Player Matchup

Vamana
Vamana
DantayX
Vamana
Level 106
God Stats
18W - 22L
1,382 SR
Queue Stats
186W - 175L
1,438 Elo+
Solo
Medusa
Medusa
FlatColt68409
Medusa
Level 123
God Stats
3W - 1L
1,392 SR
Queue Stats
8W - 22L
1,136 Elo+
Solo
Merlin
Merlin
NecKcuTa
Merlin
Level 61
God Stats
34W - 27L
1,464 SR
Queue Stats
80W - 68L
1,579 Elo+
Solo
Team Averages
Level 97
1,413 SR
1,384 Elo+

VS

Team Averages
Level 91
1,511 SR
1,412 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
m00nan8le
Jormungandr
Level 86
God Stats
181W - 152L
1,511 SR
Queue Stats
470W - 511L
1,295 Elo+
Solo
Ullr
Ullr
xKiNgZz
Ullr
Level 123
God Stats
24W - 26L
1,522 SR
Queue Stats
35W - 47L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
DantayX
Vamana
11
2 / 0 / 2
8,060
733
6,009
6,951
5,568
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 0 / 2
7,521
684
4,151
6,073
2,305
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
NecKcuTa
Merlin
11
2 / 2 / 1
8,149
741
3,895
6,430
2,225
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
9
0 / 3 / 1
7,431
676
3,717
5,663
1,961
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
m00nan8le
Jormungandr
11
1 / 0 / 1
7,879
716
5,037
4,162
2,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ullr
xKiNgZz
Ullr
11
1 / 1 / 1
7,920
720
3,595
7,597
2,963
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
4
Kills
2
2
Deaths
4
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
3
1
0.17
W
Vamana
DantayX
Vamana
2
0
2
3
W
0
0
2
1
W
Merlin
NecKcuTa
Merlin
2
2
1
1.25
L
Jormungandr
m00nan8le
Jormungandr
1
0
1
1.5
L
Ullr
xKiNgZz
Ullr
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,055
Damage
12,349
19,454
Taken
17,422
10,098
Mitigated
7,062
1,622
Healing
1,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
3,717
41
0
205
5,663
1,961
0
1,741
3,677
19,846
0
W
Vamana
DantayX
Vamana
6,009
1,119
0
557
6,951
5,568
0
1,798
4,969
464
19,773
W
4,151
1,377
130
935
6,073
2,305
0
2,811
2,998
0
25,260
W
Merlin
NecKcuTa
Merlin
3,895
0
0
0
6,430
2,225
0
3,905
2,171
41,687
0
L
Jormungandr
m00nan8le
Jormungandr
5,037
213
0
980
4,162
2,138
0
820
3,208
20,642
0
L
Ullr
xKiNgZz
Ullr
3,595
452
0
730
7,597
2,963
0
2,191
5,159
0
28,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,730
Gold Earned
23,230
147
Minions Killed
116
0
Camps Cleared
0
584,303
Distance Traveled
612,006
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,431
676
36
3
0
191,978
6
W
Vamana
8,060
733
21
2
0
219,610
2
W
Medusa
7,521
684
48
4
0
173,612
0
W
Merlin
8,149
741
78
7
0
191,081
5
L
Jormungandr
7,879
716
29
3
0
222,247
0
L
Ullr
7,920
720
51
5
0
197,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role