Player Matchup

Ares
Ares
ElArgentino_Sn1P
Ares
Level 157
God Stats
11W - 5L
1,644 SR
Queue Stats
438W - 433L
1,457 Elo+
Solo
Fenrir
Fenrir
LordDeadly
Fenrir
Level 158
God Stats
20W - 16L
1,588 SR
Queue Stats
478W - 516L
1,531 Elo+
Party 1
Anhur
Anhur
Vyck
Anhur
Level 144
God Stats
0W - 5L
1,425 SR
Queue Stats
506W - 533L
1,525 Elo+
Party 1
Thor
Thor
chibcha
Thor
Level 158
God Stats
15W - 15L
1,566 SR
Queue Stats
230W - 215L
1,478 Elo+
Solo
Poseidon
Poseidon
lamiaesmejor
Poseidon
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 45L
1,625 Elo+
Solo
Team Averages
Level 132
1,544 SR
1,523 Elo+

VS

Team Averages
Level 131
1,562 SR
1,492 Elo+
Surtr
Surtr
 
Surtr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Bhamut
Cthulhu
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Sol
Sol
MortsedMinlk
Sol
Level 129
God Stats
16W - 11L
1,569 SR
Queue Stats
223W - 215L
1,462 Elo+
Solo
Kukulkan
Kukulkan
VladyOp1
Kukulkan
Level 128
God Stats
16W - 18L
1,471 SR
Queue Stats
334W - 312L
1,519 Elo+
Solo
Neith
Neith
ymaaThz1
Neith
Level 143
God Stats
2W - 0L
1,772 SR
Queue Stats
99W - 104L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 4
6,760
423
6,921
15,285
14,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
LordDeadly
Fenrir
14
6 / 4 / 2
8,508
532
9,158
16,523
7,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
Vyck
Anhur
12
0 / 3 / 4
7,119
445
3,638
12,700
5,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
chibcha
Thor
15
1 / 3 / 1
8,720
545
8,814
15,264
15,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
lamiaesmejor
Poseidon
16
3 / 3 / 2
9,709
607
5,819
7,773
3,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
16
10 / 2 / 3
10,093
631
14,712
15,185
7,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
Bhamut
Cthulhu
11
0 / 1 / 7
7,513
470
5,312
10,797
7,869
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

13
0 / 4 / 4
8,372
523
8,048
9,546
2,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
VladyOp1
Kukulkan
16
4 / 2 / 1
9,609
601
8,783
8,041
3,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
ymaaThz1
Neith
15
0 / 1 / 2
9,034
565
6,042
9,052
3,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
31
10
Kills
14
15
Deaths
10
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
10
2
3
5.75
W
Cthulhu
Bhamut
Cthulhu
0
1
7
3.5
L
0
2
4
1
L
Fenrir
LordDeadly
Fenrir
6
4
2
1.75
W
0
4
4
0.5
W
Kukulkan
VladyOp1
Kukulkan
4
2
1
2.25
L
Anhur
Vyck
Anhur
0
3
4
0.67
L
Thor
chibcha
Thor
1
3
1
0.5
L
Poseidon
lamiaesmejor
Poseidon
3
3
2
1.33
W
Neith
ymaaThz1
Neith
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,350
Damage
42,897
67,545
Taken
52,621
45,289
Mitigated
25,218
8,601
Healing
17,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
14,712
5,607
0
7,525
15,185
7,922
32
2,485
12,511
4,520
61,558
W
Cthulhu
Bhamut
Cthulhu
5,312
260
1,385
1,350
10,797
7,869
0
5,019
5,437
23,920
0
L
6,921
304
0
1,507
15,285
14,385
0
6,463
8,636
18,880
0
L
Fenrir
LordDeadly
Fenrir
9,158
1,562
0
3,137
16,523
7,540
616
2,778
13,691
0
69,975
W
8,048
1,632
0
2,922
9,546
2,687
2,151
879
8,564
64,483
0
W
Kukulkan
VladyOp1
Kukulkan
8,783
292
0
500
8,041
3,490
0
3,823
4,136
72,377
0
L
Anhur
Vyck
Anhur
3,638
1,822
0
1,172
12,700
5,095
0
7,339
5,319
0
38,031
L
Thor
chibcha
Thor
8,814
1,366
0
1,939
15,264
15,081
0
3,129
12,057
0
63,682
L
Poseidon
lamiaesmejor
Poseidon
5,819
667
0
846
7,773
3,188
0
3,429
4,184
99,797
0
W
Neith
ymaaThz1
Neith
6,042
1,797
0
3,845
9,052
3,250
537
141
8,213
0
68,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,816
Gold Earned
44,621
455
Minions Killed
484
0
Camps Cleared
0
1,696,346
Distance Traveled
1,622,449
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,093
631
98
6
0
350,404
4
W
Cthulhu
7,513
470
18
1
0
346,168
7
L
Ares
6,760
423
11
1
0
347,664
4
L
Fenrir
8,508
532
89
6
0
358,417
2
W
Sol
8,372
523
110
7
0
285,619
2
W
Kukulkan
9,609
601
138
9
0
344,776
0
L
Anhur
7,119
445
63
4
0
316,027
2
L
Thor
8,720
545
102
6
0
308,420
1
L
Poseidon
9,709
607
190
12
0
365,818
2
W
Neith
9,034
565
120
8
0
295,482
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role