Player Matchup

Lancelot
Lancelot
Llamation
Lancelot
Level 68
God Stats
4W - 1L
1,863 SR
Queue Stats
189W - 173L
1,533 Elo+
Party 2
Raijin
Raijin
MelekaiV
Raijin
Level 144
God Stats
2W - 2L
1,763 SR
Queue Stats
305W - 274L
1,519 Elo+
Party 2
Izanami
Izanami
NelsonKing98
Izanami
Level 77
God Stats
30W - 25L
1,597 SR
Queue Stats
54W - 78L
1,464 Elo+
Party 2
Kukulkan
Kukulkan
Reynchaso
Kukulkan
Level 87
God Stats
5W - 7L
1,416 SR
Queue Stats
95W - 85L
1,538 Elo+
Party 2
Ymir
Ymir
bloodbucks
Ymir
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 14L
1,427 Elo+
Party 2
Team Averages
Level 78
1,628 SR
1,496 Elo+

VS

Team Averages
Level 98
1,458 SR
1,495 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
RatherNotTalk
Mercury
Level 38
God Stats
1W - 8L
1,497 SR
Queue Stats
30W - 40L
1,470 Elo+
Party 1
Osiris
Osiris
ezepro93
Osiris
Level 147
God Stats
1W - 6L
1,391 SR
Queue Stats
101W - 83L
1,529 Elo+
Solo
Nu Wa
Nu Wa
indomitable02
Nu Wa
Level 41
God Stats
1W - 8L
1,469 SR
Queue Stats
26W - 41L
1,443 Elo+
Party 1
Maui
Maui
lingeringjam
Maui
Level 125
God Stats
4W - 6L
1,432 SR
Queue Stats
570W - 507L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Llamation
Lancelot
16
10 / 2 / 4
10,161
635
15,320
12,362
6,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Raijin
MelekaiV
Raijin
15
7 / 4 / 8
10,776
674
17,740
16,433
14,009
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
NelsonKing98
Izanami
14
0 / 2 / 1
8,210
513
2,605
6,335
2,371
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
Reynchaso
Kukulkan
16
3 / 3 / 4
9,807
613
11,770
8,383
3,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
2 / 6 / 12
8,800
550
4,608
16,847
15,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
6 / 2 / 2
10,025
627
10,376
11,844
9,790
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
14
4 / 5 / 2
8,622
539
7,149
16,064
6,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
ezepro93
Osiris
13
0 / 8 / 5
7,472
467
5,501
19,119
16,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 4 / 5
7,654
478
8,464
10,480
3,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
6 / 4 / 7
9,705
607
8,021
17,519
18,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
38
22
Kills
17
17
Deaths
23
29
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
6
2
2
3.5
W
Lancelot
Llamation
Lancelot
10
2
4
6
W
Raijin
MelekaiV
Raijin
7
4
8
2.75
W
Izanami
NelsonKing98
Izanami
0
2
1
0.25
L
Mercury
4
5
2
1
W
Kukulkan
Reynchaso
Kukulkan
3
3
4
1.67
W
2
6
12
1.33
L
Osiris
ezepro93
Osiris
0
8
5
0.31
L
1
4
5
0.88
L
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,043
Damage
39,511
60,360
Taken
75,026
41,526
Mitigated
54,328
12,394
Healing
15,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
10,376
2,107
0
6,783
11,844
9,790
700
4,897
6,947
98,318
0
W
Lancelot
Llamation
Lancelot
15,320
3,387
0
1,861
12,362
6,033
0
3,964
8,398
0
91,353
W
Raijin
MelekaiV
Raijin
17,740
2,319
0
6,444
16,433
14,009
321
4,586
11,847
85,129
0
W
Izanami
NelsonKing98
Izanami
2,605
2,092
0
1,679
6,335
2,371
0
3,856
2,479
0
59,505
L
Mercury
7,149
4,402
0
2,194
16,064
6,299
0
5,108
10,956
0
70,982
W
Kukulkan
Reynchaso
Kukulkan
11,770
873
0
1,495
8,383
3,710
112
4,664
3,719
85,278
0
W
4,608
1,384
0
915
16,847
15,403
0
10,473
6,374
17,419
0
L
Osiris
ezepro93
Osiris
5,501
1,935
0
3,522
19,119
16,828
0
10,731
8,388
0
46,307
L
8,464
2,102
0
500
10,480
3,207
0
4,212
6,268
53,392
0
L
8,021
2,055
0
2,544
17,519
18,204
0
9,367
8,152
23,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,754
Gold Earned
43,478
500
Minions Killed
428
0
Camps Cleared
0
1,590,756
Distance Traveled
1,517,388
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,025
627
146
9
0
285,342
4
W
Lancelot
10,161
635
105
7
0
376,318
1
W
Raijin
10,776
674
127
8
0
259,152
0
W
Izanami
8,210
513
104
7
0
309,758
0
L
Mercury
8,622
539
100
6
0
357,940
0
W
Kukulkan
9,807
613
139
9
0
331,414
2
W
Ymir
8,800
550
25
2
0
314,114
0
L
Osiris
7,472
467
58
4
0
289,244
4
L
Nu Wa
7,654
478
107
7
0
287,730
0
L
Maui
9,705
607
17
1
0
297,132
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role