Player Matchup

Achilles
Achilles
 
Achilles
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Bloodreaper2010
Chang'e
Level 159
God Stats
4W - 4L
1,457 SR
Queue Stats
323W - 334L
1,432 Elo+
Solo
Bacchus
Bacchus
KILLERBOSSg661
Bacchus
Level 102
God Stats
5W - 1L
1,469 SR
Queue Stats
81W - 70L
1,420 Elo+
Solo
Jing Wei
Jing Wei
NFZ Viperzz
Jing Wei
Level 46
God Stats
4W - 3L
1,419 SR
Queue Stats
47W - 62L
1,393 Elo+
Solo
Team Averages
Level 103
1,469 SR
1,449 Elo+

VS

Team Averages
Level 89
1,538 SR
1,423 Elo+
Mercury
Mercury
 
Mercury
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Gautama1990
Kukulkan
Level 133
God Stats
8W - 6L
1,543 SR
Queue Stats
498W - 500L
1,397 Elo+
Solo
Chernobog
Chernobog
S1ru-360
Chernobog
Level 40
God Stats
12W - 4L
1,657 SR
Queue Stats
152W - 155L
1,419 Elo+
Solo
Cupid
Cupid
TOTELOKO
Cupid
Level 81
God Stats
2W - 2L
1,491 SR
Queue Stats
98W - 108L
1,390 Elo+
Party 1
Cabrakan
Cabrakan
colmillosangre
Cabrakan
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 132L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
7
2 / 0 / 0
4,368
624
2,529
4,905
2,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
 
Loki
1
0 / 0 / 0
2,939
420
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
0 / 0 / 0
3,992
570
272
3,016
797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

7
0 / 0 / 5
4,755
679
2,387
3,834
3,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
NFZ Viperzz
Jing Wei
7
5 / 0 / 0
4,845
692
4,975
3,254
1,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
7
0 / 1 / 0
4,325
618
1,338
6,151
1,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
Gautama1990
Kukulkan
9
0 / 0 / 0
5,080
726
498
1,648
593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chernobog
S1ru-360
Chernobog
4
0 / 1 / 0
3,492
499
875
2,815
698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cupid
TOTELOKO
Cupid
5
0 / 2 / 0
3,455
494
1,417
4,163
1,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cabrakan
6
0 / 3 / 0
4,040
577
1,592
7,444
4,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
0
7
Kills
0
0
Deaths
7
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
0
0
2
W
Loki
 
Loki
0
0
0
0
L
Mercury
 
Mercury
0
1
0
0
W
0
0
0
0
L
Kukulkan
Gautama1990
Kukulkan
0
0
0
0
W
0
0
5
2.5
W
Jing Wei
NFZ Viperzz
Jing Wei
5
0
0
5
L
Chernobog
S1ru-360
Chernobog
0
1
0
0
L
Cupid
TOTELOKO
Cupid
0
2
0
0
L
Cabrakan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,163
Damage
5,720
15,009
Taken
22,221
8,054
Mitigated
9,329
3,719
Healing
5,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
2,529
528
0
105
4,905
2,825
0
321
4,580
0
16,335
W
Loki
 
Loki
0
0
0
0
0
0
0
0
0
0
0
L
Mercury
 
Mercury
1,338
835
0
670
6,151
1,818
0
0
6,151
0
27,080
W
272
0
0
1,060
3,016
797
0
165
2,843
20,101
0
L
Kukulkan
Gautama1990
Kukulkan
498
111
0
500
1,648
593
0
272
1,376
33,011
0
W
2,387
278
0
1,665
3,834
3,301
0
637
3,197
17,084
0
W
Jing Wei
NFZ Viperzz
Jing Wei
4,975
4,448
0
889
3,254
1,131
0
955
2,299
0
21,919
L
Chernobog
S1ru-360
Chernobog
875
451
0
1,490
2,815
698
0
0
2,815
0
11,047
L
Cupid
TOTELOKO
Cupid
1,417
1,046
252
1,143
4,163
1,299
0
1,026
3,137
0
15,547
L
Cabrakan
1,592
75
0
1,340
7,444
4,921
0
1,361
6,083
14,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,899
Gold Earned
20,392
116
Minions Killed
188
0
Camps Cleared
0
528,953
Distance Traveled
593,627
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
4,368
624
26
4
0
142,833
0
W
Loki
2,939
420
0
0
0
9,707
0
L
Mercury
4,325
618
51
7
0
157,654
0
W
Chang'e
3,992
570
36
5
0
104,529
0
L
Kukulkan
5,080
726
80
11
0
129,699
0
W
Bacchus
4,755
679
24
3
0
138,203
0
W
Jing Wei
4,845
692
30
4
0
133,681
0
L
Chernobog
3,492
499
11
2
0
63,193
0
L
Cupid
3,455
494
30
4
0
120,240
0
L
Cabrakan
4,040
577
16
2
0
122,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role