Player Matchup

Izanami
Izanami
AceChapman7955
Izanami
Level 63
God Stats
13W - 10L
1,535 SR
Queue Stats
234W - 234L
1,398 Elo+
Solo
Ne Zha
Ne Zha
B_Got_Ups
Ne Zha
Level 119
God Stats
5W - 4L
1,519 SR
Queue Stats
239W - 225L
1,416 Elo+
Solo
Chang'e
Chang'e
Cristvc
Chang'e
Level 64
God Stats
44W - 45L
1,488 SR
Queue Stats
247W - 254L
1,400 Elo+
Solo
Erlang Shen
Erlang Shen
Kezwrld-
Erlang Shen
Level 64
God Stats
4W - 4L
1,584 SR
Queue Stats
29W - 36L
1,392 Elo+
Solo
Achilles
Achilles
VictorHvv
Achilles
Level 102
God Stats
11W - 10L
1,534 SR
Queue Stats
316W - 308L
1,420 Elo+
Solo
Team Averages
Level 82
1,532 SR
1,405 Elo+

VS

Team Averages
Level 59
1,557 SR
1,410 Elo+
Sun Wukong
Sun Wukong
Lord_Akumu_
Sun Wukong
Level 75
God Stats
4W - 5L
1,433 SR
Queue Stats
212W - 210L
1,415 Elo+
Party 1
Zhong Kui
Zhong Kui
Mkskillet
Zhong Kui
Level 27
God Stats
5W - 4L
1,487 SR
Queue Stats
146W - 143L
1,416 Elo+
Party 1
Yemoja
Yemoja
ShaharSSDD
Yemoja
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 49L
1,310 Elo+
Solo
Fenrir
Fenrir
datguyshat
Fenrir
Level 87
God Stats
1W - 1L
1,465 SR
Queue Stats
261W - 273L
1,429 Elo+
Solo
Jing Wei
Jing Wei
kingdomhero813
Jing Wei
Level 73
God Stats
0W - 1L
1,898 SR
Queue Stats
38W - 31L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 8
7,797
650
8,461
5,040
2,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mystical Earring

Mystical Earring

+15
Mp 5

Ne Zha
B_Got_Ups
Ne Zha
11
2 / 0 / 6
6,294
525
2,533
9,378
3,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
Cristvc
Chang'e
10
5 / 0 / 4
6,558
547
6,704
6,980
2,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Erlang Shen
Kezwrld-
Erlang Shen
10
5 / 3 / 6
7,091
591
7,319
13,085
8,317
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Achilles
VictorHvv
Achilles
10
1 / 2 / 1
5,853
488
5,731
8,337
8,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Lord_Akumu_
Sun Wukong
11
1 / 1 / 0
6,281
523
3,745
9,593
5,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
Mkskillet
Zhong Kui
9
3 / 5 / 0
6,050
504
8,118
10,298
5,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
ShaharSSDD
Yemoja
9
1 / 2 / 2
5,447
454
2,307
7,285
4,391
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
datguyshat
Fenrir
8
0 / 7 / 3
5,479
457
3,419
12,046
7,629
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
10
0 / 3 / 0
5,782
482
2,593
6,817
1,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
18
Kills
5
5
Deaths
18
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
0
8
9
W
Ne Zha
B_Got_Ups
Ne Zha
2
0
6
5
W
Chang'e
Cristvc
Chang'e
5
0
4
7
W
Erlang Shen
Kezwrld-
Erlang Shen
5
3
6
2.67
L
Sun Wukong
Lord_Akumu_
Sun Wukong
1
1
0
1
L
Zhong Kui
Mkskillet
Zhong Kui
3
5
0
0.6
L
Yemoja
ShaharSSDD
Yemoja
1
2
2
1
W
Achilles
VictorHvv
Achilles
1
2
1
0.75
L
Fenrir
datguyshat
Fenrir
0
7
3
0.21
L
Jing Wei
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,748
Damage
20,182
42,820
Taken
46,039
25,009
Mitigated
25,706
12,547
Healing
10,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,461
5,461
0
2,840
5,040
2,334
123
393
4,647
0
66,955
W
Ne Zha
B_Got_Ups
Ne Zha
2,533
1,706
0
2,564
9,378
3,431
0
2,150
7,228
0
47,995
W
Chang'e
Cristvc
Chang'e
6,704
1,168
360
2,646
6,980
2,586
520
4,283
2,697
33,215
0
W
Erlang Shen
Kezwrld-
Erlang Shen
7,319
4,942
0
2,959
13,085
8,317
0
2,997
10,088
0
25,753
L
Sun Wukong
Lord_Akumu_
Sun Wukong
3,745
914
0
2,729
9,593
5,946
0
93
8,837
0
42,986
L
Zhong Kui
Mkskillet
Zhong Kui
8,118
1,555
0
3,577
10,298
5,831
152
2,687
7,611
38,505
0
L
Yemoja
ShaharSSDD
Yemoja
2,307
717
410
1,241
7,285
4,391
25
2,751
4,534
21,558
0
W
Achilles
VictorHvv
Achilles
5,731
1,341
0
1,178
8,337
8,341
0
602
7,735
0
32,628
L
Fenrir
datguyshat
Fenrir
3,419
249
0
521
12,046
7,629
0
1,173
10,789
0
14,533
L
Jing Wei
2,593
1,738
0
1,854
6,817
1,909
0
0
6,817
0
35,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,593
Gold Earned
29,039
300
Minions Killed
243
0
Camps Cleared
0
1,148,755
Distance Traveled
1,078,720
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,797
650
109
9
0
213,940
4
W
Ne Zha
6,294
525
72
6
0
254,363
0
W
Chang'e
6,558
547
52
4
0
196,272
0
W
Erlang Shen
7,091
591
28
2
0
258,247
0
L
Sun Wukong
6,281
523
63
5
0
238,680
0
L
Zhong Kui
6,050
504
51
4
0
221,704
7
L
Yemoja
5,447
454
36
3
0
155,718
0
W
Achilles
5,853
488
39
3
0
225,933
0
L
Fenrir
5,479
457
24
2
0
233,971
0
L
Jing Wei
5,782
482
69
6
0
228,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role