Player Matchup

Ra
Ra
DeadByUnikorn
Ra
Level 87
God Stats
1W - 0L
1,305 SR
Queue Stats
14W - 7L
1,539 Elo+
Party 3
Bacchus
Bacchus
Drew4044
Bacchus
Level 63
God Stats
1W - 0L
1,468 SR
Queue Stats
50W - 89L
1,348 Elo+
Party 2
Kukulkan
Kukulkan
THE_THRE3_RS
Kukulkan
Level 100
God Stats
1W - 2L
1,433 SR
Queue Stats
88W - 118L
1,410 Elo+
Solo
Da Ji
Da Ji
Xisenu
Da Ji
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 5L
1,608 Elo+
Party 3
Hera
Hera
toast-that-is
Hera
Level 67
God Stats
2W - 1L
1,553 SR
Queue Stats
69W - 115L
1,350 Elo+
Party 2
Team Averages
Level 69
1,452 SR
1,451 Elo+

VS

Team Averages
Level 88
1,496 SR
1,445 Elo+
Nemesis
Nemesis
Rockorock999
Nemesis
Level 106
God Stats
1W - 1L
1,703 SR
Queue Stats
59W - 76L
1,400 Elo+
Solo
Fafnir
Fafnir
danweber1317
Fafnir
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,496 Elo+
Party 1
Terra
Terra
killher27
Terra
Level 88
God Stats
0W - 2L
1,276 SR
Queue Stats
28W - 39L
1,395 Elo+
Solo
Mercury
Mercury
mrshllgrl
Mercury
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,442 Elo+
Party 1
Jormungandr
Jormungandr
ryno525981
Jormungandr
Level 121
God Stats
6W - 1L
1,500 SR
Queue Stats
325W - 346L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 14
8,728
873
11,803
8,393
4,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Drew4044
Bacchus
15
4 / 0 / 15
9,341
934
8,035
8,017
8,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kukulkan
THE_THRE3_RS
Kukulkan
14
2 / 0 / 15
8,243
824
9,870
3,388
1,770
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
Xisenu
Da Ji
15
10 / 2 / 12
9,510
951
12,969
9,217
5,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 1 / 16
8,138
814
8,517
5,226
2,293
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Rockorock999
Nemesis
11
1 / 5 / 1
6,516
652
5,017
10,006
7,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
12
0 / 5 / 2
6,952
695
3,885
12,766
17,567
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Terra
killher27
Terra
13
0 / 6 / 0
6,946
695
3,008
15,296
17,392
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Mercury
mrshllgrl
Mercury
11
0 / 4 / 1
6,068
607
1,816
7,447
3,087
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
ryno525981
Jormungandr
15
1 / 2 / 2
7,219
722
10,408
10,721
12,960
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
8
22
Kills
2
4
Deaths
22
72
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
1
14
12
W
Bacchus
Drew4044
Bacchus
4
0
15
11.5
L
Nemesis
Rockorock999
Nemesis
1
5
1
0.3
W
Kukulkan
THE_THRE3_RS
Kukulkan
2
0
15
9.5
W
Da Ji
Xisenu
Da Ji
10
2
12
8
L
Fafnir
0
5
2
0.2
L
Terra
killher27
Terra
0
6
0
0
L
Mercury
mrshllgrl
Mercury
0
4
1
0.13
L
Jormungandr
ryno525981
Jormungandr
1
2
2
1
W
1
1
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,194
Damage
24,134
34,241
Taken
56,236
23,448
Mitigated
58,867
20,077
Healing
9,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,803
1,703
4,789
4,384
8,393
4,503
488
3,136
4,855
24,573
0
W
Bacchus
Drew4044
Bacchus
8,035
939
761
2,929
8,017
8,968
256
3,831
3,552
14,705
0
L
Nemesis
Rockorock999
Nemesis
5,017
1,271
653
1,231
10,006
7,861
0
6,761
3,245
0
6,847
W
Kukulkan
THE_THRE3_RS
Kukulkan
9,870
981
2,559
1,023
3,388
1,770
713
2,072
1,229
22,800
0
W
Da Ji
Xisenu
Da Ji
12,969
3,357
134
109
9,217
5,914
258
3,366
5,496
0
19,201
L
Fafnir
3,885
1,393
143
1,302
12,766
17,567
0
7,614
5,048
8,927
0
L
Terra
killher27
Terra
3,008
476
2,212
1,353
15,296
17,392
0
10,183
5,113
9,107
0
L
Mercury
mrshllgrl
Mercury
1,816
350
0
877
7,447
3,087
0
4,972
2,475
0
5,331
L
Jormungandr
ryno525981
Jormungandr
10,408
664
146
1,278
10,721
12,960
0
8,487
2,130
27,591
1,687
W
8,517
2,643
2,138
1,251
5,226
2,293
1,156
2,111
3,026
15,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,960
Gold Earned
33,701
111
Minions Killed
73
0
Camps Cleared
0
986,700
Distance Traveled
803,870
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,728
873
34
3
0
190,068
0
W
Bacchus
9,341
934
21
2
0
222,658
0
L
Nemesis
6,516
652
8
1
0
149,130
0
W
Kukulkan
8,243
824
27
3
0
195,214
0
W
Da Ji
9,510
951
21
2
0
207,164
0
L
Fafnir
6,952
695
8
1
0
163,545
0
L
Terra
6,946
695
14
1
0
179,394
0
L
Mercury
6,068
607
6
1
0
148,374
0
L
Jormungandr
7,219
722
37
4
0
163,427
0
W
Hera
8,138
814
8
1
0
171,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role