Player Matchup

Arachne
Arachne
 
Arachne
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
ScantySnow
Anubis
Level 58
God Stats
10W - 14L
1,440 SR
Queue Stats
98W - 131L
1,466 Elo+
Party 1
Ah Puch
Ah Puch
Sengil
Ah Puch
Level 84
God Stats
6W - 10L
1,504 SR
Queue Stats
237W - 267L
1,544 Elo+
Party 1
Yemoja
Yemoja
gard97
Yemoja
Level 65
God Stats
5W - 10L
1,362 SR
Queue Stats
221W - 231L
1,576 Elo+
Party 1
Mulan
Mulan
turnsMEon
Mulan
Level 99
God Stats
2W - 0L
1,344 SR
Queue Stats
22W - 27L
1,496 Elo+
Solo
Team Averages
Level 70
1,430 SR
1,516 Elo+

VS

Team Averages
Level 70
1,397 SR
1,429 Elo+
Ne Zha
Ne Zha
AKAI919
Ne Zha
Level 44
God Stats
12W - 20L
1,464 SR
Queue Stats
193W - 221L
1,427 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DinSpace
Ah Muzen Cab
Level 143
God Stats
1W - 2L
1,236 SR
Queue Stats
74W - 62L
1,517 Elo+
Solo
Athena
Athena
Poliakev42
Athena
Level 109
God Stats
5W - 6L
1,479 SR
Queue Stats
150W - 187L
1,420 Elo+
Solo
Freya
Freya
pasada_palida1
Freya
Level 28
God Stats
6W - 9L
1,297 SR
Queue Stats
53W - 72L
1,378 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
reckless6
Morgan Le Fay
Level 26
God Stats
8W - 6L
1,507 SR
Queue Stats
37W - 53L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
3 / 0 / 8
9,866
897
7,433
10,258
6,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
ScantySnow
Anubis
18
8 / 1 / 9
11,264
1,024
12,046
9,581
5,140
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
Sengil
Ah Puch
18
11 / 1 / 9
11,520
1,047
23,590
6,835
2,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
gard97
Yemoja
16
3 / 4 / 12
10,673
970
9,910
20,785
19,677
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mulan
turnsMEon
Mulan
17
0 / 2 / 10
10,218
929
7,880
9,991
5,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AKAI919
Ne Zha
14
0 / 3 / 2
8,174
743
3,109
9,981
4,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Muzen Cab
DinSpace
Ah Muzen Cab
15
3 / 7 / 2
8,976
816
10,111
14,346
5,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
Poliakev42
Athena
15
3 / 4 / 4
8,819
802
8,066
14,914
6,241
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 5 / 3
9,269
843
4,445
11,672
3,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
reckless6
Morgan Le Fay
15
1 / 6 / 5
8,778
798
6,229
16,058
4,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
24
25
Kills
8
8
Deaths
25
48
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
0
8
7
L
Ne Zha
AKAI919
Ne Zha
0
3
2
0.33
L
Ah Muzen Cab
DinSpace
Ah Muzen Cab
3
7
2
0.57
L
Athena
Poliakev42
Athena
3
4
4
1.25
W
Anubis
ScantySnow
Anubis
8
1
9
12.5
W
Ah Puch
Sengil
Ah Puch
11
1
9
15.5
W
Yemoja
gard97
Yemoja
3
4
12
2.25
L
1
5
3
0.5
L
Morgan Le Fay
reckless6
Morgan Le Fay
1
6
5
0.58
W
Mulan
turnsMEon
Mulan
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,859
Damage
31,960
57,450
Taken
66,971
39,481
Mitigated
24,399
20,825
Healing
2,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,433
6,028
0
2,496
10,258
6,067
2,118
3,598
6,660
0
21,141
L
Ne Zha
AKAI919
Ne Zha
3,109
785
0
917
9,981
4,096
0
4,884
4,848
0
16,971
L
Ah Muzen Cab
DinSpace
Ah Muzen Cab
10,111
3,114
0
923
14,346
5,219
0
9,612
4,291
0
31,220
L
Athena
Poliakev42
Athena
8,066
1,670
0
199
14,914
6,241
0
9,432
5,092
16,843
0
W
Anubis
ScantySnow
Anubis
12,046
1,565
0
4,352
9,581
5,140
2,314
2,858
6,723
46,298
0
W
Ah Puch
Sengil
Ah Puch
23,590
956
0
1,078
6,835
2,916
1,706
2,899
3,936
45,468
0
W
Yemoja
gard97
Yemoja
9,910
1,645
3,434
6,276
20,785
19,677
1,737
6,401
14,384
20,086
0
L
4,445
1,283
16
676
11,672
3,866
0
8,647
2,554
17,964
0
L
Morgan Le Fay
reckless6
Morgan Le Fay
6,229
174
0
223
16,058
4,977
0
11,763
3,756
26,551
0
W
Mulan
turnsMEon
Mulan
7,880
1,135
0
3,189
9,991
5,681
178
2,984
7,007
0
44,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,541
Gold Earned
44,016
267
Minions Killed
197
0
Camps Cleared
0
1,247,342
Distance Traveled
1,007,552
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,866
897
30
3
0
265,062
0
L
Ne Zha
8,174
743
32
3
0
181,486
0
L
Ah Muzen Cab
8,976
816
62
6
0
199,070
0
L
Athena
8,819
802
13
1
0
218,336
0
W
Anubis
11,264
1,024
83
8
0
242,980
0
W
Ah Puch
11,520
1,047
56
5
0
232,595
1
W
Yemoja
10,673
970
30
3
0
238,716
0
L
Freya
9,269
843
44
4
0
198,819
0
L
Morgan Le Fay
8,778
798
46
4
0
209,841
0
W
Mulan
10,218
929
68
6
0
267,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role