Player Matchup

Ymir
Ymir
Bronze II
Acevadeer
Ymir
Bronze II
Level 155
God Stats
21W - 20L
1,492 SR
Queue Stats
433W - 463L
287 MMR
Solo
Cthulhu
Cthulhu
Bronze I
GreyXBeard
Cthulhu
Bronze I
Level 130
God Stats
19W - 34L
1,399 SR
Queue Stats
667W - 717L
298 MMR
Solo
Fenrir
Fenrir
Bronze I
Sango1996
Fenrir
Bronze I
Level 123
God Stats
4W - 7L
1,242 SR
Queue Stats
90W - 110L
391 MMR
Solo
Olorun
Olorun
Silver IV
SlickJoey558125
Olorun
Silver IV
Level 67
God Stats
2W - 1L
1,461 SR
Queue Stats
41W - 72L
696 MMR
Solo
Freya
Freya
Silver IV
thuxted
Freya
Silver IV
Level 129
God Stats
2W - 0L
1,565 SR
Queue Stats
148W - 170L
732 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 121
1,432 SR
481 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 137
1,483 SR
481 MMR
Arachne
Arachne
Bronze IV
Gundamz1001
Arachne
Bronze IV
Level 119
God Stats
4W - 5L
1,502 SR
Queue Stats
299W - 363L
-160 MMR
Solo
Nu Wa
Nu Wa
Silver IV
Skinz147
Nu Wa
Silver IV
Level 112
God Stats
5W - 5L
1,578 SR
Queue Stats
76W - 112L
734 MMR
Solo
Hera
Hera
Silver V
Xhenyek
Hera
Silver V
Level 149
God Stats
1W - 2L
1,523 SR
Queue Stats
66W - 99L
797 MMR
Solo
King Arthur
King Arthur
Bronze I
blinny82
King Arthur
Bronze I
Level 106
God Stats
1W - 2L
1,300 SR
Queue Stats
93W - 124L
284 MMR
Solo
Xbalanque
Xbalanque
Silver III
idler_owl
Xbalanque
Silver III
Level 201
God Stats
68W - 66L
1,513 SR
Queue Stats
690W - 727L
752 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
3 / 0 / 3
8,529
502
5,725
12,383
11,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
GreyXBeard
Cthulhu
14
2 / 0 / 2
8,947
526
7,566
10,408
7,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Sango1996
Fenrir
14
1 / 1 / 4
8,241
485
6,118
12,305
5,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 1 / 2
9,121
537
7,624
10,478
4,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Freya
thuxted
Freya
13
1 / 4 / 3
7,897
465
5,630
14,116
5,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
Ao KuangRaijinMorgan Le FayChernobog

VS

Bans
AthenaMaman BrigitteZhong KuiAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Gundamz1001
Arachne
15
1 / 0 / 1
8,287
487
9,072
12,757
5,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Nu Wa
Skinz147
Nu Wa
13
3 / 4 / 0
8,105
477
11,227
12,076
4,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hera
Xhenyek
Hera
13
1 / 3 / 2
8,055
474
8,322
7,330
2,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
blinny82
King Arthur
8
0 / 1 / 0
6,446
379
3,089
8,055
6,800
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
idler_owl
Xbalanque
14
1 / 2 / 1
8,606
506
7,768
11,550
4,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
10
Kills
6
6
Deaths
10
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
0
3
4.5
W
Cthulhu
GreyXBeard
Cthulhu
2
0
2
3
L
Arachne
Gundamz1001
Arachne
1
0
1
1.5
W
Fenrir
Sango1996
Fenrir
1
1
4
3
L
Nu Wa
Skinz147
Nu Wa
3
4
0
0.75
W
3
1
2
4
L
Hera
Xhenyek
Hera
1
3
2
0.67
L
King Arthur
blinny82
King Arthur
0
1
0
0
L
Xbalanque
idler_owl
Xbalanque
1
2
1
0.75
W
Freya
thuxted
Freya
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,663
Damage
39,478
59,690
Taken
51,768
35,300
Mitigated
24,624
17,415
Healing
11,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
5,725
945
0
2,962
12,383
11,372
0
5,017
7,027
26,928
0
W
Cthulhu
GreyXBeard
Cthulhu
7,566
408
543
4,078
10,408
7,720
0
1,781
8,483
66,533
0
L
Arachne
Gundamz1001
Arachne
9,072
6,381
0
3,294
12,757
5,511
0
5,892
6,865
0
73,886
W
Fenrir
Sango1996
Fenrir
6,118
647
0
1,777
12,305
5,941
0
3,169
8,957
0
78,704
L
Nu Wa
Skinz147
Nu Wa
11,227
2,329
208
836
12,076
4,492
2,187
6,925
5,151
56,297
0
W
7,624
2,891
170
4,193
10,478
4,289
430
3,814
6,408
72,408
3,188
L
Hera
Xhenyek
Hera
8,322
1,769
0
750
7,330
2,995
501
3,815
3,515
55,976
0
L
King Arthur
blinny82
King Arthur
3,089
422
0
2,179
8,055
6,800
0
4,244
3,811
0
27,182
L
Xbalanque
idler_owl
Xbalanque
7,768
2,884
0
4,348
11,550
4,826
1,715
5,669
5,881
0
69,311
W
Freya
thuxted
Freya
5,630
1,780
0
3,692
14,116
5,978
572
4,675
9,266
66,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,735
Gold Earned
39,499
471
Minions Killed
453
0
Camps Cleared
0
1,678,397
Distance Traveled
1,421,635
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,529
502
31
2
0
328,889
2
W
Cthulhu
8,947
526
107
6
0
349,245
1
L
Arachne
8,287
487
99
6
0
358,872
1
W
Fenrir
8,241
485
97
6
0
371,127
6
L
Nu Wa
8,105
477
99
6
0
299,755
2
W
Olorun
9,121
537
127
7
0
331,581
0
L
Hera
8,055
474
97
6
0
304,608
0
L
King Arthur
6,446
379
45
3
0
161,277
0
L
Xbalanque
8,606
506
113
7
0
297,123
4
W
Freya
7,897
465
109
6
0
297,555
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role