Player Matchup

Achilles
Achilles
 
Achilles
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Jacksonn7111826
Bacchus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,429 Elo+
Solo
Raijin
Raijin
Neliths
Raijin
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 72L
1,546 Elo+
Party 1
Tsukuyomi
Tsukuyomi
malimataaa
Tsukuyomi
Level 49
God Stats
1W - 2L
1,753 SR
Queue Stats
16W - 26L
1,400 Elo+
Solo
Jing Wei
Jing Wei
snowtbh
Jing Wei
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 13L
1,482 Elo+
Solo
Team Averages
Level 63
1,551 SR
1,471 Elo+

VS

Team Averages
Level 68
1,445 SR
1,434 Elo+
Olorun
Olorun
HoukenBeMineName
Olorun
Level 89
God Stats
1W - 2L
1,196 SR
Queue Stats
62W - 57L
1,445 Elo+
Party 2
Anubis
Anubis
Jhoncrazy
Anubis
Level 102
God Stats
5W - 7L
1,409 SR
Queue Stats
20W - 26L
1,431 Elo+
Solo
Ne Zha
Ne Zha
LuxuryFlex
Ne Zha
Level 81
God Stats
3W - 1L
1,654 SR
Queue Stats
10W - 13L
1,406 Elo+
Party 2
Sun Wukong
Sun Wukong
MoriartyPoison
Sun Wukong
Level 27
God Stats
35W - 47L
1,485 SR
Queue Stats
36W - 50L
1,415 Elo+
Party 2
Geb
Geb
YouWantIceScream
Geb
Level 40
God Stats
5W - 5L
1,484 SR
Queue Stats
51W - 55L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
2 / 5 / 4
9,765
488
10,773
21,598
25,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 2 / 5
8,648
432
6,788
14,802
16,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Raijin
Neliths
Raijin
15
5 / 6 / 4
10,077
504
9,625
14,620
6,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
malimataaa
Tsukuyomi
15
4 / 6 / 6
9,357
468
18,291
17,286
7,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jing Wei
snowtbh
Jing Wei
15
2 / 7 / 6
10,320
516
12,923
14,943
6,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 6
10,931
547
11,422
11,026
5,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
Jhoncrazy
Anubis
17
7 / 7 / 5
11,088
554
20,046
13,923
7,512
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
LuxuryFlex
Ne Zha
19
5 / 1 / 11
11,393
570
11,670
18,115
9,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Sun Wukong
MoriartyPoison
Sun Wukong
15
2 / 2 / 2
9,990
500
7,029
18,685
18,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 2 / 16
10,291
515
8,792
19,818
23,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
66
14
Kills
26
26
Deaths
14
25
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
5
4
0.8
W
9
2
6
6
L
1
2
5
1.75
W
Anubis
Jhoncrazy
Anubis
7
7
5
1.36
W
Ne Zha
LuxuryFlex
Ne Zha
5
1
11
10.5
W
Sun Wukong
MoriartyPoison
Sun Wukong
2
2
2
1.5
L
Raijin
Neliths
Raijin
5
6
4
1.17
W
3
2
16
5.5
L
Tsukuyomi
malimataaa
Tsukuyomi
4
6
6
1.17
L
Jing Wei
snowtbh
Jing Wei
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,400
Damage
58,959
83,249
Taken
81,567
62,119
Mitigated
64,507
13,090
Healing
28,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
10,773
1,969
0
3,135
21,598
25,296
0
8,801
12,797
0
55,769
W
11,422
4,805
392
5,837
11,026
5,659
3,313
2,433
8,593
56,852
9,515
L
6,788
836
0
2,891
14,802
16,981
0
8,055
6,747
25,165
0
W
Anubis
Jhoncrazy
Anubis
20,046
363
0
2,369
13,923
7,512
285
3,344
10,579
90,540
0
W
Ne Zha
LuxuryFlex
Ne Zha
11,670
3,328
0
9,349
18,115
9,285
0
2,187
15,928
0
107,029
W
Sun Wukong
MoriartyPoison
Sun Wukong
7,029
1,174
18
5,326
18,685
18,997
715
2,994
15,691
0
68,432
L
Raijin
Neliths
Raijin
9,625
497
0
649
14,620
6,186
0
7,283
7,337
56,452
0
W
8,792
424
148
5,432
19,818
23,054
0
5,455
14,363
29,112
0
L
Tsukuyomi
malimataaa
Tsukuyomi
18,291
3,982
0
3,567
17,286
7,518
33
6,283
11,003
0
74,330
L
Jing Wei
snowtbh
Jing Wei
12,923
10,046
0
2,848
14,943
6,138
507
9,298
5,645
0
80,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,167
Gold Earned
53,693
419
Minions Killed
485
0
Camps Cleared
0
1,891,127
Distance Traveled
1,988,506
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,765
488
94
5
0
390,473
5
W
Olorun
10,931
547
100
5
0
401,526
2
L
Bacchus
8,648
432
31
2
0
395,089
7
W
Anubis
11,088
554
127
6
0
328,679
4
W
Ne Zha
11,393
570
137
7
0
460,739
0
W
Sun Wukong
9,990
500
106
5
0
357,650
1
L
Raijin
10,077
504
90
5
0
353,207
0
W
Geb
10,291
515
15
1
0
439,912
2
L
Tsukuyomi
9,357
468
79
4
0
382,491
0
L
Jing Wei
10,320
516
125
6
0
369,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role