Player Matchup

Cthulhu
Cthulhu
I TNS I SOUL
Cthulhu
Level 128
God Stats
3W - 3L
1,245 SR
Queue Stats
212W - 253L
1,384 Elo+
Party 1
Skadi
Skadi
JessicaCousland
Skadi
Level 87
God Stats
5W - 3L
1,401 SR
Queue Stats
130W - 183L
1,380 Elo+
Party 1
Poseidon
Poseidon
MelMoon22
Poseidon
Level 105
God Stats
6W - 7L
1,518 SR
Queue Stats
78W - 100L
1,394 Elo+
Party 1
Bakasura
Bakasura
NINJAbr6651
Bakasura
Level 69
God Stats
3W - 5L
1,408 SR
Queue Stats
237W - 270L
1,435 Elo+
Party 1
Sylvanus
Sylvanus
Sr nice8997
Sylvanus
Level 157
God Stats
25W - 15L
1,630 SR
Queue Stats
671W - 717L
1,379 Elo+
Party 1
Team Averages
Level 109
1,440 SR
1,394 Elo+

VS

Team Averages
Level 91
1,450 SR
1,462 Elo+
Ra
Ra
EtMiranda
Ra
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
LadyJoker
Jing Wei
Level 100
God Stats
9W - 12L
1,523 SR
Queue Stats
343W - 349L
1,400 Elo+
Party 2
Lancelot
Lancelot
MrCyffer
Lancelot
Level 108
God Stats
0W - 4L
1,152 SR
Queue Stats
354W - 366L
1,394 Elo+
Party 2
Scylla
Scylla
ShionAriees
Scylla
Level 159
God Stats
22W - 19L
1,575 SR
Queue Stats
200W - 198L
1,515 Elo+
Solo
Bacchus
Bacchus
iPluusZ
Bacchus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
I TNS I SOUL
Cthulhu
12
4 / 0 / 0
7,368
614
6,003
9,271
4,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

10
1 / 1 / 0
6,358
530
3,670
4,340
1,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Poseidon
MelMoon22
Poseidon
13
4 / 1 / 4
7,209
601
5,333
5,936
1,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
NINJAbr6651
Bakasura
11
3 / 2 / 4
6,941
578
5,175
9,697
3,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sylvanus
Sr nice8997
Sylvanus
10
1 / 0 / 8
6,907
576
3,086
5,934
4,024
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,655
471
2,599
6,936
2,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
LadyJoker
Jing Wei
10
0 / 1 / 1
5,760
480
2,753
7,173
2,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
MrCyffer
Lancelot
11
3 / 5 / 0
6,384
532
5,221
11,991
5,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
11
0 / 2 / 0
5,701
475
7,028
7,950
2,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
iPluusZ
Bacchus
6
0 / 2 / 0
4,638
387
547
3,455
2,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
13
Kills
4
4
Deaths
14
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Cthulhu
I TNS I SOUL
Cthulhu
4
0
0
4
W
1
1
0
1
L
Jing Wei
LadyJoker
Jing Wei
0
1
1
0.5
W
Poseidon
MelMoon22
Poseidon
4
1
4
6
L
Lancelot
MrCyffer
Lancelot
3
5
0
0.6
W
Bakasura
NINJAbr6651
Bakasura
3
2
4
2.5
L
Scylla
0
2
0
0
W
Sylvanus
Sr nice8997
Sylvanus
1
0
8
5
L
Bacchus
iPluusZ
Bacchus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,267
Damage
18,148
35,178
Taken
37,505
16,308
Mitigated
14,131
11,665
Healing
10,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,599
421
48
700
6,936
2,087
0
4,211
2,527
31,941
0
W
Cthulhu
I TNS I SOUL
Cthulhu
6,003
774
0
3,455
9,271
4,879
0
5,609
3,662
38,159
0
W
3,670
1,382
0
86
4,340
1,536
404
280
4,060
0
40,138
L
Jing Wei
LadyJoker
Jing Wei
2,753
1,540
0
2,233
7,173
2,269
0
1,090
5,633
0
38,101
W
Poseidon
MelMoon22
Poseidon
5,333
972
75
1,090
5,936
1,952
687
1,926
4,010
52,334
0
L
Lancelot
MrCyffer
Lancelot
5,221
1,319
0
3,626
11,991
5,065
0
2,844
9,023
0
41,072
W
Bakasura
NINJAbr6651
Bakasura
5,175
3,881
0
2,420
9,697
3,917
0
1,577
8,120
0
44,246
L
Scylla
7,028
858
0
2,820
7,950
2,587
0
3,900
3,632
45,274
0
W
Sylvanus
Sr nice8997
Sylvanus
3,086
705
2,171
2,368
5,934
4,024
432
782
5,152
17,501
0
L
Bacchus
iPluusZ
Bacchus
547
36
0
741
3,455
2,123
0
1,976
1,344
4,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,783
Gold Earned
28,138
316
Minions Killed
263
0
Camps Cleared
0
1,193,776
Distance Traveled
1,025,406
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,655
471
51
4
0
184,488
3
W
Cthulhu
7,368
614
61
5
0
225,342
0
W
Skadi
6,358
530
73
6
0
198,358
2
L
Jing Wei
5,760
480
69
6
0
213,681
0
W
Poseidon
7,209
601
83
7
0
245,869
0
L
Lancelot
6,384
532
68
6
0
246,961
0
W
Bakasura
6,941
578
76
6
0
298,027
0
L
Scylla
5,701
475
73
6
0
211,575
1
W
Sylvanus
6,907
576
23
2
0
226,180
2
L
Bacchus
4,638
387
2
0
0
168,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role