Player Matchup

Bakasura
Bakasura
Amari kaMani
Bakasura
Level 145
God Stats
4W - 1L
1,431 SR
Queue Stats
38W - 34L
1,542 Elo+
Party 4
Hercules
Hercules
JP1152021
Hercules
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
207W - 195L
1,579 Elo+
Party 2
Heimdallr
Heimdallr
Juanes_182
Heimdallr
Level 89
God Stats
19W - 13L
1,618 SR
Queue Stats
191W - 189L
1,513 Elo+
Party 2
Cerberus
Cerberus
OpenTuna420
Cerberus
Level 102
God Stats
7W - 4L
1,466 SR
Queue Stats
15W - 16L
1,519 Elo+
Party 4
Chang'e
Chang'e
Sebas459LF1
Chang'e
Level 127
God Stats
6W - 3L
1,642 SR
Queue Stats
273W - 242L
1,531 Elo+
Party 2
Team Averages
Level 114
1,531 SR
1,537 Elo+

VS

Team Averages
Level 120
1,606 SR
1,584 Elo+
Merlin
Merlin
FearlessJeemz
Merlin
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 17L
1,664 Elo+
Party 1
Ullr
Ullr
FranckSthein
Ullr
Level 126
God Stats
0W - 1L
1,572 SR
Queue Stats
36W - 30L
1,523 Elo+
Party 3
Artio
Artio
TheOmniverse
Artio
Level 88
God Stats
0W - 1L
1,806 SR
Queue Stats
36W - 30L
1,523 Elo+
Party 3
Mercury
Mercury
UltlnsideMe
Mercury
Level 108
God Stats
0W - 1L
1,704 SR
Queue Stats
12W - 6L
1,706 Elo+
Party 1
Loki
Loki
YarsofoxGuy
Loki
Level 122
God Stats
4W - 5L
1,449 SR
Queue Stats
249W - 228L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Amari kaMani
Bakasura
17
7 / 1 / 5
10,424
613
11,573
12,445
6,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
JP1152021
Hercules
17
4 / 0 / 2
10,541
620
11,796
12,907
9,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heimdallr
Juanes_182
Heimdallr
17
1 / 1 / 1
10,119
595
7,861
10,606
5,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
OpenTuna420
Cerberus
12
0 / 1 / 7
8,007
471
3,298
11,613
8,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
Sebas459LF1
Chang'e
17
7 / 2 / 5
10,595
623
14,356
11,575
4,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
8,407
495
6,028
9,338
3,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 2 / 1
8,208
483
6,148
11,886
4,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 5 / 2
7,098
418
3,433
16,404
11,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
UltlnsideMe
Mercury
15
4 / 3 / 1
8,532
502
10,909
17,023
7,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 4 / 0
8,115
477
9,151
15,615
13,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
19
Kills
5
5
Deaths
19
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Amari kaMani
Bakasura
7
1
5
9.5
L
1
5
1
0.3
L
0
2
1
0.25
W
Hercules
JP1152021
Hercules
4
0
2
5
W
Heimdallr
Juanes_182
Heimdallr
1
1
1
1.5
W
Cerberus
OpenTuna420
Cerberus
0
1
7
3.5
W
Chang'e
Sebas459LF1
Chang'e
7
2
5
4.75
L
0
5
2
0.2
L
Mercury
UltlnsideMe
Mercury
4
3
1
1.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,884
Damage
35,669
59,146
Taken
70,266
34,507
Mitigated
38,899
25,505
Healing
13,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Amari kaMani
Bakasura
11,573
6,484
0
5,332
12,445
6,694
0
1,316
11,129
0
89,573
L
6,028
341
0
500
9,338
3,105
0
6,027
2,835
71,149
0
L
6,148
2,994
0
1,940
11,886
4,349
0
529
10,944
0
69,210
W
Hercules
JP1152021
Hercules
11,796
4,092
0
4,915
12,907
9,346
0
197
12,710
0
81,748
W
Heimdallr
Juanes_182
Heimdallr
7,861
4,213
0
4,304
10,606
5,429
588
463
10,143
0
96,578
W
Cerberus
OpenTuna420
Cerberus
3,298
177
0
4,005
11,613
8,447
0
3,671
7,942
21,366
0
W
Chang'e
Sebas459LF1
Chang'e
14,356
1,016
1,350
5,599
11,575
4,591
0
4,486
7,089
93,247
0
L
3,433
337
1,898
2,623
16,404
11,031
0
5,685
9,649
16,493
0
L
Mercury
UltlnsideMe
Mercury
10,909
5,260
0
1,588
17,023
7,213
0
4,638
11,868
0
95,231
L
9,151
1,412
0
4,750
15,615
13,201
0
775
14,672
0
65,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,686
Gold Earned
40,360
612
Minions Killed
527
0
Camps Cleared
0
1,822,643
Distance Traveled
1,743,108
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,424
613
137
8
0
440,019
0
L
Merlin
8,407
495
136
8
0
286,294
4
L
Ullr
8,208
483
131
8
0
361,094
0
W
Hercules
10,541
620
138
8
0
353,080
0
W
Heimdallr
10,119
595
158
9
0
316,158
1
W
Cerberus
8,007
471
30
2
0
354,529
2
W
Chang'e
10,595
623
149
9
0
358,857
3
L
Artio
7,098
418
22
1
0
333,466
2
L
Mercury
8,532
502
124
7
0
407,687
3
L
Loki
8,115
477
114
7
0
354,567
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role