Player Matchup

Terra
Terra
HerrDark
Terra
Level 107
God Stats
4W - 2L
1,564 SR
Queue Stats
38W - 43L
1,366 Elo+
Solo
Neith
Neith
Were All Wet
Neith
Level 79
God Stats
18W - 20L
1,361 SR
Queue Stats
112W - 126L
1,195 Elo+
Party 1
Bakasura
Bakasura
lanny3aker
Bakasura
Level 89
God Stats
41W - 46L
1,367 SR
Queue Stats
182W - 200L
1,232 Elo+
Party 1
Team Averages
Level 92
1,431 SR
1,264 Elo+

VS

Team Averages
Level 50
1,554 SR
1,275 Elo+
Horus
Horus
Mesapiegrande
Horus
Level 85
God Stats
4W - 2L
1,838 SR
Queue Stats
107W - 86L
1,463 Elo+
Solo
Anubis
Anubis
Michaelh126
Anubis
Level 39
God Stats
16W - 29L
1,323 SR
Queue Stats
43W - 99L
1,196 Elo+
Party 2
Ymir
Ymir
xXJokerHaHaHaXx
Ymir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 66L
1,165 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
HerrDark
Terra
15
1 / 0 / 10
11,165
744
6,111
11,441
12,283
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 2 / 6
12,163
811
12,141
7,875
4,149
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bakasura
lanny3aker
Bakasura
14
5 / 6 / 6
12,284
819
13,894
15,565
9,145
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 6
9,460
631
2,380
8,675
4,718
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
15
8 / 5 / 0
12,144
810
15,374
14,910
8,390
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 4 / 5
10,007
667
3,517
13,603
16,112
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
11
Kills
8
8
Deaths
11
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Terra
HerrDark
Terra
1
0
10
6
L
0
2
6
1.5
L
Anubis
8
5
0
1.6
W
5
2
6
4
W
Bakasura
lanny3aker
Bakasura
5
6
6
1.33
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,146
Damage
21,271
34,881
Taken
37,188
25,577
Mitigated
29,220
10,210
Healing
10,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
HerrDark
Terra
6,111
488
1,690
4,562
11,441
12,283
344
7,486
3,955
19,833
0
L
2,380
1,489
1,883
3,544
8,675
4,718
0
1,550
6,349
0
17,959
L
Anubis
15,374
693
0
4,609
14,910
8,390
156
3,011
10,546
70,712
0
W
12,141
2,719
0
1,335
7,875
4,149
966
4,355
3,520
0
53,740
W
Bakasura
lanny3aker
Bakasura
13,894
7,691
0
2,623
15,565
9,145
817
7,691
7,874
0
28,096
L
3,517
1,267
0
222
13,603
16,112
0
2,010
9,458
17,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,612
Gold Earned
31,611
145
Minions Killed
156
0
Camps Cleared
0
812,416
Distance Traveled
611,804
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,165
744
31
2
0
267,671
1
L
Horus
9,460
631
27
2
0
155,797
4
L
Anubis
12,144
810
101
7
0
211,698
0
W
Neith
12,163
811
63
4
0
265,058
0
W
Bakasura
12,284
819
51
3
0
279,687
0
L
Ymir
10,007
667
28
2
0
244,309
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role