Player Matchup

Aphrodite
Aphrodite
Doragon Dog
Aphrodite
Level 109
God Stats
1W - 1L
1,305 SR
Queue Stats
37W - 43L
1,418 Elo+
Party 1
King Arthur
King Arthur
FoxEqualsDeath
King Arthur
Level 101
God Stats
8W - 8L
1,507 SR
Queue Stats
119W - 120L
1,445 Elo+
Party 1
Ymir
Ymir
Gigann
Ymir
Level 123
God Stats
3W - 3L
1,496 SR
Queue Stats
126W - 124L
1,435 Elo+
Party 1
Rama
Rama
JaYxTnO
Rama
Level 120
God Stats
20W - 19L
1,326 SR
Queue Stats
555W - 525L
1,446 Elo+
Solo
Anubis
Anubis
Kyrhzz
Anubis
Level 13
God Stats
2W - 9L
1,259 SR
Queue Stats
2W - 9L
1,204 Elo+
Party 1
Team Averages
Level 93
1,379 SR
1,389 Elo+

VS

Team Averages
Level 139
1,586 SR
1,463 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
LE ALO ALii
King Arthur
Level 159
God Stats
1W - 1L
1,975 SR
Queue Stats
53W - 47L
1,406 Elo+
Solo
Ishtar
Ishtar
Self Given
Ishtar
Level 147
God Stats
0W - 1L
1,409 SR
Queue Stats
179W - 180L
1,504 Elo+
Solo
Ganesha
Ganesha
llIlIIlIlIll
Ganesha
Level 137
God Stats
1W - 6L
1,375 SR
Queue Stats
416W - 407L
1,436 Elo+
Solo
Fenrir
Fenrir
midnghtsyd
Fenrir
Level 108
God Stats
3W - 2L
1,670 SR
Queue Stats
151W - 163L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Doragon Dog
Aphrodite
13
1 / 0 / 3
7,728
455
5,475
12,300
5,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

King Arthur
FoxEqualsDeath
King Arthur
15
2 / 2 / 1
9,316
548
12,573
17,383
16,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ymir
Gigann
Ymir
15
4 / 1 / 3
9,135
537
7,541
12,760
6,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rama
JaYxTnO
Rama
13
2 / 2 / 1
8,196
482
6,283
10,618
3,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Kyrhzz
Anubis
12
0 / 1 / 2
6,859
403
2,488
5,847
2,779
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
4 / 1 / 0
9,304
547
12,483
7,675
3,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
LE ALO ALii
King Arthur
14
2 / 4 / 0
8,898
523
11,182
20,065
25,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
Self Given
Ishtar
13
0 / 0 / 2
7,952
468
7,966
7,417
3,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
llIlIIlIlIll
Ganesha
11
0 / 3 / 1
7,040
414
3,309
13,653
11,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
midnghtsyd
Fenrir
11
0 / 1 / 3
6,934
408
3,045
7,840
2,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
9
Kills
6
6
Deaths
9
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
4
1
0
4
W
Aphrodite
Doragon Dog
Aphrodite
1
0
3
2.5
W
King Arthur
FoxEqualsDeath
King Arthur
2
2
1
1.25
W
Ymir
Gigann
Ymir
4
1
3
5.5
W
Rama
JaYxTnO
Rama
2
2
1
1.25
W
Anubis
Kyrhzz
Anubis
0
1
2
1
L
King Arthur
LE ALO ALii
King Arthur
2
4
0
0.5
L
Ishtar
Self Given
Ishtar
0
0
2
1
L
Ganesha
llIlIIlIlIll
Ganesha
0
3
1
0.17
L
Fenrir
midnghtsyd
Fenrir
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,360
Damage
37,985
58,908
Taken
56,650
35,620
Mitigated
47,136
22,302
Healing
12,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
12,483
1,359
182
1,239
7,675
3,523
422
2,939
4,736
90,589
0
W
Aphrodite
Doragon Dog
Aphrodite
5,475
590
4,648
9,645
12,300
5,228
272
3,579
8,583
46,116
0
W
King Arthur
FoxEqualsDeath
King Arthur
12,573
1,143
0
2,600
17,383
16,862
0
0
17,383
0
80,502
W
Ymir
Gigann
Ymir
7,541
1,304
0
1,634
12,760
6,823
0
4,298
8,276
80,992
0
W
Rama
JaYxTnO
Rama
6,283
4,871
0
2,300
10,618
3,928
523
3,773
6,744
0
67,054
W
Anubis
Kyrhzz
Anubis
2,488
118
0
1,475
5,847
2,779
180
3,553
2,130
40,712
0
L
King Arthur
LE ALO ALii
King Arthur
11,182
1,703
0
4,550
20,065
25,107
0
1,290
18,775
0
72,833
L
Ishtar
Self Given
Ishtar
7,966
3,745
0
2,100
7,417
3,660
132
1,952
5,465
0
63,972
L
Ganesha
llIlIIlIlIll
Ganesha
3,309
402
0
2,335
13,653
11,847
69
6,386
7,267
23,798
0
L
Fenrir
midnghtsyd
Fenrir
3,045
665
0
1,913
7,840
2,999
0
2,937
4,903
0
31,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,234
Gold Earned
40,128
491
Minions Killed
466
0
Camps Cleared
0
1,681,457
Distance Traveled
1,568,074
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
9,304
547
158
9
0
325,496
7
W
Aphrodite
7,728
455
73
4
0
354,757
2
W
King Arthur
9,316
548
134
8
0
328,561
0
W
Ymir
9,135
537
105
6
0
380,871
0
W
Rama
8,196
482
114
7
0
292,067
0
W
Anubis
6,859
403
65
4
0
325,201
0
L
King Arthur
8,898
523
108
6
0
281,546
0
L
Ishtar
7,952
468
127
7
0
327,284
7
L
Ganesha
7,040
414
15
1
0
337,430
0
L
Fenrir
6,934
408
58
3
0
296,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role