Player Matchup

Chaac
Chaac
Silver I
ChaveSnipez
Chaac
Silver I
Level 55
God Stats
15W - 12L
1,595 SR
Queue Stats
32W - 31L
1,378 MMR
Party 1
Nu Wa
Nu Wa
Silver I
HarborYard
Nu Wa
Silver I
Level 52
God Stats
13W - 9L
1,549 SR
Queue Stats
24W - 24L
1,378 MMR
Party 1
Guan Yu
Guan Yu
Silver I
killlaKAIL
Guan Yu
Silver I
Level 109
God Stats
464W - 441L
1,583 SR
Queue Stats
553W - 607L
1,346 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 72
1,576 SR
1,367 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 95
1,547 SR
1,367 MMR
Kukulkan
Kukulkan
Gold III
BlodyFist
Kukulkan
Gold III
Level 128
God Stats
10W - 8L
1,503 SR
Queue Stats
171W - 188L
1,379 MMR
Solo
Awilix
Awilix
Gold V
SprungMantis165
Awilix
Gold V
Level 88
God Stats
6W - 10L
1,512 SR
Queue Stats
222W - 251L
1,333 MMR
Solo
Charon
Charon
Gold III
Th6tPocket
Charon
Gold III
Level 68
God Stats
18W - 13L
1,626 SR
Queue Stats
270W - 317L
1,390 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 5
8,801
733
11,484
11,808
13,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nu Wa
12
2 / 2 / 3
9,426
786
8,522
9,492
3,611
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
killlaKAIL
Guan Yu
12
3 / 2 / 1
9,357
780
5,701
14,877
15,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Bans
AchillesKuzenboBacchusNe ZhaXbalanque

VS

Bans
ThothDanzaburouBastetHou YiMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BlodyFist
Kukulkan
12
2 / 3 / 2
9,242
770
11,247
8,612
4,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 2 / 2
8,635
720
6,734
10,143
4,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charon
Th6tPocket
Charon
12
1 / 0 / 3
8,743
729
9,879
12,515
10,158
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
5
Kills
4
4
Deaths
5
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
BlodyFist
Kukulkan
2
3
2
1
W
0
0
5
2.5
W
Nu Wa
2
2
3
1.75
L
1
2
2
1
L
Charon
Th6tPocket
Charon
1
0
3
2.5
W
Guan Yu
killlaKAIL
Guan Yu
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,707
Damage
27,860
36,177
Taken
31,270
32,840
Mitigated
18,227
8,236
Healing
4,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
BlodyFist
Kukulkan
11,247
1,206
0
0
8,612
4,008
0
2,243
6,227
47,748
0
W
11,484
1,111
0
2,935
11,808
13,794
109
6,994
4,814
289
37,743
W
Nu Wa
8,522
1,407
240
2,554
9,492
3,611
1,105
4,262
5,230
44,015
0
L
6,734
2,539
0
1,575
10,143
4,061
0
2,940
6,991
0
33,764
L
Charon
Th6tPocket
Charon
9,879
1,898
0
3,368
12,515
10,158
0
4,517
7,640
28,360
836
W
Guan Yu
killlaKAIL
Guan Yu
5,701
671
984
1,523
14,877
15,435
254
9,347
5,530
0
15,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,584
Gold Earned
26,620
126
Minions Killed
134
0
Camps Cleared
0
721,599
Distance Traveled
781,458
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,242
770
70
6
0
222,880
5
W
Chaac
8,801
733
42
4
0
252,735
0
W
Nu Wa
9,426
786
65
5
0
223,295
2
L
Awilix
8,635
720
40
3
0
265,020
0
L
Charon
8,743
729
24
2
0
293,558
0
W
Guan Yu
9,357
780
19
2
0
245,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role