Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
MichaelTai
Nu Wa
Level 157
God Stats
1W - 2L
1,565 SR
Queue Stats
90W - 133L
1,472 Elo+
Party 3
Ix Chel
Ix Chel
Spyrodier
Ix Chel
Level 150
God Stats
0W - 2L
1,286 SR
Queue Stats
62W - 96L
1,439 Elo+
Party 3
The Morrigan
The Morrigan
griebous
The Morrigan
Level 143
God Stats
0W - 4L
1,131 SR
Queue Stats
131W - 154L
1,469 Elo+
Party 3
Atlas
Atlas
iMerps
Atlas
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
241W - 249L
1,526 Elo+
Party 2
Team Averages
Level 146
1,396 SR
1,481 Elo+

VS

Team Averages
Level 121
1,509 SR
1,472 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
 
Bellona
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BlueCalytrix
Medusa
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 20L
1,383 Elo+
Solo
Geb
Geb
Vahlstrom
Geb
Level 159
God Stats
6W - 4L
1,544 SR
Queue Stats
509W - 555L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
0 / 2 / 3
7,376
738
5,075
12,394
16,442
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
12
0 / 4 / 5
6,861
686
7,780
8,483
4,193
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ix Chel
Spyrodier
Ix Chel
13
2 / 1 / 5
7,197
720
6,008
9,739
5,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

The Morrigan
griebous
The Morrigan
14
3 / 6 / 1
7,675
768
5,555
8,638
4,788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
iMerps
Atlas
15
2 / 2 / 4
8,635
864
6,506
11,581
12,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
16
6 / 0 / 6
9,208
921
11,880
7,926
3,679
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Jormungandr
 
Jormungandr
15
6 / 1 / 9
8,819
882
11,919
12,016
10,055
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
 
Bellona
13
1 / 3 / 10
7,385
739
10,155
12,535
13,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
13
2 / 2 / 9
7,744
774
8,252
9,102
3,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
0 / 1 / 13
8,384
838
6,382
8,582
7,485
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
62
7
Kills
15
15
Deaths
7
18
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
2
3
0.75
W
Ix Chel
 
Ix Chel
6
0
6
9
W
Jormungandr
 
Jormungandr
6
1
9
10.5
W
Bellona
 
Bellona
1
3
10
2
W
Medusa
2
2
9
3.25
L
Nu Wa
0
4
5
0.63
L
Ix Chel
Spyrodier
Ix Chel
2
1
5
4.5
W
0
1
13
6.5
L
The Morrigan
griebous
The Morrigan
3
6
1
0.58
L
Atlas
iMerps
Atlas
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,924
Damage
48,588
50,835
Taken
50,161
43,279
Mitigated
38,605
17,142
Healing
28,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
5,075
1,456
1,159
3,505
12,394
16,442
0
6,789
5,308
9,913
0
W
Ix Chel
 
Ix Chel
11,880
2,440
8,724
5,576
7,926
3,679
497
5,078
2,848
33,426
0
W
Jormungandr
 
Jormungandr
11,919
1,633
188
3,081
12,016
10,055
104
8,334
3,682
35,438
0
W
Bellona
 
Bellona
10,155
2,040
692
2,074
12,535
13,570
0
6,345
6,190
0
18,458
W
Medusa
8,252
1,802
1,091
1,896
9,102
3,816
762
5,469
3,633
0
22,863
L
Nu Wa
7,780
1,858
1,194
554
8,483
4,193
0
5,295
3,059
15,897
0
L
Ix Chel
Spyrodier
Ix Chel
6,008
310
4,215
3,314
9,739
5,810
0
5,630
4,022
16,949
0
W
6,382
178
2,432
2,312
8,582
7,485
78
5,305
3,277
15,045
0
L
The Morrigan
griebous
The Morrigan
5,555
834
107
569
8,638
4,788
0
6,192
2,198
11,928
766
L
Atlas
iMerps
Atlas
6,506
2,549
787
1,738
11,581
12,046
0
6,275
5,088
14,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,744
Gold Earned
41,540
91
Minions Killed
168
0
Camps Cleared
0
891,361
Distance Traveled
899,552
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,376
738
8
1
0
182,194
0
W
Ix Chel
9,208
921
61
6
0
185,356
0
W
Jormungandr
8,819
882
44
4
0
168,795
0
W
Bellona
7,385
739
13
1
0
193,600
0
W
Medusa
7,744
774
39
4
0
171,282
0
L
Nu Wa
6,861
686
16
2
0
171,197
0
L
Ix Chel
7,197
720
30
3
0
206,338
0
W
Geb
8,384
838
11
1
0
180,519
0
L
The Morrigan
7,675
768
25
3
0
160,123
0
L
Atlas
8,635
864
12
1
0
171,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role