1,127
0
1,836
5,397
2,610
100
2,611
2,786
33,095
0
W
Bellona
Tomie971285
Bellona
5,521
1,678
0
3,516
8,708
8,185
0
0
8,708
0
33,240
W
Xbalanque
happy-predator7
Xbalanque
5,614
2,151
41
2,461
5,957
2,389
2,376
2,107
3,850
0
35,855
W
2,520
945
0
1,830
8,875
5,285
0
3,446
5,429
31,060
0
W
Arachne
lumen5124
Arachne
5,425
3,684
0
1,737
8,514
2,895
0
1,924
6,590
0
38,578
L
Izanami
matsbigbos
Izanami
2,736
1,627
0
1,972
9,524
3,085
0
1,418
8,106
0
26,479
L
Geb
syzzza
Geb
346
0
0
444
1,869
1,440
0
174
1,695
2,611
0
L
Sol
2,223
1,111
0
1,523
5,881
1,537
0
1,025
4,856
15,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,957
Gold Earned
26,024
240
Minions Killed
217
0
Camps Cleared
0
937,286
Distance Traveled
871,058
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,293
629
36
4
0
186,448
5
L
Bellona
6,151
615
81
8
0
197,902
0
L
Anubis
6,060
606
54
5
0
171,708
0
W
Bellona
5,479
548
49
5
0
203,113
0
W
Xbalanque
5,580
558
49
5
0
161,282
0
W
Ymir
5,866
587
47
5
0
177,604
0
W
Arachne
6,739
674
59
6
0
208,839
0
L
Izanami
4,972
497
57
6
0
168,157
0
L
Geb
4,302
430
2
0
0
180,811
0
L
Sol
4,539
454
23
2
0
152,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role