Player Matchup

Charybdis
Charybdis
Baltimore_2k
Charybdis
Level 80
God Stats
45W - 27L
1,654 SR
Queue Stats
290W - 290L
1,460 Elo+
Party 2
Horus
Horus
DarthRambone
Horus
Level 123
God Stats
8W - 9L
1,458 SR
Queue Stats
282W - 281L
1,492 Elo+
Party 2
Bellona
Bellona
Deskrax
Bellona
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 40L
1,495 Elo+
Solo
Chang'e
Chang'e
SaulFelagund21
Chang'e
Level 118
God Stats
2W - 7L
1,503 SR
Queue Stats
80W - 63L
1,510 Elo+
Solo
Pele
Pele
oZanku
Pele
Level 47
God Stats
1W - 2L
1,543 SR
Queue Stats
53W - 70L
1,413 Elo+
Solo
Team Averages
Level 82
1,532 SR
1,474 Elo+

VS

Team Averages
Level 88
1,512 SR
1,507 Elo+
Arachne
Arachne
Im01dGr3g330
Arachne
Level 127
God Stats
48W - 52L
1,641 SR
Queue Stats
745W - 818L
1,458 Elo+
Party 1
Ares
Ares
IronDan25
Ares
Level 114
God Stats
2W - 0L
1,500 SR
Queue Stats
187W - 144L
1,636 Elo+
Solo
Nu Wa
Nu Wa
KingSparerow
Nu Wa
Level 109
God Stats
52W - 41L
1,611 SR
Queue Stats
564W - 601L
1,470 Elo+
Party 1
Hades
Hades
RodeoRider666
Hades
Level 63
God Stats
6W - 5L
1,543 SR
Queue Stats
126W - 113L
1,513 Elo+
Solo
Neith
Neith
Vasquez623
Neith
Level 27
God Stats
6W - 4L
1,262 SR
Queue Stats
76W - 89L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Baltimore_2k
Charybdis
13
2 / 4 / 2
7,740
553
6,583
10,582
4,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 1 / 6
7,591
542
4,674
11,575
9,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Deskrax
Bellona
12
0 / 4 / 0
6,691
478
5,850
13,924
10,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 4 / 4
6,983
499
6,226
10,471
3,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pele
oZanku
Pele
13
4 / 3 / 4
7,737
553
6,876
13,442
5,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Im01dGr3g330
Arachne
13
4 / 2 / 5
8,022
573
7,171
12,522
5,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
13
5 / 3 / 3
8,525
609
7,761
15,386
13,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

13
1 / 3 / 5
7,653
547
10,120
6,544
2,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 0 / 2
9,270
662
8,818
9,220
8,452
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
14
2 / 2 / 3
8,436
603
7,658
8,031
3,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
34
10
Kills
16
16
Deaths
10
16
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Baltimore_2k
Charybdis
2
4
2
0.75
L
3
1
6
6
L
Bellona
Deskrax
Bellona
0
4
0
0
W
Arachne
Im01dGr3g330
Arachne
4
2
5
3.25
W
Ares
5
3
3
2.17
W
1
3
5
1.17
W
4
0
2
5
L
1
4
4
0.75
W
Neith
2
2
3
1.75
L
Pele
oZanku
Pele
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,209
Damage
41,528
59,994
Taken
51,703
33,349
Mitigated
32,080
17,840
Healing
14,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Baltimore_2k
Charybdis
6,583
4,509
0
1,915
10,582
4,148
0
3,433
7,149
0
58,209
L
4,674
2,314
1,198
4,245
11,575
9,787
0
3,867
7,708
83
23,130
L
Bellona
Deskrax
Bellona
5,850
3,099
0
3,726
13,924
10,113
0
8,500
5,424
0
46,555
W
Arachne
Im01dGr3g330
Arachne
7,171
5,219
0
2,874
12,522
5,090
385
1,849
10,673
0
46,063
W
Ares
7,761
635
0
2,608
15,386
13,220
0
964
14,422
44,744
0
W
10,120
1,933
0
458
6,544
2,084
1,175
2,455
4,089
52,939
0
W
8,818
1,341
280
5,919
9,220
8,452
844
440
8,780
73,216
0
L
6,226
506
909
2,873
10,471
3,514
64
6,265
4,206
50,783
0
W
Neith
7,658
2,504
0
2,122
8,031
3,234
1,320
601
7,430
0
70,662
L
Pele
oZanku
Pele
6,876
2,580
0
2,974
13,442
5,787
0
4,634
8,808
0
64,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,742
Gold Earned
41,906
387
Minions Killed
436
0
Camps Cleared
0
1,382,852
Distance Traveled
1,274,642
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,740
553
97
7
0
252,038
0
L
Horus
7,591
542
30
2
0
300,767
1
L
Bellona
6,691
478
71
5
0
270,300
0
W
Arachne
8,022
573
62
4
0
299,278
0
W
Ares
8,525
609
49
4
0
282,122
1
W
Nu Wa
7,653
547
79
6
0
229,448
0
W
Hades
9,270
662
135
10
0
224,583
0
L
Chang'e
6,983
499
88
6
0
265,394
0
W
Neith
8,436
603
111
8
0
239,211
2
L
Pele
7,737
553
101
7
0
294,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role