Player Matchup

Olorun
Olorun
DebocleTrippy
Olorun
Level 61
God Stats
7W - 8L
1,598 SR
Queue Stats
109W - 125L
1,453 Elo+
Party 1
Nemesis
Nemesis
Diaveli
Nemesis
Level 44
God Stats
19W - 23L
1,460 SR
Queue Stats
49W - 56L
1,396 Elo+
Party 1
Vamana
Vamana
Joker139Luis
Vamana
Level 80
God Stats
1W - 2L
1,299 SR
Queue Stats
253W - 248L
1,384 Elo+
Party 1
Ares
Ares
LunaticNich
Ares
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 27L
1,221 Elo+
Party 1
Neith
Neith
Sangonomiya-13
Neith
Level 87
God Stats
3W - 5L
1,483 SR
Queue Stats
182W - 190L
1,380 Elo+
Party 1
Team Averages
Level 58
1,468 SR
1,367 Elo+

VS

Team Averages
Level 49
1,527 SR
1,366 Elo+
Zhong Kui
Zhong Kui
Dummy-D
Zhong Kui
Level 47
God Stats
4W - 3L
1,690 SR
Queue Stats
215W - 195L
1,497 Elo+
Solo
Cupid
Cupid
ICG RT3
Cupid
Level 49
God Stats
1W - 2L
1,588 SR
Queue Stats
32W - 54L
1,300 Elo+
Party 2
Kukulkan
Kukulkan
Iron Gamer3314
Kukulkan
Level 51
God Stats
36W - 40L
1,407 SR
Queue Stats
142W - 156L
1,374 Elo+
Party 2
Surtr
Surtr
R0cketWiz4rd
Surtr
Level 45
God Stats
12W - 11L
1,451 SR
Queue Stats
85W - 80L
1,340 Elo+
Party 2
Cthulhu
Cthulhu
VitalAlpha6033
Cthulhu
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 65L
1,320 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
6,818
524
5,393
10,469
4,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nemesis
Diaveli
Nemesis
12
1 / 2 / 0
6,276
483
3,634
10,546
3,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
9
0 / 4 / 0
5,840
449
5,537
13,558
9,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
1 / 1 / 0
6,305
485
2,921
11,648
9,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 2 / 1
5,859
451
5,712
7,549
2,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dummy-D
Zhong Kui
13
3 / 0 / 2
8,536
657
9,951
9,803
8,328
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cupid
ICG RT3
Cupid
10
0 / 0 / 2
5,851
450
4,582
4,621
1,527
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
11
0 / 2 / 1
7,018
540
4,757
5,426
2,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
7 / 0 / 1
8,160
628
7,893
11,189
5,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 1 / 2
6,671
513
5,115
7,911
6,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
3
Kills
11
11
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
Nemesis
Diaveli
Nemesis
1
2
0
0.5
W
Zhong Kui
Dummy-D
Zhong Kui
3
0
2
4
W
Cupid
ICG RT3
Cupid
0
0
2
1
W
Kukulkan
0
2
1
0.25
L
Vamana
0
4
0
0
L
1
1
0
1
W
7
0
1
7.5
L
0
2
1
0.25
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,197
Damage
32,298
53,770
Taken
38,950
30,186
Mitigated
23,741
14,239
Healing
12,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,393
3,354
60
3,130
10,469
4,612
941
4,349
6,120
50,771
2,756
L
Nemesis
Diaveli
Nemesis
3,634
1,596
0
2,486
10,546
3,889
0
2,340
8,206
0
49,513
W
Zhong Kui
Dummy-D
Zhong Kui
9,951
1,780
0
7,905
9,803
8,328
549
0
9,803
56,059
0
W
Cupid
ICG RT3
Cupid
4,582
2,228
222
911
4,621
1,527
0
929
3,692
0
28,066
W
Kukulkan
4,757
1,061
0
869
5,426
2,090
995
3,792
1,634
56,266
0
L
Vamana
5,537
2,623
0
457
13,558
9,726
0
8,223
5,335
0
35,667
L
2,921
303
0
4,367
11,648
9,016
165
2,182
9,466
24,562
0
W
7,893
3,837
0
2,109
11,189
5,368
297
2,280
8,909
561
56,409
L
5,712
1,871
0
3,739
7,549
2,943
531
3,002
4,547
0
42,835
W
5,115
319
50
828
7,911
6,428
378
1,313
6,598
33,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,098
Gold Earned
36,236
324
Minions Killed
377
0
Camps Cleared
0
1,177,088
Distance Traveled
1,202,176
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,818
524
85
7
0
205,459
0
L
Nemesis
6,276
483
75
6
0
287,619
0
W
Zhong Kui
8,536
657
101
8
0
211,094
0
W
Cupid
5,851
450
46
4
0
224,502
2
W
Kukulkan
7,018
540
98
8
0
225,694
3
L
Vamana
5,840
449
55
4
0
244,393
2
L
Ares
6,305
485
28
2
0
213,730
0
W
Surtr
8,160
628
100
8
0
283,114
0
L
Neith
5,859
451
81
6
0
225,887
0
W
Cthulhu
6,671
513
32
2
0
257,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role