Player Matchup

Khepri
Khepri
Gustavotapa
Khepri
Level 144
God Stats
0W - 2L
1,273 SR
Queue Stats
172W - 175L
1,482 Elo+
Solo
Hun Batz
Hun Batz
VengeanceisHis
Hun Batz
Level 143
God Stats
2W - 3L
1,446 SR
Queue Stats
520W - 544L
1,526 Elo+
Solo
Achilles
Achilles
arevles
Achilles
Level 180
God Stats
0W - 5L
1,174 SR
Queue Stats
128W - 106L
1,602 Elo+
Solo
Cabrakan
Cabrakan
iThatGuy420
Cabrakan
Level 269
God Stats
2W - 1L
1,765 SR
Queue Stats
60W - 48L
1,483 Elo+
Solo
Terra
Terra
machoplane
Terra
Level 147
God Stats
0W - 2L
1,308 SR
Queue Stats
62W - 69L
1,446 Elo+
Solo
Team Averages
Level 177
1,393 SR
1,508 Elo+

VS

Team Averages
Level 108
1,559 SR
1,485 Elo+
Da Ji
Da Ji
 
Da Ji
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
AlexCrowbarz
Sylvanus
Level 84
God Stats
1W - 0L
1,830 SR
Queue Stats
18W - 29L
1,429 Elo+
Solo
Freya
Freya
SpenDaddy69
Freya
Level 128
God Stats
1W - 1L
1,280 SR
Queue Stats
19W - 25L
1,441 Elo+
Solo
Amaterasu
Amaterasu
Statiky Volt
Amaterasu
Level 108
God Stats
2W - 1L
1,715 SR
Queue Stats
170W - 172L
1,561 Elo+
Solo
Ishtar
Ishtar
astralino
Ishtar
Level 135
God Stats
7W - 5L
1,468 SR
Queue Stats
281W - 283L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
14
2 / 4 / 6
8,343
834
5,503
13,451
13,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
12
1 / 7 / 4
7,107
711
6,513
11,481
6,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
arevles
Achilles
15
9 / 1 / 2
8,543
854
14,340
12,892
17,072
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cabrakan
iThatGuy420
Cabrakan
12
0 / 2 / 6
7,214
721
4,982
14,677
15,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Terra
12
0 / 4 / 10
6,838
684
6,016
13,346
9,391
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
2 / 5 / 13
8,092
809
9,453
11,279
6,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
AlexCrowbarz
Sylvanus
14
4 / 2 / 11
9,002
900
9,439
10,946
9,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

16
7 / 3 / 11
9,704
970
18,337
11,302
5,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
Statiky Volt
Amaterasu
14
0 / 1 / 13
7,876
788
8,141
12,107
11,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ishtar
astralino
Ishtar
15
5 / 2 / 10
8,905
891
13,555
8,356
3,971
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
76
12
Kills
18
18
Deaths
13
28
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
5
13
1.7
W
Sylvanus
AlexCrowbarz
Sylvanus
4
2
11
4.75
L
Khepri
2
4
6
1.25
W
7
3
11
4.17
W
Amaterasu
Statiky Volt
Amaterasu
0
1
13
6.5
L
Hun Batz
1
7
4
0.43
L
Achilles
arevles
Achilles
9
1
2
10
W
Ishtar
astralino
Ishtar
5
2
10
5
L
Cabrakan
iThatGuy420
Cabrakan
0
2
6
1.5
L
Terra
0
4
10
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,354
Damage
58,925
65,847
Taken
53,990
62,097
Mitigated
36,572
24,539
Healing
27,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
9,453
1,776
1,406
2,658
11,279
6,304
204
2,932
8,347
0
16,674
W
Sylvanus
AlexCrowbarz
Sylvanus
9,439
1,045
8,018
5,374
10,946
9,364
121
2,821
8,125
13,537
0
L
Khepri
5,503
198
1,778
2,481
13,451
13,549
0
5,129
7,675
16,184
0
W
18,337
5,143
0
3,950
11,302
5,793
1,092
4,520
6,782
28,999
0
W
Amaterasu
Statiky Volt
Amaterasu
8,141
3,648
397
5,225
12,107
11,140
1,235
3,806
8,301
0
12,963
L
Hun Batz
6,513
320
58
267
11,481
6,727
0
3,849
7,246
0
15,458
L
Achilles
arevles
Achilles
14,340
2,444
1,084
6,375
12,892
17,072
0
4,334
8,064
0
21,969
W
Ishtar
astralino
Ishtar
13,555
8,981
297
341
8,356
3,971
1,338
2,295
6,061
0
34,468
L
Cabrakan
iThatGuy420
Cabrakan
4,982
557
1,060
5,105
14,677
15,358
0
5,932
8,308
10,158
127
L
Terra
6,016
364
2,626
3,705
13,346
9,391
0
7,241
5,556
10,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,045
Gold Earned
43,579
102
Minions Killed
114
0
Camps Cleared
0
922,529
Distance Traveled
902,056
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,092
809
14
1
0
181,809
0
W
Sylvanus
9,002
900
6
1
0
186,922
0
L
Khepri
8,343
834
24
2
0
171,429
0
W
Freya
9,704
970
29
3
0
174,314
0
W
Amaterasu
7,876
788
14
1
0
199,233
0
L
Hun Batz
7,107
711
24
2
0
189,486
0
L
Achilles
8,543
854
12
1
0
216,749
0
W
Ishtar
8,905
891
51
5
0
159,778
0
L
Cabrakan
7,214
721
19
2
0
159,382
0
L
Terra
6,838
684
23
2
0
185,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role