Player Matchup

Hercules
Hercules
Célem
Hercules
Level 180
God Stats
3W - 4L
1,325 SR
Queue Stats
138W - 120L
1,639 Elo+
Party 2
Cliodhna
Cliodhna
MRGreedSenpai
Cliodhna
Level 158
God Stats
9W - 5L
1,518 SR
Queue Stats
235W - 201L
1,636 Elo+
Party 2
Ra
Ra
Marrø
Ra
Level 159
God Stats
7W - 1L
1,676 SR
Queue Stats
217W - 90L
1,774 Elo+
Solo
Team Averages
Level 166
1,506 SR
1,683 Elo+

VS

Team Averages
Level 113
1,596 SR
1,560 Elo+
Chronos
Chronos
DoubleZetaGundam
Chronos
Level 112
God Stats
10W - 12L
1,546 SR
Queue Stats
131W - 136L
1,552 Elo+
Party 1
Thanatos
Thanatos
RecoomeBomber
Thanatos
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 108L
1,569 Elo+
Party 1
Khepri
Khepri
RomanLegion2434
Khepri
Level 127
God Stats
3W - 1L
1,740 SR
Queue Stats
226W - 220L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Célem
Hercules
14
5 / 0 / 10
10,653
888
10,311
11,299
10,819
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
MRGreedSenpai
Cliodhna
13
4 / 2 / 11
10,207
851
11,651
10,595
8,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ra
15
9 / 0 / 8
11,535
961
13,546
13,509
5,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
8,246
687
5,562
12,477
4,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
RecoomeBomber
Thanatos
11
1 / 6 / 1
8,129
677
8,795
11,844
4,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 9 / 0
8,208
684
6,396
15,927
16,457
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
18
Kills
2
2
Deaths
18
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
Célem
Hercules
5
0
10
10
L
0
3
2
0.33
W
Cliodhna
MRGreedSenpai
Cliodhna
4
2
11
4.75
W
Ra
9
0
8
13
L
Thanatos
RecoomeBomber
Thanatos
1
6
1
0.25
L
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,508
Damage
20,753
35,403
Taken
40,248
24,574
Mitigated
25,672
17,432
Healing
6,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Célem
Hercules
10,311
2,640
130
3,644
11,299
10,819
761
2,878
8,341
0
25,650
L
5,562
1,149
0
1,131
12,477
4,767
0
3,776
8,365
37,294
0
W
Cliodhna
MRGreedSenpai
Cliodhna
11,651
1,259
0
876
10,595
8,080
41
4,099
6,412
0
32,014
W
Ra
13,546
1,038
3,712
9,070
13,509
5,675
831
5,018
8,289
75,637
0
L
Thanatos
RecoomeBomber
Thanatos
8,795
850
0
3,733
11,844
4,448
0
4,895
6,604
0
21,290
L
6,396
99
0
1,780
15,927
16,457
0
5,213
10,403
22,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,395
Gold Earned
24,583
168
Minions Killed
100
0
Camps Cleared
0
729,116
Distance Traveled
670,155
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,653
888
29
2
0
241,253
0
L
Chronos
8,246
687
74
6
0
230,924
0
W
Cliodhna
10,207
851
31
3
0
244,196
0
W
Ra
11,535
961
108
9
0
243,667
0
L
Thanatos
8,129
677
13
1
0
237,494
5
L
Khepri
8,208
684
13
1
0
201,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role