Player Matchup

Janus
Janus
Jewburt
Janus
Level 27
God Stats
0W - 2L
1,263 SR
Queue Stats
9W - 18L
1,240 Elo+
Party 1
Sun Wukong
Sun Wukong
PatThePatriot
Sun Wukong
Level 102
God Stats
4W - 4L
1,698 SR
Queue Stats
66W - 59L
1,388 Elo+
Party 1
Cernunnos
Cernunnos
WesWilkins22
Cernunnos
Level 26
God Stats
13W - 18L
1,420 SR
Queue Stats
56W - 52L
1,372 Elo+
Party 1
Team Averages
Level 52
1,460 SR
1,333 Elo+

VS

Team Averages
Level 54
1,663 SR
1,354 Elo+
Cliodhna
Cliodhna
Indrus
Cliodhna
Level 64
God Stats
3W - 4L
1,684 SR
Queue Stats
13W - 13L
1,358 Elo+
Party 2
Surtr
Surtr
Muhubada
Surtr
Level 28
God Stats
3W - 1L
1,718 SR
Queue Stats
13W - 13L
1,358 Elo+
Party 2
Vulcan
Vulcan
Zuesopolis
Vulcan
Level 69
God Stats
6W - 5L
1,587 SR
Queue Stats
11W - 14L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Jewburt
Janus
13
4 / 6 / 2
10,266
733
12,035
12,640
4,093
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
PatThePatriot
Sun Wukong
9
0 / 8 / 5
8,744
625
4,927
19,355
14,364
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
WesWilkins22
Cernunnos
12
3 / 3 / 4
10,147
725
10,026
16,245
5,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Indrus
Cliodhna
13
4 / 3 / 9
11,329
809
10,739
11,404
3,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
Muhubada
Surtr
11
2 / 4 / 7
9,926
709
3,915
14,026
9,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
Zuesopolis
Vulcan
17
11 / 0 / 5
13,120
937
29,697
11,019
4,422
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
7
Kills
17
17
Deaths
7
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
Indrus
Cliodhna
4
3
9
2.83
L
Janus
Jewburt
Janus
4
6
2
0.83
W
Surtr
Muhubada
Surtr
2
4
7
1.38
L
Sun Wukong
PatThePatriot
Sun Wukong
0
8
5
0.31
L
Cernunnos
WesWilkins22
Cernunnos
3
3
4
1.67
W
Vulcan
Zuesopolis
Vulcan
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,988
Damage
44,351
48,240
Taken
36,449
24,359
Mitigated
17,600
4,910
Healing
6,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
Indrus
Cliodhna
10,739
2,698
0
924
11,404
3,884
0
4,657
6,747
0
47,900
L
Janus
Jewburt
Janus
12,035
1,078
0
100
12,640
4,093
0
8,358
4,282
46,791
0
W
Surtr
Muhubada
Surtr
3,915
1,605
0
1,743
14,026
9,294
812
3,180
10,846
359
10,460
L
Sun Wukong
PatThePatriot
Sun Wukong
4,927
956
0
1,068
19,355
14,364
0
10,909
8,446
0
15,021
L
Cernunnos
WesWilkins22
Cernunnos
10,026
5,177
0
3,742
16,245
5,902
0
10,874
5,371
0
37,103
W
Vulcan
Zuesopolis
Vulcan
29,697
15,222
0
3,561
11,019
4,422
1,182
4,647
6,372
83,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,157
Gold Earned
34,375
132
Minions Killed
157
0
Camps Cleared
0
716,824
Distance Traveled
803,451
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
11,329
809
56
4
0
255,346
0
L
Janus
10,266
733
66
5
0
224,500
0
W
Surtr
9,926
709
10
1
0
249,341
0
L
Sun Wukong
8,744
625
18
1
0
239,015
4
L
Cernunnos
10,147
725
48
3
0
253,309
4
W
Vulcan
13,120
937
91
7
0
298,764
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role