Player Matchup

Pele
Pele
F3arMyLazerface
Pele
Level 141
God Stats
5W - 3L
1,396 SR
Queue Stats
91W - 89L
1,454 Elo+
Party 1
Zhong Kui
Zhong Kui
Razta_Greenthumb
Zhong Kui
Level 141
God Stats
9W - 10L
1,402 SR
Queue Stats
108W - 120L
1,427 Elo+
Solo
Rama
Rama
YoSHIDaDon
Rama
Level 128
God Stats
1W - 3L
1,078 SR
Queue Stats
310W - 377L
1,456 Elo+
Solo
Jormungandr
Jormungandr
bladebird333
Jormungandr
Level 46
God Stats
23W - 17L
1,482 SR
Queue Stats
84W - 91L
1,411 Elo+
Party 1
Zeus
Zeus
munchmonkey8448
Zeus
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,392 Elo+
Solo
Team Averages
Level 100
1,372 SR
1,428 Elo+

VS

Team Averages
Level 108
1,517 SR
1,482 Elo+
Artio
Artio
 
Artio
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Airos26
Izanami
Level 102
God Stats
1W - 2L
1,564 SR
Queue Stats
2W - 3L
1,495 Elo+
Solo
Poseidon
Poseidon
DarkMarco2703
Poseidon
Level 89
God Stats
118W - 120L
1,527 SR
Queue Stats
463W - 516L
1,490 Elo+
Solo
King Arthur
King Arthur
De_Scott29
King Arthur
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
1,130W - 1,191L
1,496 Elo+
Solo
Danzaburou
Danzaburou
Destemidah
Danzaburou
Level 64
God Stats
40W - 39L
1,492 SR
Queue Stats
153W - 165L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 7
10,039
1,434
10,236
8,850
3,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
14
2 / 1 / 12
8,675
1,239
8,447
5,456
5,633
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
6 / 0 / 7
9,294
1,328
11,127
5,146
2,061
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
bladebird333
Jormungandr
14
2 / 1 / 12
8,434
1,205
10,289
6,862
4,670
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
0 / 1 / 0
6,900
986
1,492
2,310
752
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

320

VS

Team 2 Tickets

274

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
0 / 3 / 2
7,440
1,063
2,375
8,193
9,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Izanami
Airos26
Izanami
12
0 / 4 / 1
7,294
1,042
2,403
7,401
2,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
DarkMarco2703
Poseidon
13
2 / 4 / 1
8,142
1,163
9,178
7,438
2,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
De_Scott29
King Arthur
13
1 / 5 / 2
7,894
1,128
3,898
15,081
15,266
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Danzaburou
Destemidah
Danzaburou
13
1 / 1 / 2
8,314
1,188
6,073
9,110
3,881
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
12
17
Kills
4
4
Deaths
17
38
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
3
2
0.33
L
Izanami
Airos26
Izanami
0
4
1
0.13
L
Poseidon
DarkMarco2703
Poseidon
2
4
1
0.63
L
King Arthur
De_Scott29
King Arthur
1
5
2
0.4
L
Danzaburou
Destemidah
Danzaburou
1
1
2
2
W
7
1
7
10.5
W
Zhong Kui
2
1
12
8
W
6
0
7
9.5
W
Jormungandr
bladebird333
Jormungandr
2
1
12
8
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,591
Damage
23,927
28,624
Taken
47,223
16,835
Mitigated
34,261
1,979
Healing
3,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
2,375
155
386
988
8,193
9,548
0
3,160
5,033
6,455
0
L
Izanami
Airos26
Izanami
2,403
1,590
0
310
7,401
2,700
0
3,314
4,087
0
9,500
L
Poseidon
DarkMarco2703
Poseidon
9,178
1,277
0
184
7,438
2,866
0
2,722
4,716
20,949
0
L
King Arthur
De_Scott29
King Arthur
3,898
741
0
0
15,081
15,266
0
5,930
9,151
0
12,863
L
Danzaburou
Destemidah
Danzaburou
6,073
2,349
0
1,395
9,110
3,881
0
5,102
4,008
0
26,385
W
10,236
2,457
0
409
8,850
3,719
0
5,206
3,644
0
26,792
W
Zhong Kui
8,447
492
0
602
5,456
5,633
0
1,554
3,902
16,851
0
W
11,127
9,191
0
316
5,146
2,061
0
2,376
2,770
0
18,821
W
Jormungandr
bladebird333
Jormungandr
10,289
2,740
0
652
6,862
4,670
0
1,364
5,405
17,925
0
W
1,492
261
0
0
2,310
752
0
1,053
1,257
7,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,342
Gold Earned
39,084
115
Minions Killed
127
6
Camps Cleared
3
637,855
Distance Traveled
508,830
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,440
1,063
4
1
0
72,130
0
L
Izanami
7,294
1,042
26
4
0
71,042
0
L
Poseidon
8,142
1,163
38
5
0
89,425
0
L
King Arthur
7,894
1,128
11
2
1
135,779
0
L
Danzaburou
8,314
1,188
48
7
2
140,454
0
W
Pele
10,039
1,434
38
5
1
164,536
0
W
Zhong Kui
8,675
1,239
17
2
0
149,477
0
W
Rama
9,294
1,328
23
3
2
128,367
0
W
Jormungandr
8,434
1,205
23
3
2
142,257
0
W
Zeus
6,900
986
14
2
1
53,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role