Player Matchup

Sobek
Sobek
Retro_Limits7
Sobek
Level 68
God Stats
2W - 0L
1,735 SR
Queue Stats
321W - 383L
1,287 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Vonny_E7
Ah Muzen Cab
Level 17
God Stats
2W - 1L
1,715 SR
Queue Stats
33W - 36L
1,312 Elo+
Party 2
Sol
Sol
YOTEvilDoer
Sol
Level 69
God Stats
6W - 5L
1,447 SR
Queue Stats
40W - 54L
1,334 Elo+
Party 2
Team Averages
Level 51
1,633 SR
1,311 Elo+

VS

Team Averages
Level 74
1,526 SR
1,393 Elo+
Ravana
Ravana
 
Ravana
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Groovemiester
Atlas
Level 42
God Stats
11W - 9L
1,532 SR
Queue Stats
56W - 57L
1,343 Elo+
Party 1
He Bo
He Bo
ShadyPuma
He Bo
Level 85
God Stats
6W - 7L
1,546 SR
Queue Stats
57W - 59L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 10
8,725
727
3,563
10,791
12,616
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
Vonny_E7
Ah Muzen Cab
13
4 / 2 / 6
9,720
810
9,880
7,805
2,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
6 / 0 / 4
10,276
856
16,063
10,429
3,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
2 / 2 / 1
9,238
770
9,031
10,921
5,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 2 / 2
8,579
715
8,187
13,989
10,540
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
ShadyPuma
He Bo
9
0 / 6 / 2
7,854
655
5,785
11,527
4,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
10
Kills
3
3
Deaths
10
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
2
2
1
1.25
L
1
2
2
1
W
0
1
10
5
L
He Bo
ShadyPuma
He Bo
0
6
2
0.17
W
Ah Muzen Cab
Vonny_E7
Ah Muzen Cab
4
2
6
3.5
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,506
Damage
23,003
29,025
Taken
36,437
19,441
Mitigated
20,129
7,494
Healing
7,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
9,031
2,709
0
3,445
10,921
5,547
0
6,298
4,623
0
34,295
L
8,187
2,889
307
3,528
13,989
10,540
0
8,427
5,562
34,380
616
W
3,563
214
0
370
10,791
12,616
0
5,424
5,367
9,134
0
L
He Bo
ShadyPuma
He Bo
5,785
371
0
0
11,527
4,042
0
5,340
6,187
21,749
0
W
Ah Muzen Cab
Vonny_E7
Ah Muzen Cab
9,880
82
0
220
7,805
2,991
0
3,267
4,538
0
44,541
W
16,063
5,451
0
6,904
10,429
3,834
108
5,025
5,404
48,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,721
Gold Earned
25,671
124
Minions Killed
139
0
Camps Cleared
0
687,693
Distance Traveled
653,958
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,238
770
73
6
0
229,358
0
L
Atlas
8,579
715
32
3
0
203,627
0
W
Sobek
8,725
727
9
1
0
218,948
0
L
He Bo
7,854
655
34
3
0
220,973
4
W
Ah Muzen Cab
9,720
810
48
4
0
251,498
0
W
Sol
10,276
856
67
6
0
217,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role