Player Matchup

Zeus
Zeus
 
Zeus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
AustoneMalone
King Arthur
Level 31
God Stats
3W - 1L
1,419 SR
Queue Stats
21W - 12L
1,520 Elo+
Party 1
Chang'e
Chang'e
Darksagejon
Chang'e
Level 126
God Stats
2W - 0L
1,421 SR
Queue Stats
21W - 13L
1,506 Elo+
Party 1
Rama
Rama
Glacier214
Rama
Level 129
God Stats
6W - 5L
1,663 SR
Queue Stats
81W - 69L
1,557 Elo+
Solo
Mercury
Mercury
Zédan
Mercury
Level 106
God Stats
7W - 2L
1,802 SR
Queue Stats
140W - 102L
1,613 Elo+
Solo
Team Averages
Level 104
1,561 SR
1,539 Elo+

VS

Team Averages
Level 100
1,504 SR
1,515 Elo+
Hel
Hel
Fearless P3
Hel
Level 82
God Stats
29W - 51L
1,415 SR
Queue Stats
587W - 536L
1,548 Elo+
Party 2
Ishtar
Ishtar
Hell Luzbel
Ishtar
Level 127
God Stats
12W - 14L
1,452 SR
Queue Stats
487W - 432L
1,535 Elo+
Party 2
Achilles
Achilles
LitMasterEgg
Achilles
Level 97
God Stats
85W - 101L
1,408 SR
Queue Stats
688W - 661L
1,550 Elo+
Party 2
Pele
Pele
MANGELXDA
Pele
Level 145
God Stats
0W - 2L
1,748 SR
Queue Stats
15W - 12L
1,544 Elo+
Solo
Tiamat
Tiamat
Mistakenmeat
Tiamat
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 121L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
6 / 0 / 2
8,976
598
13,843
6,454
1,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
AustoneMalone
King Arthur
13
1 / 3 / 2
7,723
515
6,014
13,577
9,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
Darksagejon
Chang'e
12
1 / 0 / 5
6,833
456
6,485
11,777
6,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 2 / 2
8,457
564
8,029
12,907
4,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mercury
Zédan
Mercury
16
5 / 2 / 8
9,153
610
8,702
13,030
5,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
7,233
482
5,390
11,881
9,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
13
1 / 3 / 0
7,636
509
8,632
13,323
5,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
LitMasterEgg
Achilles
12
0 / 3 / 1
7,308
487
5,677
12,317
5,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pele
14
4 / 3 / 0
8,478
565
5,887
14,354
5,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
14
2 / 3 / 1
8,601
573
6,412
10,854
9,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
16
Kills
7
7
Deaths
16
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
6
0
2
7
W
King Arthur
AustoneMalone
King Arthur
1
3
2
0.67
W
Chang'e
Darksagejon
Chang'e
1
0
5
3.5
L
0
4
2
0.25
W
3
2
2
2
L
Ishtar
1
3
0
0.33
L
Achilles
LitMasterEgg
Achilles
0
3
1
0.17
L
Pele
4
3
0
1.33
L
Tiamat
2
3
1
0.83
W
Mercury
Zédan
Mercury
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,073
Damage
31,998
57,745
Taken
62,729
28,441
Mitigated
36,099
24,192
Healing
20,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
13,843
988
0
1,000
6,454
1,945
180
345
6,109
65,782
0
W
King Arthur
AustoneMalone
King Arthur
6,014
1,139
0
590
13,577
9,539
0
5,320
7,484
0
51,533
W
Chang'e
Darksagejon
Chang'e
6,485
1,314
2,721
6,976
11,777
6,490
233
2,555
9,181
33,064
0
L
5,390
746
2,966
4,447
11,881
9,913
0
5,791
6,090
24,319
158
W
8,029
6,593
0
5,676
12,907
4,688
729
1,791
11,116
0
70,318
L
Ishtar
8,632
5,087
0
4,070
13,323
5,714
1,138
1,173
12,150
0
76,423
L
Achilles
LitMasterEgg
Achilles
5,677
595
0
2,634
12,317
5,780
0
6,486
5,831
0
48,550
L
Pele
5,887
997
0
2,514
14,354
5,479
0
6,454
7,900
0
59,356
L
Tiamat
6,412
633
0
3,627
10,854
9,213
0
424
10,430
59,437
0
W
Mercury
Zédan
Mercury
8,702
4,452
0
7,229
13,030
5,779
0
1,121
11,893
0
78,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,142
Gold Earned
39,256
455
Minions Killed
433
0
Camps Cleared
0
1,502,061
Distance Traveled
1,414,865
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,976
598
110
7
0
292,230
0
W
King Arthur
7,723
515
88
6
0
301,705
0
W
Chang'e
6,833
456
37
2
0
286,628
2
L
Hel
7,233
482
31
2
0
268,863
0
W
Rama
8,457
564
116
8
0
262,831
1
L
Ishtar
7,636
509
111
7
0
255,110
0
L
Achilles
7,308
487
95
6
0
321,506
0
L
Pele
8,478
565
83
6
0
299,463
4
L
Tiamat
8,601
573
113
8
0
269,923
0
W
Mercury
9,153
610
104
7
0
358,667
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role