Player Matchup

Freya
Freya
 
Freya
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Gabrielヅ
Arachne
Level 204
God Stats
29W - 17L
1,638 SR
Queue Stats
497W - 369L
1,610 Elo+
Party 1
Chang'e
Chang'e
RANDOM__Vd
Chang'e
Level 156
God Stats
1W - 1L
1,144 SR
Queue Stats
171W - 160L
1,428 Elo+
Solo
Chiron
Chiron
ehjuca
Chiron
Level 47
God Stats
3W - 0L
1,500 SR
Queue Stats
74W - 46L
1,570 Elo+
Party 1
Ullr
Ullr
xOlimpiano
Ullr
Level 247
God Stats
4W - 5L
1,545 SR
Queue Stats
693W - 420L
1,653 Elo+
Party 1
Team Averages
Level 164
1,466 SR
1,552 Elo+

VS

Team Averages
Level 63
1,504 SR
1,450 Elo+
Hera
Hera
ELDONAS184
Hera
Level 88
God Stats
6W - 4L
1,590 SR
Queue Stats
203W - 219L
1,490 Elo+
Party 3
Sun Wukong
Sun Wukong
Guts713
Sun Wukong
Level 67
God Stats
0W - 2L
1,311 SR
Queue Stats
40W - 56L
1,417 Elo+
Party 3
Thanatos
Thanatos
Its_Flex_Elite_x
Thanatos
Level 38
God Stats
23W - 29L
1,373 SR
Queue Stats
127W - 135L
1,490 Elo+
Party 2
Apollo
Apollo
Mivergalinda2000
Apollo
Level 54
God Stats
3W - 1L
1,629 SR
Queue Stats
112W - 152L
1,390 Elo+
Party 3
Bacchus
Bacchus
rocconahuel
Bacchus
Level 69
God Stats
4W - 3L
1,616 SR
Queue Stats
141W - 135L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
12
4 / 1 / 2
7,426
743
5,171
3,906
1,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
Gabrielヅ
Arachne
11
7 / 2 / 6
7,025
703
8,528
9,735
3,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
RANDOM__Vd
Chang'e
10
0 / 0 / 3
6,022
602
2,249
3,393
1,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
ehjuca
Chiron
12
7 / 1 / 1
7,636
764
6,688
5,907
2,092
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
6 / 0 / 1
6,310
631
4,143
4,688
1,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
4,401
440
3,221
6,762
1,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
Guts713
Sun Wukong
7
0 / 6 / 0
4,588
459
3,200
10,258
5,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
1 / 7 / 2
5,005
501
2,359
10,521
3,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 3 / 0
5,810
581
1,684
6,243
1,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
rocconahuel
Bacchus
8
1 / 2 / 0
5,078
508
2,071
6,900
5,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
24
Kills
4
4
Deaths
24
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
4
1
2
5
L
0
6
0
0
W
Arachne
Gabrielヅ
Arachne
7
2
6
5
L
Sun Wukong
Guts713
Sun Wukong
0
6
0
0
L
1
7
2
0.29
L
2
3
0
0.67
W
Chang'e
RANDOM__Vd
Chang'e
0
0
3
1.5
W
Chiron
ehjuca
Chiron
7
1
1
7.5
L
Bacchus
rocconahuel
Bacchus
1
2
0
0.5
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,779
Damage
12,535
27,629
Taken
40,684
10,994
Mitigated
18,324
11,711
Healing
6,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
5,171
2,020
0
2,226
3,906
1,855
752
0
3,906
41,847
8,996
L
3,221
1,121
0
255
6,762
1,732
0
0
6,762
17,478
0
W
Arachne
Gabrielヅ
Arachne
8,528
5,899
0
3,319
9,735
3,484
27
1,106
8,629
0
41,813
L
Sun Wukong
Guts713
Sun Wukong
3,200
1,521
0
978
10,258
5,223
0
4,645
5,613
0
20,937
L
2,359
761
0
3,251
10,521
3,471
0
511
10,010
0
23,649
L
1,684
622
0
707
6,243
1,953
0
482
5,761
0
23,213
W
Chang'e
RANDOM__Vd
Chang'e
2,249
96
383
1,998
3,393
1,936
580
1,188
2,205
26,299
0
W
Chiron
ehjuca
Chiron
6,688
2,687
78
2,421
5,907
2,092
843
2,330
3,560
0
52,561
L
Bacchus
rocconahuel
Bacchus
2,071
118
0
1,302
6,900
5,945
0
1,398
5,502
17,240
0
W
4,143
1,543
0
1,286
4,688
1,627
458
668
4,020
0
35,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,419
Gold Earned
24,882
326
Minions Killed
184
0
Camps Cleared
0
982,772
Distance Traveled
941,557
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,426
743
80
8
0
171,476
2
L
Hera
4,401
440
30
3
0
177,652
3
W
Arachne
7,025
703
59
6
0
230,187
0
L
Sun Wukong
4,588
459
31
3
0
175,408
2
L
Thanatos
5,005
501
46
5
0
207,698
0
L
Apollo
5,810
581
43
4
0
176,855
2
W
Chang'e
6,022
602
32
3
0
179,812
2
W
Chiron
7,636
764
82
8
0
206,408
0
L
Bacchus
5,078
508
34
3
0
203,944
0
W
Ullr
6,310
631
73
7
0
194,889
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role