Player Matchup

Ares
Ares
Catabolise
Ares
Level 162
God Stats
148W - 141L
1,554 SR
Queue Stats
168W - 161L
1,501 Elo+
Solo
Ullr
Ullr
Chrisreddog13
Ullr
Level 127
God Stats
2W - 0L
1,748 SR
Queue Stats
256W - 224L
1,506 Elo+
Solo
Agni
Agni
DeepThrowt
Agni
Level 133
God Stats
6W - 6L
1,500 SR
Queue Stats
161W - 124L
1,479 Elo+
Solo
Hachiman
Hachiman
jotaMcL
Hachiman
Level 139
God Stats
12W - 4L
1,900 SR
Queue Stats
144W - 130L
1,472 Elo+
Solo
Fenrir
Fenrir
yacksin0345
Fenrir
Level 102
God Stats
10W - 5L
1,512 SR
Queue Stats
181W - 184L
1,504 Elo+
Solo
Team Averages
Level 133
1,643 SR
1,492 Elo+

VS

Team Averages
Level 137
1,497 SR
1,494 Elo+
Maui
Maui
Arlequín13
Maui
Level 150
God Stats
7W - 13L
1,507 SR
Queue Stats
627W - 612L
1,471 Elo+
Party 1
Kukulkan
Kukulkan
AsbjornsClaw
Kukulkan
Level 108
God Stats
2W - 3L
1,658 SR
Queue Stats
70W - 74L
1,486 Elo+
Solo
Serqet
Serqet
Edwin98
Serqet
Level 144
God Stats
10W - 14L
1,468 SR
Queue Stats
364W - 363L
1,486 Elo+
Party 1
Gilgamesh
Gilgamesh
MilanCaf
Gilgamesh
Level 126
God Stats
24W - 17L
1,425 SR
Queue Stats
466W - 443L
1,474 Elo+
Party 1
Hachiman
Hachiman
runswithcow
Hachiman
Level 156
God Stats
8W - 11L
1,428 SR
Queue Stats
185W - 191L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 8
10,659
533
9,896
18,730
18,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

16
3 / 3 / 5
10,504
525
5,171
13,932
6,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
4 / 2 / 11
11,294
565
22,370
13,410
4,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
jotaMcL
Hachiman
15
1 / 5 / 3
9,639
482
3,616
13,931
5,901
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
19
13 / 3 / 7
12,897
645
15,694
19,281
9,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 8
7,657
383
5,048
17,169
15,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
AsbjornsClaw
Kukulkan
16
3 / 6 / 7
10,318
516
15,200
14,270
6,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Edwin98
Serqet
18
6 / 3 / 5
10,635
532
7,902
19,565
8,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
MilanCaf
Gilgamesh
16
4 / 9 / 4
10,478
524
6,998
17,658
10,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
runswithcow
Hachiman
16
3 / 5 / 2
10,296
515
13,064
16,939
6,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
42
27
Kills
16
16
Deaths
28
34
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
5
8
0.8
L
Kukulkan
AsbjornsClaw
Kukulkan
3
6
7
1.08
W
6
3
8
3.33
W
3
3
5
1.83
W
4
2
11
4.75
L
Serqet
Edwin98
Serqet
6
3
5
2.83
L
Gilgamesh
MilanCaf
Gilgamesh
4
9
4
0.67
W
Hachiman
jotaMcL
Hachiman
1
5
3
0.5
L
Hachiman
runswithcow
Hachiman
3
5
2
0.8
W
Fenrir
13
3
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,747
Damage
48,212
79,284
Taken
85,601
44,378
Mitigated
47,787
12,684
Healing
16,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,048
833
0
3,631
17,169
15,642
0
6,157
10,600
29,413
0
L
Kukulkan
AsbjornsClaw
Kukulkan
15,200
1,418
0
1,289
14,270
6,261
94
3,498
10,678
92,727
0
W
9,896
731
0
1,335
18,730
18,411
294
6,677
11,328
37,285
665
W
5,171
1,648
0
2,380
13,932
6,101
0
4,236
9,116
0
75,943
W
22,370
2,148
0
1,022
13,410
4,588
154
1,562
11,280
81,600
0
L
Serqet
Edwin98
Serqet
7,902
1,258
0
7,077
19,565
8,723
0
8,206
11,211
0
95,668
L
Gilgamesh
MilanCaf
Gilgamesh
6,998
1,489
0
598
17,658
10,514
810
8,064
9,456
0
65,224
W
Hachiman
jotaMcL
Hachiman
3,616
844
147
2,671
13,931
5,901
746
5,881
7,839
0
61,120
L
Hachiman
runswithcow
Hachiman
13,064
8,970
0
4,305
16,939
6,647
2,926
7,554
9,031
0
80,432
W
Fenrir
15,694
5,053
0
5,129
19,281
9,377
1,169
2,731
16,322
0
99,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,993
Gold Earned
49,384
500
Minions Killed
484
0
Camps Cleared
0
1,885,880
Distance Traveled
1,931,999
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,657
383
20
1
0
368,975
2
L
Kukulkan
10,318
516
145
7
0
366,918
0
W
Ares
10,659
533
64
3
0
383,042
0
W
Ullr
10,504
525
102
5
0
344,591
1
W
Agni
11,294
565
113
6
0
407,493
3
L
Serqet
10,635
532
111
6
0
476,600
5
L
Gilgamesh
10,478
524
84
4
0
403,673
2
W
Hachiman
9,639
482
103
5
0
308,947
0
L
Hachiman
10,296
515
124
6
0
315,833
4
W
Fenrir
12,897
645
118
6
0
441,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role