Player Matchup

Chaac
Chaac
Chainman98
Chaac
Level 107
God Stats
2W - 4L
1,611 SR
Queue Stats
221W - 206L
1,502 Elo+
Party 2
Artio
Artio
GengarGuy94
Artio
Level 127
God Stats
2W - 5L
1,506 SR
Queue Stats
353W - 329L
1,419 Elo+
Party 2
Ishtar
Ishtar
birtch12 11th
Ishtar
Level 91
God Stats
15W - 12L
1,650 SR
Queue Stats
193W - 168L
1,492 Elo+
Party 2
King Arthur
King Arthur
monsrealcharly12
King Arthur
Level 67
God Stats
0W - 1L
1,488 SR
Queue Stats
176W - 203L
1,460 Elo+
Solo
Merlin
Merlin
seadoge11
Merlin
Level 65
God Stats
1W - 3L
1,771 SR
Queue Stats
105W - 112L
1,418 Elo+
Solo
Team Averages
Level 91
1,605 SR
1,458 Elo+

VS

Team Averages
Level 95
1,568 SR
1,461 Elo+
Eset
Eset
Kratos_DiosX
Eset
Level 106
God Stats
24W - 19L
1,590 SR
Queue Stats
686W - 639L
1,464 Elo+
Solo
Sol
Sol
Lil_REY_Xx
Sol
Level 127
God Stats
4W - 2L
1,507 SR
Queue Stats
206W - 182L
1,491 Elo+
Solo
Odin
Odin
Vultureking68
Odin
Level 86
God Stats
63W - 47L
1,525 SR
Queue Stats
386W - 399L
1,426 Elo+
Solo
Horus
Horus
elhuevodemidor
Horus
Level 92
God Stats
10W - 5L
1,554 SR
Queue Stats
169W - 160L
1,463 Elo+
Party 1
Cthulhu
Cthulhu
xX_ElMaTaDoR_777
Cthulhu
Level 64
God Stats
10W - 4L
1,662 SR
Queue Stats
114W - 136L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
9
1 / 1 / 1
5,382
538
4,876
7,270
3,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 1 / 0
5,270
527
1,682
10,052
4,948
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

9
0 / 4 / 0
5,180
518
3,822
8,607
3,199
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
monsrealcharly12
King Arthur
10
3 / 0 / 0
5,887
589
7,331
10,714
7,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
seadoge11
Merlin
5
0 / 2 / 0
4,061
406
1,961
2,866
867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 0
6,241
624
4,919
5,069
1,721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 1 / 3
6,999
700
7,778
7,557
2,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
3 / 0 / 1
5,460
546
3,613
5,872
3,795
Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 1 / 2
5,583
558
4,398
7,777
4,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 2 / 0
5,257
526
7,585
8,545
5,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
4
Kills
8
8
Deaths
4
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chaac
1
1
1
1.5
L
0
1
0
0
W
2
0
0
2
W
3
1
3
4.5
W
3
0
1
3.5
L
0
4
0
0
W
0
1
2
1
L
King Arthur
monsrealcharly12
King Arthur
3
0
0
3
L
Merlin
seadoge11
Merlin
0
2
0
0
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,672
Damage
28,293
39,509
Taken
34,820
19,912
Mitigated
17,521
10,317
Healing
11,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
4,876
677
0
1,822
7,270
3,293
0
1,586
5,642
0
38,139
L
1,682
160
1,795
3,220
10,052
4,948
0
4,871
5,093
15,582
0
W
4,919
310
319
2,962
5,069
1,721
189
1,224
3,845
54,610
0
W
7,778
4,456
0
4,248
7,557
2,391
1,617
334
7,223
54,024
3,568
W
3,613
151
0
696
5,872
3,795
0
740
5,132
57
14,120
L
3,822
2,044
0
1,330
8,607
3,199
0
5,598
3,009
0
35,075
W
4,398
2,030
320
1,397
7,777
4,373
0
1,191
6,586
0
37,585
L
King Arthur
monsrealcharly12
King Arthur
7,331
758
0
1,900
10,714
7,605
0
5,677
4,347
0
40,531
L
Merlin
seadoge11
Merlin
1,961
111
0
250
2,866
867
0
1,694
1,172
13,096
0
W
7,585
694
232
1,344
8,545
5,241
0
154
8,391
34,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,780
Gold Earned
29,540
245
Minions Killed
325
0
Camps Cleared
0
912,406
Distance Traveled
1,014,262
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,382
538
67
7
0
239,653
0
L
Artio
5,270
527
24
2
0
220,444
0
W
Eset
6,241
624
88
9
0
199,739
0
W
Sol
6,999
700
96
10
0
179,178
1
W
Odin
5,460
546
19
2
0
224,392
0
L
Ishtar
5,180
518
74
7
0
161,523
0
W
Horus
5,583
558
59
6
0
212,263
0
L
King Arthur
5,887
589
61
6
0
202,148
0
L
Merlin
4,061
406
19
2
0
88,638
2
W
Cthulhu
5,257
526
63
6
0
198,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role