Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Coraje_el_perroo
Cernunnos
Level 128
God Stats
5W - 2L
1,563 SR
Queue Stats
64W - 49L
1,556 Elo+
Solo
Guan Yu
Guan Yu
LordBroScience
Guan Yu
Level 109
God Stats
268W - 248L
1,550 SR
Queue Stats
730W - 837L
1,461 Elo+
Solo
Kukulkan
Kukulkan
STOP THE TOXIC
Kukulkan
Level 97
God Stats
1W - 1L
1,519 SR
Queue Stats
91W - 80L
1,564 Elo+
Solo
Bacchus
Bacchus
SigmaScyth
Bacchus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 98
1,526 SR
1,516 Elo+

VS

Team Averages
Level 76
1,441 SR
1,527 Elo+
Merlin
Merlin
 
Merlin
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Joukyusei
Apollo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,636 Elo+
Solo
Bellona
Bellona
Solarithe
Bellona
Level 115
God Stats
12W - 10L
1,362 SR
Queue Stats
363W - 372L
1,425 Elo+
Solo
Ne Zha
Ne Zha
WHOOPZYZ
Ne Zha
Level 158
God Stats
17W - 21L
1,557 SR
Queue Stats
602W - 555L
1,580 Elo+
Solo
Vulcan
Vulcan
WildingCoder3
Vulcan
Level 9
God Stats
1W - 7L
1,285 SR
Queue Stats
237W - 312L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
2 / 0 / 0
4,968
994
2,080
1,234
512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
10
0 / 2 / 2
4,678
936
2,334
4,890
1,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 0 / 1
4,267
853
2,061
2,868
1,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Kukulkan
10
1 / 0 / 2
5,079
1,016
2,466
1,809
645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
SigmaScyth
Bacchus
9
0 / 0 / 1
4,585
917
1,130
2,022
1,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
0 / 0 / 0
3,940
788
0
0
0
Apollo
Joukyusei
Apollo
10
2 / 1 / 0
5,128
1,026
2,617
3,923
1,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Solarithe
Bellona
9
0 / 1 / 1
4,408
882
3,215
4,954
3,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ne Zha
WHOOPZYZ
Ne Zha
10
0 / 0 / 1
4,575
915
3,209
3,192
1,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 1 / 0
4,098
820
790
868
259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
3
Kills
2
2
Deaths
3
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
2
0
0
2
L
Merlin
 
Merlin
0
0
0
0
W
Cernunnos
0
2
2
0.5
L
Apollo
Joukyusei
Apollo
2
1
0
2
W
0
0
1
0.5
W
Kukulkan
1
0
2
2
W
Bacchus
SigmaScyth
Bacchus
0
0
1
0.5
L
Bellona
Solarithe
Bellona
0
1
1
0.5
L
Ne Zha
WHOOPZYZ
Ne Zha
0
0
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,071
Damage
9,831
12,823
Taken
12,937
5,802
Mitigated
6,060
4,437
Healing
2,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
2,080
44
0
1,651
1,234
512
0
255
943
0
7,146
L
Merlin
 
Merlin
0
0
0
0
0
0
0
0
0
0
0
W
Cernunnos
2,334
1,550
0
1,073
4,890
1,781
372
0
4,763
0
12,615
L
Apollo
Joukyusei
Apollo
2,617
1,485
0
570
3,923
1,125
0
864
2,944
0
15,177
W
2,061
290
342
873
2,868
1,454
0
259
2,466
0
6,345
W
Kukulkan
2,466
413
0
375
1,809
645
0
0
1,809
15,138
0
W
Bacchus
SigmaScyth
Bacchus
1,130
0
0
123
2,022
1,410
205
276
1,641
9,479
0
L
Bellona
Solarithe
Bellona
3,215
627
0
1,232
4,954
3,513
247
1,503
3,217
0
7,657
L
Ne Zha
WHOOPZYZ
Ne Zha
3,209
318
0
876
3,192
1,163
0
500
2,692
0
12,559
L
790
525
0
0
868
259
0
543
220
2,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,577
Gold Earned
22,149
101
Minions Killed
72
0
Camps Cleared
0
508,306
Distance Traveled
365,465
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
4,968
994
15
3
0
108,760
0
L
Merlin
3,940
788
0
0
0
0
0
W
Cernunnos
4,678
936
22
4
0
82,492
0
L
Apollo
5,128
1,026
38
8
0
88,909
0
W
Guan Yu
4,267
853
13
3
0
110,654
0
W
Kukulkan
5,079
1,016
34
7
0
104,390
0
W
Bacchus
4,585
917
17
3
0
102,010
0
L
Bellona
4,408
882
9
2
0
105,338
0
L
Ne Zha
4,575
915
19
4
0
118,552
0
L
Vulcan
4,098
820
6
1
0
52,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role