Player Matchup

Charon
Charon
BE7RAYER
Charon
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,169 Elo+
Party 2
Thor
Thor
Bluesteele22272
Thor
Level 87
God Stats
0W - 3L
1,333 SR
Queue Stats
2W - 5L
1,420 Elo+
Party 2
Hercules
Hercules
SmashBro5757
Hercules
Level 7
God Stats
0W - 2L
1,242 SR
Queue Stats
2W - 5L
1,420 Elo+
Party 2
Hachiman
Hachiman
WretchedSadist
Hachiman
Level 17
God Stats
6W - 9L
1,500 SR
Queue Stats
164W - 151L
1,493 Elo+
Solo
Nu Wa
Nu Wa
cutelilsav
Nu Wa
Level 13
God Stats
2W - 13L
1,197 SR
Queue Stats
6W - 17L
1,185 Elo+
Solo
Team Averages
Level 26
1,354 SR
1,337 Elo+

VS

Team Averages
Level 117
1,664 SR
1,761 Elo+
Raijin
Raijin
Davman48
Raijin
Level 21
God Stats
2W - 0L
1,918 SR
Queue Stats
58W - 17L
1,775 Elo+
Party 1
Horus
Horus
GhostSeducer
Horus
Level 148
God Stats
3W - 3L
1,444 SR
Queue Stats
93W - 24L
1,775 Elo+
Party 1
Khepri
Khepri
Hamus11
Khepri
Level 146
God Stats
2W - 0L
1,770 SR
Queue Stats
62W - 20L
1,755 Elo+
Party 1
Rama
Rama
IloveJoePolhamus
Rama
Level 127
God Stats
1W - 1L
1,182 SR
Queue Stats
85W - 23L
1,778 Elo+
Party 1
Lancelot
Lancelot
MrDramaQueen
Lancelot
Level 145
God Stats
13W - 1L
2,008 SR
Queue Stats
111W - 42L
1,719 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
BE7RAYER
Charon
15
0 / 8 / 4
8,631
719
2,394
16,231
15,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
1 / 5 / 0
8,299
692
1,588
10,139
3,422
Hercules
SmashBro5757
Hercules
14
0 / 5 / 3
8,192
683
3,122
13,925
9,494
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
16
3 / 4 / 2
9,831
819
10,526
14,187
5,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
13
0 / 10 / 2
7,897
658
3,553
16,062
4,344
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Davman48
Raijin
18
9 / 2 / 11
11,689
974
17,311
10,098
6,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
6 / 4 / 9
10,660
888
6,790
14,554
16,274
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Khepri
Hamus11
Khepri
16
0 / 0 / 15
10,326
861
6,280
4,572
5,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
9 / 0 / 12
11,624
969
17,829
6,280
3,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
MrDramaQueen
Lancelot
18
8 / 1 / 9
11,511
959
15,408
7,094
3,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
88
4
Kills
32
32
Deaths
7
11
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Charon
BE7RAYER
Charon
0
8
4
0.25
L
1
5
0
0.2
W
Raijin
Davman48
Raijin
9
2
11
7.25
W
6
4
9
2.63
W
Khepri
Hamus11
Khepri
0
0
15
7.5
W
9
0
12
15
W
Lancelot
MrDramaQueen
Lancelot
8
1
9
12.5
L
Hercules
SmashBro5757
Hercules
0
5
3
0.3
L
Hachiman
3
4
2
1
L
Nu Wa
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,183
Damage
63,618
70,544
Taken
42,598
38,149
Mitigated
34,487
6,332
Healing
10,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
BE7RAYER
Charon
2,394
724
0
349
16,231
15,792
0
5,488
10,743
12,118
0
L
1,588
151
0
151
10,139
3,422
0
1,024
9,115
0
11,730
W
Raijin
Davman48
Raijin
17,311
1,342
0
625
10,098
6,037
1,405
1,517
7,839
50,889
0
W
6,790
2,065
1,493
2,734
14,554
16,274
1,122
1,453
12,430
0
18,868
W
Khepri
Hamus11
Khepri
6,280
260
0
1,008
4,572
5,123
992
402
3,433
15,079
0
W
17,829
13,503
0
4,322
6,280
3,204
6,873
1,592
4,360
0
52,113
W
Lancelot
MrDramaQueen
Lancelot
15,408
2,725
0
797
7,094
3,849
259
418
6,206
0
36,966
L
Hercules
SmashBro5757
Hercules
3,122
489
251
2,056
13,925
9,494
0
5,618
8,307
0
10,772
L
Hachiman
10,526
5,503
0
2,183
14,187
5,097
0
5,516
8,671
0
31,920
L
Nu Wa
3,553
802
101
1,241
16,062
4,344
0
5,945
10,117
6,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,850
Gold Earned
55,810
117
Minions Killed
269
0
Camps Cleared
0
906,011
Distance Traveled
1,290,584
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,631
719
14
1
0
149,295
0
L
Thor
8,299
692
16
1
0
213,373
0
W
Raijin
11,689
974
105
9
0
252,653
0
W
Horus
10,660
888
26
2
0
244,755
0
W
Khepri
10,326
861
8
1
0
238,732
0
W
Rama
11,624
969
79
7
0
239,032
0
W
Lancelot
11,511
959
51
4
0
315,412
0
L
Hercules
8,192
683
24
2
0
192,923
0
L
Hachiman
9,831
819
52
4
0
205,545
0
L
Nu Wa
7,897
658
11
1
0
144,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role