Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
BreakinEldin
Da Ji
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 76L
1,398 Elo+
Party 2
Janus
Janus
Foxx 876VR
Janus
Level 75
God Stats
2W - 1L
1,497 SR
Queue Stats
97W - 118L
1,440 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MrBloodfart
Ah Muzen Cab
Level 109
God Stats
2W - 2L
1,427 SR
Queue Stats
108W - 108L
1,494 Elo+
Solo
Chiron
Chiron
Red SenpaiSK
Chiron
Level 120
God Stats
1W - 2L
1,291 SR
Queue Stats
80W - 76L
1,459 Elo+
Party 2
Team Averages
Level 120
1,443 SR
1,458 Elo+

VS

Team Averages
Level 119
1,536 SR
1,479 Elo+
Jormungandr
Jormungandr
Arachnxd
Jormungandr
Level 123
God Stats
0W - 2L
1,219 SR
Queue Stats
105W - 103L
1,545 Elo+
Solo
Danzaburou
Danzaburou
J3wG3RNOG XxX
Danzaburou
Level 138
God Stats
11W - 6L
1,676 SR
Queue Stats
473W - 465L
1,476 Elo+
Solo
Sobek
Sobek
TheDemonSpy
Sobek
Level 133
God Stats
1W - 3L
1,421 SR
Queue Stats
83W - 81L
1,467 Elo+
Party 1
Athena
Athena
angel1207
Athena
Level 86
God Stats
1W - 2L
1,687 SR
Queue Stats
228W - 230L
1,446 Elo+
Solo
Kumbhakarna
Kumbhakarna
icifz
Kumbhakarna
Level 115
God Stats
1W - 2L
1,677 SR
Queue Stats
95W - 95L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
2 / 2 / 15
7,850
785
19,323
6,484
2,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
9 / 2 / 6
8,625
863
8,962
8,221
4,969
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
13
3 / 2 / 6
7,699
770
4,345
4,247
1,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
MrBloodfart
Ah Muzen Cab
15
3 / 0 / 14
7,983
798
9,222
6,490
2,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
14
1 / 2 / 13
7,773
777
6,327
5,970
2,777
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Arachnxd
Jormungandr
15
2 / 3 / 2
7,782
778
8,011
10,203
9,822
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
J3wG3RNOG XxX
Danzaburou
15
2 / 2 / 3
8,261
826
8,256
9,416
3,910
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
3 / 5 / 3
8,200
820
4,040
14,548
13,475
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
angel1207
Athena
10
0 / 5 / 4
7,064
706
3,329
12,385
10,965
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kumbhakarna
icifz
Kumbhakarna
11
0 / 3 / 3
6,992
699
3,266
10,031
8,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
22
18
Kills
7
8
Deaths
18
54
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
2
2
15
4.75
L
Jormungandr
Arachnxd
Jormungandr
2
3
2
1
W
9
2
6
6
W
Janus
3
2
6
3
L
Danzaburou
J3wG3RNOG XxX
Danzaburou
2
2
3
1.75
W
Ah Muzen Cab
MrBloodfart
Ah Muzen Cab
3
0
14
10
W
Chiron
1
2
13
3.75
L
3
5
3
0.9
L
Athena
angel1207
Athena
0
5
4
0.4
L
Kumbhakarna
icifz
Kumbhakarna
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,179
Damage
26,902
31,412
Taken
56,583
15,647
Mitigated
47,108
9,025
Healing
16,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
19,323
7,704
0
500
6,484
2,992
0
4,014
2,470
30,188
0
L
Jormungandr
Arachnxd
Jormungandr
8,011
176
467
1,791
10,203
9,822
0
5,125
5,019
26,154
0
W
8,962
2,043
1,350
1,839
8,221
4,969
0
4,749
3,472
0
10,689
W
Janus
4,345
389
0
248
4,247
1,941
102
2,374
1,873
11,132
0
L
Danzaburou
J3wG3RNOG XxX
Danzaburou
8,256
1,677
2,515
3,595
9,416
3,910
0
5,020
4,356
0
29,838
W
Ah Muzen Cab
MrBloodfart
Ah Muzen Cab
9,222
2,590
543
507
6,490
2,968
396
4,178
2,312
0
21,227
W
Chiron
6,327
1,163
2,506
1,532
5,970
2,777
813
3,331
2,639
0
18,194
L
4,040
0
1,724
2,751
14,548
13,475
42
5,125
9,323
11,026
0
L
Athena
angel1207
Athena
3,329
846
1,604
1,065
12,385
10,965
0
3,709
8,646
4,716
0
L
Kumbhakarna
icifz
Kumbhakarna
3,266
119
0
1,258
10,031
8,936
0
4,359
5,571
5,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,930
Gold Earned
38,299
101
Minions Killed
130
0
Camps Cleared
0
897,272
Distance Traveled
906,051
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,850
785
20
2
0
219,969
0
L
Jormungandr
7,782
778
36
4
0
198,044
0
W
Da Ji
8,625
863
4
0
0
209,657
0
W
Janus
7,699
770
26
3
0
94,211
0
L
Danzaburou
8,261
826
53
5
0
202,353
0
W
Ah Muzen Cab
7,983
798
18
2
0
207,367
0
W
Chiron
7,773
777
33
3
0
166,068
0
L
Sobek
8,200
820
29
3
0
199,447
0
L
Athena
7,064
706
8
1
0
144,819
0
L
Kumbhakarna
6,992
699
4
0
0
161,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role