Player Matchup

Da Ji
Da Ji
Bl00di2
Da Ji
Level 43
God Stats
2W - 1L
1,666 SR
Queue Stats
16W - 12L
1,570 Elo+
Party 1
Sun Wukong
Sun Wukong
Dovved
Sun Wukong
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 8L
1,504 Elo+
Party 1
Sol
Sol
cyber221
Sol
Level 127
God Stats
1W - 0L
1,329 SR
Queue Stats
17W - 12L
1,559 Elo+
Party 1
Team Averages
Level 64
1,498 SR
1,544 Elo+

VS

Team Averages
Level 105
1,631 SR
1,520 Elo+
Izanami
Izanami
H2OBlupanda
Izanami
Level 103
God Stats
2W - 6L
1,425 SR
Queue Stats
176W - 163L
1,526 Elo+
Solo
Artio
Artio
VRA27Fr
Artio
Level 125
God Stats
2W - 1L
1,824 SR
Queue Stats
208W - 211L
1,475 Elo+
Solo
Ah Puch
Ah Puch
W4sPeR
Ah Puch
Level 86
God Stats
1W - 3L
1,644 SR
Queue Stats
102W - 56L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Bl00di2
Da Ji
10
1 / 3 / 4
7,965
797
4,228
7,199
3,296
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
Dovved
Sun Wukong
11
5 / 0 / 5
8,542
854
6,226
6,344
4,363
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
4 / 1 / 5
8,578
858
10,528
6,736
2,311
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
H2OBlupanda
Izanami
11
4 / 3 / 0
8,293
829
6,623
7,529
2,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
VRA27Fr
Artio
9
0 / 3 / 4
6,914
691
2,896
10,606
7,852
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
W4sPeR
Ah Puch
10
0 / 4 / 3
7,189
719
5,640
6,016
2,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
10
Kills
4
4
Deaths
10
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Bl00di2
Da Ji
1
3
4
1
W
Sun Wukong
Dovved
Sun Wukong
5
0
5
7.5
L
Izanami
H2OBlupanda
Izanami
4
3
0
1.33
L
Artio
VRA27Fr
Artio
0
3
4
0.67
L
Ah Puch
W4sPeR
Ah Puch
0
4
3
0.38
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,982
Damage
15,159
20,279
Taken
24,151
9,970
Mitigated
12,957
6,424
Healing
2,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Bl00di2
Da Ji
4,228
685
0
1,348
7,199
3,296
0
3,217
3,982
0
18,107
W
Sun Wukong
Dovved
Sun Wukong
6,226
1,517
0
1,448
6,344
4,363
495
3,115
3,229
0
20,784
L
Izanami
H2OBlupanda
Izanami
6,623
4,515
0
1,501
7,529
2,815
0
2,928
4,601
0
40,901
L
Artio
VRA27Fr
Artio
2,896
273
304
1,049
10,606
7,852
0
5,458
5,148
9,113
121
L
Ah Puch
W4sPeR
Ah Puch
5,640
34
0
134
6,016
2,290
0
2,506
3,510
22,012
0
W
10,528
1,954
0
3,628
6,736
2,311
1,047
2,444
4,292
44,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,085
Gold Earned
22,396
118
Minions Killed
108
0
Camps Cleared
0
573,664
Distance Traveled
532,226
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,965
797
36
4
0
201,508
0
W
Sun Wukong
8,542
854
27
3
0
186,833
0
L
Izanami
8,293
829
68
7
0
160,714
0
L
Artio
6,914
691
16
2
0
186,066
4
L
Ah Puch
7,189
719
24
2
0
185,446
0
W
Sol
8,578
858
55
6
0
185,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role