Player Matchup

Hercules
Hercules
CallumIn8Bit
Hercules
Level 136
God Stats
1W - 1L
1,670 SR
Queue Stats
57W - 42L
1,570 Elo+
Party 2
Geb
Geb
FilthyBinMan
Geb
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 59L
1,534 Elo+
Party 2
Guan Yu
Guan Yu
Kotal2505
Guan Yu
Level 84
God Stats
0W - 4L
1,500 SR
Queue Stats
61W - 56L
1,552 Elo+
Party 2
Erlang Shen
Erlang Shen
Mexicain67
Erlang Shen
Level 127
God Stats
0W - 2L
1,246 SR
Queue Stats
258W - 241L
1,495 Elo+
Solo
Zeus
Zeus
ZenquiIity
Zeus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,293 Elo+
Party 2
Team Averages
Level 112
1,483 SR
1,489 Elo+

VS

Team Averages
Level 82
1,440 SR
1,479 Elo+
Da Ji
Da Ji
F000l
Da Ji
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 49L
1,564 Elo+
Solo
Ah Puch
Ah Puch
Fat Wheez
Ah Puch
Level 148
God Stats
2W - 1L
1,684 SR
Queue Stats
227W - 220L
1,487 Elo+
Solo
Ra
Ra
MíssManíac
Ra
Level 28
God Stats
1W - 2L
1,109 SR
Queue Stats
42W - 64L
1,414 Elo+
Party 1
Ganesha
Ganesha
Planaxis
Ganesha
Level 87
God Stats
2W - 3L
1,674 SR
Queue Stats
70W - 60L
1,515 Elo+
Solo
Maman Brigitte
Maman Brigitte
PrinzessinPsycho
Maman Brigitte
Level 27
God Stats
2W - 1L
1,233 SR
Queue Stats
37W - 55L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CallumIn8Bit
Hercules
20
9 / 4 / 8
11,787
842
19,637
23,651
34,453
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
1 / 8 / 10
9,555
683
11,871
23,596
20,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Guan Yu
Kotal2505
Guan Yu
15
4 / 7 / 9
9,924
709
5,498
17,196
21,441
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Erlang Shen
Mexicain67
Erlang Shen
15
1 / 5 / 11
8,785
628
10,351
18,803
25,242
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
4 / 7 / 6
10,482
749
17,133
14,627
6,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
F000l
Da Ji
17
13 / 5 / 8
11,756
840
23,254
18,271
13,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Ah Puch
Fat Wheez
Ah Puch
20
7 / 2 / 17
12,340
881
25,617
10,554
6,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
5 / 2 / 18
11,328
809
16,137
11,926
7,742
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Planaxis
Ganesha
18
0 / 4 / 28
11,661
833
9,468
22,366
37,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Maman Brigitte
PrinzessinPsycho
Maman Brigitte
17
6 / 6 / 14
10,950
782
12,276
15,449
8,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
116
19
Kills
31
31
Deaths
19
44
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Hercules
CallumIn8Bit
Hercules
9
4
8
3.25
W
Da Ji
F000l
Da Ji
13
5
8
3.4
W
Ah Puch
Fat Wheez
Ah Puch
7
2
17
7.75
L
1
8
10
0.75
L
Guan Yu
Kotal2505
Guan Yu
4
7
9
1.21
L
Erlang Shen
Mexicain67
Erlang Shen
1
5
11
1.3
W
5
2
18
7
W
Ganesha
Planaxis
Ganesha
0
4
28
3.5
W
Maman Brigitte
PrinzessinPsycho
Maman Brigitte
6
6
14
2.17
L
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,490
Damage
86,752
97,873
Taken
78,566
107,640
Mitigated
74,066
23,963
Healing
34,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
CallumIn8Bit
Hercules
19,637
4,967
2,234
8,921
23,651
34,453
0
15,636
7,307
0
32,437
W
Da Ji
F000l
Da Ji
23,254
4,319
1,309
2,121
18,271
13,737
1,226
6,667
11,604
0
29,685
W
Ah Puch
Fat Wheez
Ah Puch
25,617
806
1,207
1,788
10,554
6,302
1,826
4,064
6,490
51,076
0
L
11,871
905
558
1,559
23,596
20,348
76
13,936
9,273
20,761
0
L
Guan Yu
Kotal2505
Guan Yu
5,498
320
1,432
1,225
17,196
21,441
14
12,804
4,015
0
9,481
L
Erlang Shen
Mexicain67
Erlang Shen
10,351
4,245
830
5,137
18,803
25,242
172
10,199
8,306
0
16,812
W
16,137
1,513
15,059
5,224
11,926
7,742
1,991
3,925
8,001
42,318
0
W
Ganesha
Planaxis
Ganesha
9,468
407
826
3,463
22,366
37,575
73
7,952
14,414
14,329
0
W
Maman Brigitte
PrinzessinPsycho
Maman Brigitte
12,276
1,170
1,158
2,064
15,449
8,710
1,931
6,396
9,053
19,169
0
L
17,133
2,762
210
1,857
14,627
6,156
381
8,827
5,474
44,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,533
Gold Earned
58,035
130
Minions Killed
148
0
Camps Cleared
0
1,190,592
Distance Traveled
1,271,130
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,787
842
36
3
0
240,741
0
W
Da Ji
11,756
840
18
1
0
245,116
0
W
Ah Puch
12,340
881
57
4
0
267,312
0
L
Geb
9,555
683
16
1
0
253,937
0
L
Guan Yu
9,924
709
3
0
0
243,622
0
L
Erlang Shen
8,785
628
8
1
0
251,414
0
W
Ra
11,328
809
52
4
0
266,845
0
W
Ganesha
11,661
833
1
0
0
267,433
0
W
Maman Brigitte
10,950
782
20
1
0
224,424
0
L
Zeus
10,482
749
67
5
0
200,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role