Player Matchup

Bacchus
Bacchus
MrToast
Bacchus
Level 117
God Stats
38W - 32L
1,550 SR
Queue Stats
154W - 159L
1,408 Elo+
Party 1
Hera
Hera
NumonicBleedz
Hera
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
217W - 224L
1,493 Elo+
Party 1
Osiris
Osiris
TheScrongler
Osiris
Level 107
God Stats
3W - 7L
1,526 SR
Queue Stats
241W - 232L
1,482 Elo+
Party 1
Team Averages
Level 90
1,525 SR
1,461 Elo+

VS

Team Averages
Level 91
1,447 SR
1,495 Elo+
Horus
Horus
Dukenator96
Horus
Level 69
God Stats
12W - 11L
1,549 SR
Queue Stats
89W - 84L
1,504 Elo+
Party 2
Cliodhna
Cliodhna
Legion54
Cliodhna
Level 109
God Stats
32W - 32L
1,196 SR
Queue Stats
72W - 66L
1,520 Elo+
Party 2
Baron Samedi
Baron Samedi
PRINCE-LIGHT-SKN
Baron Samedi
Level 96
God Stats
35W - 24L
1,595 SR
Queue Stats
254W - 260L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MrToast
Bacchus
11
0 / 5 / 3
8,412
765
5,479
10,454
11,289
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
2 / 6 / 1
8,815
801
11,004
10,465
3,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
11
3 / 5 / 0
8,752
796
7,062
11,080
7,330
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 10
8,933
812
3,144
10,180
11,130
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
Legion54
Cliodhna
13
8 / 3 / 7
10,379
944
12,401
13,079
6,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
PRINCE-LIGHT-SKN
Baron Samedi
14
6 / 1 / 9
10,094
918
11,677
7,155
3,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
5
Kills
16
16
Deaths
5
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
2
1
10
7
W
Cliodhna
Legion54
Cliodhna
8
3
7
3.83
L
Bacchus
MrToast
Bacchus
0
5
3
0.3
L
2
6
1
0.42
W
Baron Samedi
PRINCE-LIGHT-SKN
Baron Samedi
6
1
9
10.5
L
Osiris
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,545
Damage
27,222
31,999
Taken
30,414
21,931
Mitigated
21,532
4,094
Healing
7,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,144
1,192
540
1,151
10,180
11,130
102
5,948
4,232
51
11,206
W
Cliodhna
Legion54
Cliodhna
12,401
1,045
0
2,801
13,079
6,497
506
6,458
6,621
0
42,527
L
Bacchus
MrToast
Bacchus
5,479
594
0
1,602
10,454
11,289
320
3,215
7,239
22,249
0
L
11,004
3,549
0
750
10,465
3,312
246
4,819
5,646
36,171
0
W
Baron Samedi
PRINCE-LIGHT-SKN
Baron Samedi
11,677
1,400
1,709
1,738
7,155
3,905
588
4,480
2,675
40,597
0
L
Osiris
7,062
2,326
0
1,742
11,080
7,330
481
3,877
7,203
0
21,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,979
Gold Earned
29,406
104
Minions Killed
111
0
Camps Cleared
0
615,048
Distance Traveled
654,604
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,933
812
12
1
0
234,810
2
W
Cliodhna
10,379
944
45
4
0
225,579
0
L
Bacchus
8,412
765
35
3
0
220,073
0
L
Hera
8,815
801
45
4
0
185,845
0
W
Baron Samedi
10,094
918
54
5
0
194,215
0
L
Osiris
8,752
796
24
2
0
209,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role