Player Matchup

Izanami
Izanami
Dark-Pheonix77
Izanami
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,230 Elo+
Party 1
Ra
Ra
NightPuncher78
Ra
Level 69
God Stats
2W - 1L
1,480 SR
Queue Stats
46W - 47L
1,440 Elo+
Party 1
Surtr
Surtr
Sh4dowSn4k3
Surtr
Level 116
God Stats
13W - 10L
1,552 SR
Queue Stats
109W - 107L
1,452 Elo+
Party 1
Team Averages
Level 67
1,510 SR
1,374 Elo+

VS

Team Averages
Level 38
1,634 SR
1,380 Elo+
Merlin
Merlin
LordFlvcko93
Merlin
Level 39
God Stats
15W - 11L
1,608 SR
Queue Stats
29W - 39L
1,360 Elo+
Party 2
Bacchus
Bacchus
RYGEE01
Bacchus
Level 29
God Stats
10W - 10L
1,620 SR
Queue Stats
29W - 39L
1,360 Elo+
Party 2
Hou Yi
Hou Yi
Rauwwwlito
Hou Yi
Level 47
God Stats
5W - 2L
1,675 SR
Queue Stats
222W - 250L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 2
8,958
814
7,637
8,362
3,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 1 / 5
8,459
769
4,341
6,039
2,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
3 / 3 / 5
8,967
815
9,669
11,369
6,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
1 / 3 / 3
8,153
741
8,677
6,954
2,530
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
RYGEE01
Bacchus
11
2 / 2 / 1
7,921
720
6,808
11,706
14,701
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
Rauwwwlito
Hou Yi
10
2 / 3 / 1
8,251
750
4,231
9,300
3,352
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
8
Kills
5
5
Deaths
8
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
1
2
5
L
Merlin
1
3
3
0.83
W
1
1
5
3.5
L
Bacchus
RYGEE01
Bacchus
2
2
1
1.25
L
Hou Yi
Rauwwwlito
Hou Yi
2
3
1
0.83
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,647
Damage
19,716
25,770
Taken
27,960
12,007
Mitigated
20,583
8,131
Healing
2,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,637
5,457
0
1,458
8,362
3,153
1,255
4,649
3,713
0
23,495
L
Merlin
8,677
481
0
960
6,954
2,530
0
833
6,025
38,781
0
W
4,341
454
2,502
1,676
6,039
2,683
205
3,693
2,346
27,163
0
L
Bacchus
RYGEE01
Bacchus
6,808
512
0
1,130
11,706
14,701
0
1,995
9,330
18,882
0
L
Hou Yi
Rauwwwlito
Hou Yi
4,231
2,700
0
300
9,300
3,352
0
1,550
7,631
0
32,667
W
9,669
3,016
0
2,495
11,369
6,171
146
7,532
3,837
663
29,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,384
Gold Earned
24,325
120
Minions Killed
130
0
Camps Cleared
0
662,974
Distance Traveled
566,051
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,958
814
30
3
0
211,305
0
L
Merlin
8,153
741
52
5
0
182,350
0
W
Ra
8,459
769
50
5
0
239,819
2
L
Bacchus
7,921
720
18
2
0
224,865
0
L
Hou Yi
8,251
750
60
5
0
158,836
0
W
Surtr
8,967
815
40
4
0
211,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role