Player Matchup

Izanami
Izanami
AspectFS
Izanami
Level 143
God Stats
34W - 17L
1,628 SR
Queue Stats
232W - 208L
1,490 Elo+
Party 2
Arachne
Arachne
Duhvinnie
Arachne
Level 122
God Stats
39W - 17L
1,685 SR
Queue Stats
298W - 281L
1,504 Elo+
Party 2
Janus
Janus
Html5216
Janus
Level 193
God Stats
50W - 42L
1,525 SR
Queue Stats
543W - 478L
1,581 Elo+
Solo
Mulan
Mulan
SpecialFX713
Mulan
Level 135
God Stats
155W - 117L
1,590 SR
Queue Stats
327W - 297L
1,530 Elo+
Solo
Charon
Charon
X a INI a X
Charon
Level 133
God Stats
6W - 5L
1,503 SR
Queue Stats
206W - 180L
1,511 Elo+
Party 2
Team Averages
Level 145
1,586 SR
1,523 Elo+

VS

Team Averages
Level 87
1,556 SR
1,471 Elo+
Anubis
Anubis
Cineplex III
Anubis
Level 119
God Stats
3W - 5L
1,673 SR
Queue Stats
41W - 53L
1,430 Elo+
Party 1
Tiamat
Tiamat
ElCombate
Tiamat
Level 49
God Stats
0W - 1L
1,744 SR
Queue Stats
127W - 98L
1,567 Elo+
Solo
Bacchus
Bacchus
Epycpvp
Bacchus
Level 29
God Stats
3W - 5L
1,494 SR
Queue Stats
37W - 40L
1,450 Elo+
Party 1
Hun Batz
Hun Batz
Lewsy
Hun Batz
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 45L
1,424 Elo+
Party 1
Jing Wei
Jing Wei
Nurosis
Jing Wei
Level 218
God Stats
10W - 21L
1,369 SR
Queue Stats
656W - 650L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AspectFS
Izanami
15
2 / 2 / 2
9,279
580
9,970
8,190
3,894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Duhvinnie
Arachne
15
6 / 2 / 6
8,953
560
12,813
14,946
6,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Html5216
Janus
14
6 / 4 / 5
8,938
559
9,112
8,862
3,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 2 / 2
8,437
527
10,608
17,578
19,943
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Charon
14
3 / 0 / 7
8,270
517
5,158
9,051
9,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
1 / 8 / 1
8,174
511
7,103
12,434
5,596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tiamat
ElCombate
Tiamat
15
2 / 1 / 2
9,214
576
11,678
14,197
14,443
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
Epycpvp
Bacchus
12
1 / 3 / 5
7,770
486
4,269
16,874
15,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
Lewsy
Hun Batz
15
5 / 5 / 2
8,931
558
9,357
15,777
6,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
Nurosis
Jing Wei
15
1 / 1 / 1
8,631
539
3,483
8,568
2,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
18
Kills
10
10
Deaths
18
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
AspectFS
Izanami
2
2
2
1.5
L
Anubis
1
8
1
0.19
W
Arachne
Duhvinnie
Arachne
6
2
6
4.5
L
Tiamat
ElCombate
Tiamat
2
1
2
3
L
Bacchus
Epycpvp
Bacchus
1
3
5
1.17
W
Janus
Html5216
Janus
6
4
5
2.13
L
Hun Batz
Lewsy
Hun Batz
5
5
2
1.2
L
Jing Wei
Nurosis
Jing Wei
1
1
1
1.5
W
1
2
2
1
W
Charon
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,661
Damage
35,890
58,627
Taken
67,850
42,084
Mitigated
45,231
16,094
Healing
20,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AspectFS
Izanami
9,970
6,951
0
2,823
8,190
3,894
593
1,157
7,033
0
97,400
L
Anubis
7,103
269
0
2,097
12,434
5,596
325
4,318
7,640
81,096
0
W
Arachne
Duhvinnie
Arachne
12,813
10,229
0
4,813
14,946
6,048
0
5,984
8,962
0
59,867
L
Tiamat
ElCombate
Tiamat
11,678
1,352
0
8,864
14,197
14,443
0
1,105
13,048
82,030
0
L
Bacchus
Epycpvp
Bacchus
4,269
480
0
5,238
16,874
15,528
32
3,931
12,434
23,750
0
W
Janus
Html5216
Janus
9,112
511
0
829
8,862
3,153
0
3,147
5,715
59,951
285
L
Hun Batz
Lewsy
Hun Batz
9,357
3,462
0
928
15,777
6,696
918
3,034
12,491
0
76,771
L
Jing Wei
Nurosis
Jing Wei
3,483
2,551
0
3,828
8,568
2,968
81
424
8,108
0
71,400
W
10,608
1,256
0
7,399
17,578
19,943
0
9,574
8,004
0
71,631
W
Charon
5,158
386
0
230
9,051
9,046
84
3,188
5,863
36,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,877
Gold Earned
42,720
541
Minions Killed
542
0
Camps Cleared
0
1,626,739
Distance Traveled
1,608,744
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,279
580
172
11
0
319,135
6
L
Anubis
8,174
511
125
8
0
279,893
2
W
Arachne
8,953
560
66
4
0
359,899
3
L
Tiamat
9,214
576
142
9
0
314,471
5
L
Bacchus
7,770
486
30
2
0
337,021
0
W
Janus
8,938
559
108
7
0
345,752
7
L
Hun Batz
8,931
558
111
7
0
347,275
0
L
Jing Wei
8,631
539
134
8
0
330,084
8
W
Mulan
8,437
527
133
8
0
299,240
4
W
Charon
8,270
517
62
4
0
302,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role