Player Matchup

Ymir
Ymir
 
Ymir
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Drewbaacca
Neith
Level 155
God Stats
0W - 1L
1,567 SR
Queue Stats
98W - 131L
1,505 Elo+
Solo
Charybdis
Charybdis
SmegmaBob
Charybdis
Level 69
God Stats
0W - 1L
1,301 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Lancelot
Lancelot
mtrrrr
Lancelot
Level 148
God Stats
0W - 2L
1,537 SR
Queue Stats
68W - 30L
1,766 Elo+
Party 1
Jormungandr
Jormungandr
vlashtheothunder
Jormungandr
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 11L
1,657 Elo+
Party 1
Team Averages
Level 118
1,481 SR
1,586 Elo+

VS

Team Averages
Level 146
1,536 SR
1,533 Elo+
Ullr
Ullr
Ak40Kobra
Ullr
Level 108
God Stats
10W - 3L
1,263 SR
Queue Stats
269W - 211L
1,474 Elo+
Solo
Amaterasu
Amaterasu
DOCRAMEY
Amaterasu
Level 160
God Stats
3W - 1L
1,861 SR
Queue Stats
331W - 303L
1,462 Elo+
Solo
Chaac
Chaac
DroppedNutria29
Chaac
Level 159
God Stats
3W - 5L
1,436 SR
Queue Stats
455W - 401L
1,560 Elo+
Solo
Hera
Hera
SPF JEFF
Hera
Level 178
God Stats
31W - 22L
1,654 SR
Queue Stats
162W - 179L
1,595 Elo+
Party 2
Athena
Athena
Sportsfreakxxii
Athena
Level 127
God Stats
10W - 10L
1,462 SR
Queue Stats
122W - 136L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
4
0 / 2 / 0
4,270
356
680
4,058
2,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
1
0 / 0 / 0
3,721
310
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
SmegmaBob
Charybdis
12
1 / 2 / 3
7,055
588
7,096
8,807
3,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
mtrrrr
Lancelot
12
5 / 4 / 1
7,424
619
9,879
12,692
5,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
vlashtheothunder
Jormungandr
13
2 / 3 / 2
7,600
633
7,082
8,432
7,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
13
2 / 1 / 3
7,657
638
6,046
8,057
3,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
DOCRAMEY
Amaterasu
12
4 / 2 / 0
6,953
579
4,279
10,674
9,262
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 3 / 2
6,679
557
4,409
10,086
6,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hera
12
1 / 1 / 2
6,530
544
3,279
7,264
2,183
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
1 / 1 / 4
6,470
539
2,629
9,430
6,117
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
8
Kills
10
11
Deaths
8
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
0
0
W
Ullr
2
1
3
3.5
W
Amaterasu
DOCRAMEY
Amaterasu
4
2
0
2
L
Neith
0
0
0
0
W
2
3
2
1
W
Hera
1
1
2
2
L
Charybdis
SmegmaBob
Charybdis
1
2
3
1.25
W
1
1
4
3
L
Lancelot
mtrrrr
Lancelot
5
4
1
1.38
L
Jormungandr
vlashtheothunder
Jormungandr
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,737
Damage
20,642
33,989
Taken
45,511
18,847
Mitigated
27,431
5,060
Healing
13,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
680
193
0
704
4,058
2,085
0
501
3,557
5,854
0
W
Ullr
6,046
2,773
0
1,693
8,057
3,372
325
257
7,800
0
63,923
W
Amaterasu
DOCRAMEY
Amaterasu
4,279
2,046
0
2,556
10,674
9,262
0
6,574
4,100
0
43,052
L
Neith
0
0
0
0
0
0
0
0
0
0
0
W
4,409
644
0
1,272
10,086
6,497
0
653
9,433
0
47,918
W
Hera
3,279
437
0
3,979
7,264
2,183
0
320
6,944
68,505
0
L
Charybdis
SmegmaBob
Charybdis
7,096
3,279
0
2,235
8,807
3,301
8
3,800
5,007
0
54,455
W
2,629
1,078
1,352
2,364
9,430
6,117
6
278
9,152
16,111
0
L
Lancelot
mtrrrr
Lancelot
9,879
3,580
0
596
12,692
5,642
0
1,450
11,242
0
56,598
L
Jormungandr
vlashtheothunder
Jormungandr
7,082
3,421
0
1,525
8,432
7,819
0
157
8,275
58,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,070
Gold Earned
34,289
276
Minions Killed
394
0
Camps Cleared
0
803,149
Distance Traveled
1,171,838
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,270
356
10
1
0
107,467
0
W
Ullr
7,657
638
106
9
0
193,745
0
W
Amaterasu
6,953
579
79
7
0
209,773
0
L
Neith
3,721
310
0
0
0
2,854
0
W
Chaac
6,679
557
71
6
0
257,398
0
W
Hera
6,530
544
107
9
0
243,030
0
L
Charybdis
7,055
588
85
7
0
227,741
0
W
Athena
6,470
539
31
3
0
267,892
1
L
Lancelot
7,424
619
86
7
0
271,920
0
L
Jormungandr
7,600
633
95
8
0
193,167
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role