Player Matchup

Shiva
Shiva
Arbanchik
Shiva
Level 156
God Stats
5W - 2L
1,558 SR
Queue Stats
226W - 226L
1,528 Elo+
Solo
Merlin
Merlin
Stunt95
Merlin
Level 123
God Stats
3W - 3L
1,501 SR
Queue Stats
122W - 120L
1,524 Elo+
Party 1
Athena
Athena
cowshu
Athena
Level 129
God Stats
1W - 3L
1,119 SR
Queue Stats
188W - 182L
1,448 Elo+
Solo
Yemoja
Yemoja
hyperstreak
Yemoja
Level 29
God Stats
2W - 2L
1,337 SR
Queue Stats
104W - 110L
1,482 Elo+
Party 1
Discordia
Discordia
nikillo
Discordia
Level 120
God Stats
5W - 2L
1,498 SR
Queue Stats
148W - 174L
1,485 Elo+
Solo
Team Averages
Level 111
1,403 SR
1,494 Elo+

VS

Team Averages
Level 123
1,506 SR
1,526 Elo+
Geb
Geb
 
Geb
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Eflosten
King Arthur
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 125L
1,480 Elo+
Solo
Aphrodite
Aphrodite
Kanashiri
Aphrodite
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
93W - 108L
1,393 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PlayingJack
Morgan Le Fay
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,754 Elo+
Solo
Ymir
Ymir
pikuli72
Ymir
Level 143
God Stats
3W - 3L
1,529 SR
Queue Stats
347W - 339L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Arbanchik
Shiva
14
3 / 2 / 10
7,830
712
17,319
14,850
17,282
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Merlin
Stunt95
Merlin
15
4 / 1 / 9
8,713
792
23,039
8,794
5,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Athena
cowshu
Athena
14
3 / 2 / 10
8,761
796
7,522
16,971
19,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Yemoja
14
1 / 1 / 9
7,547
686
3,978
9,678
7,378
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Discordia
nikillo
Discordia
15
4 / 1 / 7
8,414
765
17,278
8,007
4,826
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
0 / 3 / 4
7,342
667
10,610
16,393
18,415
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

King Arthur
Eflosten
King Arthur
12
1 / 5 / 4
7,150
650
6,410
15,864
16,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Aphrodite
Kanashiri
Aphrodite
15
1 / 1 / 5
7,764
706
8,710
14,110
9,828
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Morgan Le Fay
PlayingJack
Morgan Le Fay
16
4 / 3 / 3
8,656
787
14,868
14,800
7,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
13
1 / 3 / 3
7,360
669
8,612
15,840
20,355
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
26
15
Kills
7
7
Deaths
15
45
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
3
4
0.67
W
Shiva
Arbanchik
Shiva
3
2
10
4
L
King Arthur
Eflosten
King Arthur
1
5
4
0.6
L
Aphrodite
Kanashiri
Aphrodite
1
1
5
3.5
L
Morgan Le Fay
PlayingJack
Morgan Le Fay
4
3
3
1.83
W
Merlin
Stunt95
Merlin
4
1
9
8.5
W
Athena
cowshu
Athena
3
2
10
4
W
Yemoja
1
1
9
5.5
W
Discordia
nikillo
Discordia
4
1
7
7.5
L
Ymir
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,136
Damage
49,210
58,300
Taken
77,007
54,222
Mitigated
73,353
31,723
Healing
41,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
10,610
349
1,624
5,046
16,393
18,415
60
11,016
5,211
22,885
0
W
Shiva
Arbanchik
Shiva
17,319
1,169
3,134
2,939
14,850
17,282
0
10,658
4,192
0
22,927
L
King Arthur
Eflosten
King Arthur
6,410
750
1,042
836
15,864
16,922
0
8,800
6,860
0
13,766
L
Aphrodite
Kanashiri
Aphrodite
8,710
497
11,399
9,921
14,110
9,828
0
10,873
3,100
17,500
0
L
Morgan Le Fay
PlayingJack
Morgan Le Fay
14,868
1,127
1,142
3,585
14,800
7,833
0
10,739
3,870
27,907
0
W
Merlin
Stunt95
Merlin
23,039
751
3,439
1,768
8,794
5,549
498
6,556
2,238
44,034
0
W
Athena
cowshu
Athena
7,522
1,527
1,260
4,553
16,971
19,187
75
10,800
6,171
11,352
0
W
Yemoja
3,978
1,350
11,148
2,369
9,678
7,378
203
8,025
1,653
7,938
0
W
Discordia
nikillo
Discordia
17,278
874
667
446
8,007
4,826
120
6,761
1,246
31,503
0
L
Ymir
8,612
419
1,527
5,120
15,840
20,355
0
10,310
5,078
14,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,265
Gold Earned
38,272
115
Minions Killed
106
0
Camps Cleared
0
1,060,215
Distance Traveled
1,048,772
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,342
667
21
2
0
204,988
0
W
Shiva
7,830
712
16
1
0
216,340
0
L
King Arthur
7,150
650
12
1
0
213,434
0
L
Aphrodite
7,764
706
23
2
0
207,692
0
L
Morgan Le Fay
8,656
787
33
3
0
215,730
0
W
Merlin
8,713
792
59
5
0
191,162
0
W
Athena
8,761
796
12
1
0
234,790
0
W
Yemoja
7,547
686
3
0
0
180,292
0
W
Discordia
8,414
765
25
2
0
237,631
0
L
Ymir
7,360
669
17
2
0
206,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role