Player Matchup

Scylla
Scylla
Dragontamer7
Scylla
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 15L
1,457 Elo+
Party 1
Hachiman
Hachiman
Frostypizza
Hachiman
Level 11
God Stats
0W - 3L
1,093 SR
Queue Stats
34W - 20L
1,457 Elo+
Party 1
King Arthur
King Arthur
IEatChutni
King Arthur
Level 41
God Stats
23W - 13L
1,322 SR
Queue Stats
29W - 16L
1,465 Elo+
Party 1
Team Averages
Level 40
1,305 SR
1,460 Elo+

VS

Team Averages
Level 129
1,599 SR
1,690 Elo+
Horus
Horus
Heroicules
Horus
Level 178
God Stats
5W - 5L
1,595 SR
Queue Stats
120W - 110L
1,550 Elo+
Party 2
Zhong Kui
Zhong Kui
okLFGkid
Zhong Kui
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 10L
1,789 Elo+
Party 2
Kuzenbo
Kuzenbo
xGiovannix345
Kuzenbo
Level 195
God Stats
17W - 8L
1,702 SR
Queue Stats
652W - 433L
1,730 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
4 / 12 / 2
9,318
847
7,709
14,105
4,908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
Frostypizza
Hachiman
11
1 / 7 / 4
9,305
846
10,620
12,054
4,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
IEatChutni
King Arthur
11
3 / 8 / 4
9,029
821
5,948
15,829
14,955
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
13
14 / 2 / 8
11,476
1,043
12,182
10,986
5,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
okLFGkid
Zhong Kui
14
7 / 4 / 15
10,926
993
14,777
15,693
10,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
13
6 / 2 / 18
10,276
934
7,824
11,770
16,034
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
68
8
Kills
27
27
Deaths
8
10
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Scylla
4
12
2
0.42
L
Hachiman
Frostypizza
Hachiman
1
7
4
0.43
W
Horus
14
2
8
9
L
King Arthur
IEatChutni
King Arthur
3
8
4
0.63
W
Zhong Kui
okLFGkid
Zhong Kui
7
4
15
3.63
W
Kuzenbo
6
2
18
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,277
Damage
34,783
41,988
Taken
38,449
24,235
Mitigated
32,300
2,308
Healing
12,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
7,709
748
0
0
14,105
4,908
0
8,187
5,654
22,800
0
L
Hachiman
Frostypizza
Hachiman
10,620
8,634
0
1,808
12,054
4,372
220
6,022
5,858
0
31,982
W
Horus
12,182
4,586
595
1,337
10,986
5,505
1,572
2,370
8,616
0
25,263
L
King Arthur
IEatChutni
King Arthur
5,948
789
0
500
15,829
14,955
69
7,809
7,725
0
16,750
W
Zhong Kui
okLFGkid
Zhong Kui
14,777
3,025
423
8,230
15,693
10,761
985
3,627
12,066
52,536
0
W
Kuzenbo
7,824
2,732
0
1,750
11,770
16,034
610
2,130
9,640
18,087
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,652
Gold Earned
32,678
82
Minions Killed
116
0
Camps Cleared
0
491,326
Distance Traveled
553,584
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,318
847
22
2
0
167,412
2
L
Hachiman
9,305
846
44
4
0
138,341
0
W
Horus
11,476
1,043
38
3
0
187,702
0
L
King Arthur
9,029
821
16
1
0
185,573
4
W
Zhong Kui
10,926
993
65
6
0
180,555
0
W
Kuzenbo
10,276
934
13
1
0
185,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role