Player Matchup

Cthulhu
Cthulhu
Lando32
Cthulhu
Level 53
God Stats
4W - 1L
1,586 SR
Queue Stats
76W - 31L
1,777 Elo+
Party 1
Chang'e
Chang'e
UmamiUrSaucy
Chang'e
Level 26
God Stats
40W - 13L
1,666 SR
Queue Stats
63W - 27L
1,770 Elo+
Party 1
Neith
Neith
redbrick364
Neith
Level 17
God Stats
5W - 3L
1,594 SR
Queue Stats
14W - 8L
1,503 Elo+
Party 1
Team Averages
Level 32
1,615 SR
1,684 Elo+

VS

Team Averages
Level 95
1,532 SR
1,468 Elo+
Chaac
Chaac
Dumonster
Chaac
Level 109
God Stats
7W - 4L
1,504 SR
Queue Stats
186W - 188L
1,471 Elo+
Party 2
Jing Wei
Jing Wei
ShaClayClay
Jing Wei
Level 149
God Stats
2W - 5L
1,611 SR
Queue Stats
421W - 427L
1,479 Elo+
Party 2
Bacchus
Bacchus
tyggfghjhgfhj
Bacchus
Level 26
God Stats
52W - 54L
1,481 SR
Queue Stats
112W - 123L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lando32
Cthulhu
14
3 / 0 / 13
11,080
791
18,309
16,309
19,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
UmamiUrSaucy
Chang'e
14
6 / 1 / 10
11,621
830
18,953
12,667
5,693
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
7 / 0 / 7
11,395
814
13,525
6,310
2,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dumonster
Chaac
10
1 / 2 / 0
9,036
645
6,376
19,849
23,932
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
ShaClayClay
Jing Wei
12
0 / 6 / 1
9,495
678
8,085
16,188
6,329
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
9
0 / 8 / 0
7,998
571
4,632
19,749
24,350
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
2
16
Kills
1
1
Deaths
16
30
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chaac
Dumonster
Chaac
1
2
0
0.5
W
Cthulhu
Lando32
Cthulhu
3
0
13
9.5
L
Jing Wei
ShaClayClay
Jing Wei
0
6
1
0.08
W
Chang'e
UmamiUrSaucy
Chang'e
6
1
10
11
W
7
0
7
10.5
L
Bacchus
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,787
Damage
19,093
35,286
Taken
55,786
27,778
Mitigated
54,611
14,905
Healing
6,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Dumonster
Chaac
6,376
424
154
2,657
19,849
23,932
0
10,608
8,721
0
18,323
W
Cthulhu
Lando32
Cthulhu
18,309
1,144
246
2,078
16,309
19,177
97
1,934
14,375
38,256
2,033
L
Jing Wei
ShaClayClay
Jing Wei
8,085
5,679
0
2,915
16,188
6,329
0
10,945
4,687
0
56,762
W
Chang'e
UmamiUrSaucy
Chang'e
18,953
2,928
3,140
7,579
12,667
5,693
1,222
2,093
10,574
57,682
0
W
13,525
4,772
0
1,862
6,310
2,908
1,001
991
5,319
0
48,445
L
Bacchus
4,632
451
0
642
19,749
24,350
0
12,247
6,918
5,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,096
Gold Earned
26,529
156
Minions Killed
111
0
Camps Cleared
0
821,813
Distance Traveled
741,305
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,036
645
19
1
0
279,503
0
W
Cthulhu
11,080
791
51
4
0
283,966
0
L
Jing Wei
9,495
678
90
6
0
222,383
0
W
Chang'e
11,621
830
55
4
0
265,889
0
W
Neith
11,395
814
50
4
0
271,958
3
L
Bacchus
7,998
571
2
0
0
239,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role