Player Matchup

Set
Set
LordZev9825
Set
Level 46
God Stats
0W - 3L
1,200 SR
Queue Stats
115W - 171L
1,384 Elo+
Party 1
Mulan
Mulan
Slayer_Goblin
Mulan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Bacchus
Bacchus
lawlaur
Bacchus
Level 48
God Stats
19W - 26L
1,304 SR
Queue Stats
133W - 202L
1,363 Elo+
Party 1
Chernobog
Chernobog
mavaMty_3
Chernobog
Level 116
God Stats
0W - 2L
1,295 SR
Queue Stats
1W - 7L
1,194 Elo+
Party 3
Zeus
Zeus
theonlyPapito
Zeus
Level 18
God Stats
9W - 14L
1,487 SR
Queue Stats
28W - 57L
1,324 Elo+
Party 1
Team Averages
Level 47
1,357 SR
1,353 Elo+

VS

Team Averages
Level 65
1,492 SR
1,433 Elo+
Gilgamesh
Gilgamesh
HeXxioZzz
Gilgamesh
Level 43
God Stats
7W - 2L
1,746 SR
Queue Stats
99W - 103L
1,438 Elo+
Party 4
Ra
Ra
Solex
Ra
Level 130
God Stats
1W - 0L
1,459 SR
Queue Stats
211W - 215L
1,418 Elo+
Party 2
Mercury
Mercury
XxfoxitupapixX
Mercury
Level 64
God Stats
10W - 8L
1,433 SR
Queue Stats
163W - 163L
1,468 Elo+
Party 4
Hou Yi
Hou Yi
theonlysmasher22
Hou Yi
Level 49
God Stats
1W - 0L
1,536 SR
Queue Stats
47W - 47L
1,423 Elo+
Party 2
Sol
Sol
xllHashi
Sol
Level 39
God Stats
2W - 3L
1,285 SR
Queue Stats
140W - 121L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,850
441
612
5,774
2,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
1 / 4 / 0
5,571
506
5,018
8,978
4,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
lawlaur
Bacchus
8
1 / 2 / 0
5,268
479
4,009
9,111
7,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
mavaMty_3
Chernobog
9
1 / 2 / 1
5,547
504
4,088
6,232
2,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 8 / 0
4,805
437
3,615
10,338
3,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HeXxioZzz
Gilgamesh
12
2 / 0 / 2
6,794
618
3,441
6,845
5,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ra
10
1 / 1 / 3
6,448
586
2,905
8,423
3,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 2 / 2
6,618
602
3,561
7,159
2,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
1 / 0 / 1
6,412
583
4,402
5,759
2,222
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
10 / 0 / 3
7,851
714
12,216
9,339
4,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
3
Kills
17
19
Deaths
3
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
HeXxioZzz
Gilgamesh
2
0
2
3
L
0
3
0
0
L
1
4
0
0.25
W
Ra
1
1
3
2.5
W
3
2
2
2
L
Bacchus
lawlaur
Bacchus
1
2
0
0.5
L
Chernobog
mavaMty_3
Chernobog
1
2
1
0.75
L
0
8
0
0
W
1
0
1
1.5
W
10
0
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,342
Damage
26,525
40,433
Taken
37,525
20,891
Mitigated
17,342
5,846
Healing
16,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
HeXxioZzz
Gilgamesh
3,441
954
0
651
6,845
5,280
0
0
6,845
0
34,207
L
612
311
0
9
5,774
2,852
0
1,467
4,307
0
18,919
L
5,018
733
0
1,120
8,978
4,766
0
2,272
6,706
0
31,599
W
Ra
2,905
440
2,568
3,415
8,423
3,061
588
1,501
6,922
22,553
0
W
3,561
1,669
0
2,700
7,159
2,603
0
648
6,511
0
36,314
L
Bacchus
lawlaur
Bacchus
4,009
359
0
2,690
9,111
7,691
0
2,927
6,184
14,160
0
L
Chernobog
mavaMty_3
Chernobog
4,088
1,982
0
477
6,232
2,263
0
2,284
3,948
0
36,302
L
3,615
1,031
0
1,550
10,338
3,319
0
5,368
4,970
30,559
0
W
4,402
2,207
0
2,322
5,759
2,222
545
1,600
4,159
0
38,408
W
12,216
6,008
0
4,705
9,339
4,176
3,791
3,875
5,464
52,051
7,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,041
Gold Earned
34,123
233
Minions Killed
308
0
Camps Cleared
0
1,049,428
Distance Traveled
1,016,321
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,794
618
68
6
0
204,781
0
L
Set
4,850
441
56
5
0
219,902
0
L
Mulan
5,571
506
50
5
0
211,779
0
W
Ra
6,448
586
37
3
0
212,293
2
W
Mercury
6,618
602
60
5
0
246,876
0
L
Bacchus
5,268
479
14
1
0
218,439
1
L
Chernobog
5,547
504
70
6
0
199,079
0
L
Zeus
4,805
437
43
4
0
200,229
2
W
Hou Yi
6,412
583
69
6
0
183,274
0
W
Sol
7,851
714
74
7
0
169,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role