Player Matchup

Chiron
Chiron
Bet Ladle
Chiron
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,350 Elo+
Party 1
Baron Samedi
Baron Samedi
DoctorStylish
Baron Samedi
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 17L
1,295 Elo+
Party 1
Nu Wa
Nu Wa
MacSwan21
Nu Wa
Level 63
God Stats
34W - 13L
1,539 SR
Queue Stats
60W - 54L
1,357 Elo+
Solo
Sobek
Sobek
Snm ventedsnow
Sobek
Level 95
God Stats
1W - 1L
1,273 SR
Queue Stats
38W - 50L
1,399 Elo+
Party 1
Ravana
Ravana
muffinonastick80
Ravana
Level 84
God Stats
5W - 7L
1,420 SR
Queue Stats
178W - 182L
1,454 Elo+
Solo
Team Averages
Level 98
1,446 SR
1,371 Elo+

VS

Team Averages
Level 95
1,475 SR
1,457 Elo+
Freya
Freya
AlexS__S
Freya
Level 122
God Stats
209W - 206L
1,527 SR
Queue Stats
753W - 770L
1,412 Elo+
Solo
Nox
Nox
CaptnCaliber
Nox
Level 117
God Stats
20W - 20L
1,585 SR
Queue Stats
218W - 235L
1,457 Elo+
Solo
Amaterasu
Amaterasu
Danguy211
Amaterasu
Level 60
God Stats
1W - 6L
1,413 SR
Queue Stats
79W - 64L
1,473 Elo+
Solo
Sobek
Sobek
DestroyerDragon7
Sobek
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,537 Elo+
Solo
Cliodhna
Cliodhna
I bleeded
Cliodhna
Level 118
God Stats
2W - 5L
1,352 SR
Queue Stats
319W - 302L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Bet Ladle
Chiron
15
3 / 2 / 4
9,114
536
12,309
10,965
4,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Baron Samedi
DoctorStylish
Baron Samedi
15
2 / 1 / 1
9,730
572
13,888
12,843
11,876
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nu Wa
MacSwan21
Nu Wa
14
3 / 2 / 1
8,751
515
12,133
7,100
2,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 3 / 5
8,321
489
6,552
17,181
17,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

15
2 / 3 / 6
8,845
520
8,406
12,436
6,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
AlexS__S
Freya
16
3 / 2 / 3
9,597
565
11,342
13,931
6,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
4 / 1 / 1
7,825
460
8,191
8,572
3,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Danguy211
Amaterasu
13
1 / 2 / 1
7,881
464
7,453
20,870
20,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 4 / 3
7,902
465
9,158
19,462
19,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cliodhna
I bleeded
Cliodhna
12
1 / 3 / 3
7,511
442
7,267
14,182
5,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
22
12
Kills
11
11
Deaths
12
17
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Freya
AlexS__S
Freya
3
2
3
2.25
W
Chiron
Bet Ladle
Chiron
3
2
4
2.5
L
4
1
1
4.5
L
Amaterasu
Danguy211
Amaterasu
1
2
1
0.75
L
2
4
3
0.88
W
Baron Samedi
DoctorStylish
Baron Samedi
2
1
1
2.5
L
Cliodhna
I bleeded
Cliodhna
1
3
3
0.83
W
Nu Wa
MacSwan21
Nu Wa
3
2
1
1.75
W
2
3
5
1.5
W
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,288
Damage
43,411
60,525
Taken
77,017
43,076
Mitigated
54,805
24,581
Healing
22,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
AlexS__S
Freya
11,342
3,781
89
4,870
13,931
6,781
0
2,691
11,240
83,836
0
W
Chiron
Bet Ladle
Chiron
12,309
6,544
628
2,599
10,965
4,808
432
7,448
3,517
0
67,691
L
8,191
405
0
1,534
8,572
3,297
550
4,431
4,141
49,323
0
L
Amaterasu
Danguy211
Amaterasu
7,453
2,397
0
8,409
20,870
20,262
0
13,081
7,789
0
50,164
L
9,158
847
0
3,923
19,462
19,438
0
8,007
11,455
32,713
0
W
Baron Samedi
DoctorStylish
Baron Samedi
13,888
3,007
1,629
7,879
12,843
11,876
626
1,741
11,102
70,478
0
L
Cliodhna
I bleeded
Cliodhna
7,267
1,114
0
4,024
14,182
5,027
608
4,363
9,819
0
53,095
W
Nu Wa
MacSwan21
Nu Wa
12,133
3,214
0
703
7,100
2,968
1,672
5,078
2,022
64,470
0
W
6,552
817
1,075
4,250
17,181
17,370
186
9,995
7,186
16,746
0
W
8,406
2,967
0
5,818
12,436
6,054
1,039
4,429
8,007
0
65,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,761
Gold Earned
40,716
432
Minions Killed
426
0
Camps Cleared
0
1,603,987
Distance Traveled
1,695,213
0
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
9,597
565
138
8
0
293,680
0
W
Chiron
9,114
536
97
6
0
307,999
0
L
Nox
7,825
460
90
5
0
360,081
6
L
Amaterasu
7,881
464
90
5
0
298,510
1
L
Sobek
7,902
465
29
2
0
352,002
4
W
Baron Samedi
9,730
572
117
7
0
252,609
0
L
Cliodhna
7,511
442
79
5
0
390,940
6
W
Nu Wa
8,751
515
91
5
0
324,338
0
W
Sobek
8,321
489
27
2
0
359,905
0
W
Ravana
8,845
520
100
6
0
359,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role