Player Matchup

Merlin
Merlin
 
Merlin
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nox
Nox
 
Nox
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
LunaFreyjaNox
Danzaburou
Level 157
God Stats
2W - 2L
1,400 SR
Queue Stats
131W - 114L
1,529 Elo+
Party 2
Nu Wa
Nu Wa
PhoenixAscencio
Nu Wa
Level 126
God Stats
2W - 0L
1,496 SR
Queue Stats
132W - 114L
1,529 Elo+
Party 2
Team Averages
Level 158
1,479 SR
1,512 Elo+

VS

Team Averages
Level 95
1,491 SR
1,545 Elo+
Chronos
Chronos
 
Chronos
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Hogswede
Hun Batz
Level 25
God Stats
1W - 2L
1,518 SR
Queue Stats
67W - 60L
1,587 Elo+
Solo
Fenrir
Fenrir
Kanasov
Fenrir
Level 148
God Stats
1W - 2L
1,667 SR
Queue Stats
132W - 123L
1,574 Elo+
Party 1
Odin
Odin
Kewlar741
Odin
Level 109
God Stats
4W - 2L
1,241 SR
Queue Stats
340W - 335L
1,502 Elo+
Solo
Chiron
Chiron
MrAmarfii
Chiron
Level 131
God Stats
4W - 2L
1,529 SR
Queue Stats
120W - 108L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
5 / 1 / 9
9,469
789
12,257
5,305
2,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nox
 
Nox
16
3 / 2 / 12
8,823
735
6,943
7,702
4,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
 
Nemesis
15
1 / 4 / 13
8,162
680
12,132
15,711
16,733
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
LunaFreyjaNox
Danzaburou
16
4 / 5 / 9
9,481
790
10,173
14,875
7,591
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
3 / 2 / 12
9,098
758
12,533
9,635
4,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
3 / 5 / 4
9,290
774
14,487
14,670
6,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Hogswede
Hun Batz
13
1 / 3 / 9
8,166
681
11,295
9,078
6,561
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Fenrir
Kanasov
Fenrir
16
0 / 3 / 9
9,429
786
5,715
14,494
13,778
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Odin
16
5 / 3 / 6
9,077
756
6,568
14,851
16,137
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
MrAmarfii
Chiron
17
5 / 2 / 4
9,495
791
9,021
9,039
4,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
46
16
Kills
14
14
Deaths
16
55
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
1
9
9.5
W
Nox
 
Nox
3
2
12
4.5
W
Nemesis
 
Nemesis
1
4
13
1.88
L
Chronos
 
Chronos
3
5
4
1
L
Hun Batz
Hogswede
Hun Batz
1
3
9
1.83
L
Fenrir
Kanasov
Fenrir
0
3
9
1.5
L
Odin
5
3
6
2.67
W
Danzaburou
LunaFreyjaNox
Danzaburou
4
5
9
1.7
L
Chiron
MrAmarfii
Chiron
5
2
4
3.5
W
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,038
Damage
47,086
53,228
Taken
62,132
34,657
Mitigated
48,145
16,033
Healing
22,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
12,257
191
278
906
5,305
2,277
375
725
4,495
30,050
0
W
Nox
 
Nox
6,943
349
617
900
7,702
4,036
76
2,873
4,664
14,049
0
W
Nemesis
 
Nemesis
12,132
3,285
1,906
4,640
15,711
16,733
432
4,756
10,656
0
13,670
L
Chronos
 
Chronos
14,487
2,927
193
2,761
14,670
6,844
0
8,232
6,033
42,228
0
L
Hun Batz
Hogswede
Hun Batz
11,295
787
2,476
1,620
9,078
6,561
0
4,291
4,652
0
21,527
L
Fenrir
Kanasov
Fenrir
5,715
648
3,100
3,588
14,494
13,778
0
7,355
6,632
0
9,009
L
Odin
6,568
1,081
2,098
3,801
14,851
16,137
0
6,921
7,661
0
15,656
W
Danzaburou
LunaFreyjaNox
Danzaburou
10,173
3,141
340
3,257
14,875
7,591
0
3,910
10,678
0
22,332
L
Chiron
MrAmarfii
Chiron
9,021
2,717
2,301
1,011
9,039
4,825
150
4,934
3,968
0
24,869
W
12,533
2,013
1,439
1,750
9,635
4,020
136
2,223
7,320
29,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,033
Gold Earned
45,457
132
Minions Killed
148
0
Camps Cleared
0
1,146,447
Distance Traveled
1,248,954
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,469
789
36
3
0
244,623
0
W
Nox
8,823
735
18
2
0
252,953
0
W
Nemesis
8,162
680
10
1
0
242,785
0
L
Chronos
9,290
774
68
6
0
241,776
0
L
Hun Batz
8,166
681
11
1
0
257,919
0
L
Fenrir
9,429
786
7
1
0
255,897
0
L
Odin
9,077
756
17
1
0
259,412
0
W
Danzaburou
9,481
790
31
3
0
206,662
0
L
Chiron
9,495
791
45
4
0
233,950
0
W
Nu Wa
9,098
758
37
3
0
199,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role