Player Matchup

Zeus
Zeus
 
Zeus
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
IIWooDxP33ckerII
Khepri
Level 104
God Stats
2W - 0L
1,324 SR
Queue Stats
15W - 11L
1,740 Elo+
Solo
Nu Wa
Nu Wa
apocalystor
Nu Wa
Level 62
God Stats
3W - 1L
1,522 SR
Queue Stats
93W - 95L
1,393 Elo+
Solo
Eset
Eset
nab1AK47
Eset
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 70L
1,345 Elo+
Solo
Sun Wukong
Sun Wukong
立花吟千代
Sun Wukong
Level 107
God Stats
9W - 3L
1,783 SR
Queue Stats
668W - 674L
1,451 Elo+
Solo
Team Averages
Level 80
1,526 SR
1,486 Elo+

VS

Team Averages
Level 89
1,429 SR
1,415 Elo+
Cerberus
Cerberus
CptLarg3n4ds
Cerberus
Level 147
God Stats
1W - 3L
1,331 SR
Queue Stats
322W - 342L
1,452 Elo+
Solo
Olorun
Olorun
DaddyViking5628
Olorun
Level 146
God Stats
2W - 5L
1,414 SR
Queue Stats
237W - 249L
1,509 Elo+
Solo
Heimdallr
Heimdallr
Happy-Skunky31
Heimdallr
Level 102
God Stats
0W - 2L
1,284 SR
Queue Stats
108W - 105L
1,503 Elo+
Solo
Atlas
Atlas
II I3ULL3T II
Atlas
Level 28
God Stats
3W - 2L
1,616 SR
Queue Stats
155W - 187L
1,378 Elo+
Solo
Thor
Thor
ka1nell
Thor
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,235 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
6 / 3 / 11
9,403
855
11,878
9,185
4,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
1 / 2 / 18
9,621
875
5,787
14,206
12,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
6 / 1 / 16
9,924
902
19,919
5,910
2,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Eset
13
1 / 4 / 13
8,274
752
4,069
8,182
3,644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
立花吟千代
Sun Wukong
18
13 / 1 / 12
11,156
1,014
17,308
16,819
21,564
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CptLarg3n4ds
Cerberus
14
1 / 4 / 8
7,344
668
7,167
14,000
16,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 5 / 6
8,516
774
13,998
12,155
7,244
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Happy-Skunky31
Heimdallr
15
3 / 4 / 7
8,209
746
9,446
11,305
6,181
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 3 / 7
8,627
784
8,578
13,455
14,992
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thor
ka1nell
Thor
10
1 / 11 / 3
6,666
606
1,259
15,079
6,275

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
42
27
Kills
11
11
Deaths
27
70
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
6
3
11
3.83
L
Cerberus
CptLarg3n4ds
Cerberus
1
4
8
1.25
L
4
5
6
1.4
L
Heimdallr
Happy-Skunky31
Heimdallr
3
4
7
1.63
L
2
3
7
1.83
W
1
2
18
5
W
6
1
16
14
L
Thor
ka1nell
Thor
1
11
3
0.23
W
Eset
1
4
13
1.88
W
Sun Wukong
立花吟千代
Sun Wukong
13
1
12
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,961
Damage
40,448
54,302
Taken
65,994
45,032
Mitigated
50,694
15,355
Healing
17,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
11,878
2,721
855
687
9,185
4,789
804
6,099
3,056
25,425
0
L
Cerberus
CptLarg3n4ds
Cerberus
7,167
56
856
3,573
14,000
16,002
0
7,709
6,291
22,784
0
L
13,998
5,374
2,601
3,809
12,155
7,244
702
7,650
4,505
30,880
0
L
Heimdallr
Happy-Skunky31
Heimdallr
9,446
3,241
647
1,796
11,305
6,181
375
6,745
4,560
0
38,788
L
8,578
3,440
1,334
3,281
13,455
14,992
0
9,730
3,725
27,019
0
W
5,787
307
1,016
2,622
14,206
12,114
0
9,420
4,654
10,989
0
W
19,919
7,197
2,402
1,042
5,910
2,921
2,379
4,137
1,645
34,797
0
L
Thor
ka1nell
Thor
1,259
500
0
0
15,079
6,275
60
9,819
5,260
0
4,819
W
Eset
4,069
418
0
250
8,182
3,644
213
3,349
4,736
11,174
0
W
Sun Wukong
立花吟千代
Sun Wukong
17,308
1,313
2,312
4,169
16,819
21,564
596
6,099
10,468
0
30,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,378
Gold Earned
39,362
127
Minions Killed
159
0
Camps Cleared
0
1,157,992
Distance Traveled
994,356
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,403
855
37
3
0
212,303
0
L
Cerberus
7,344
668
40
4
0
211,235
0
L
Olorun
8,516
774
34
3
0
169,344
0
L
Heimdallr
8,209
746
59
5
0
199,962
0
L
Atlas
8,627
784
25
2
0
228,667
0
W
Khepri
9,621
875
7
1
0
226,200
0
W
Nu Wa
9,924
902
33
3
0
231,281
0
L
Thor
6,666
606
1
0
0
185,148
0
W
Eset
8,274
752
18
2
0
179,311
0
W
Sun Wukong
11,156
1,014
32
3
0
308,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role